Commit Graph
134 Commits
Author SHA1 Message Date
Garux 8171593bd0 * move -brightness/q3map_lightmapBrightness application to the end to match r_mapOverbrightBits effect when other adjustments like -gamma or -exposure are used 2025-12-08 04:26:01 +05:00
Garux a7545a9917 * .webp image format support 2025-12-06 16:05:51 +05:00
Garux b947396afe * .dpk .dpkdir game archives support 2025-12-05 03:08:12 +05:00
Garux 3fe03e50ad * .crn image format support 2025-12-04 17:54:09 +05:00
Garux c833feb3af fix samplesize units in docs 2025-12-03 18:47:38 +05:00
Garux 75a5402a18 * volumetric merge of triangles for model autoclip in axial backplane, max extrude modes
* merge coplanar triangles for model autoclip in terrain, up, down modes
2025-11-25 07:21:28 +05:00
Garux 3fd9749b95 merge coplanar triangles for model autoclip in 'axial pyramid' mode 2025-11-19 06:01:35 +05:00
Garux 31100322e6 minor tweaks 2025-11-17 20:49:07 +05:00
Garux d26c1b4263 * merge coplanar triangles for model autoclip in default, pyramidal, face normals, 45 modes 2025-11-14 16:27:09 +05:00
Garux 553dd81247 minor tweaks 2025-10-26 00:35:05 +05:00
Garux abadf52398 * support separated _ambient, _color per group, misc_model entities 2025-10-25 22:10:56 +05:00
Garux 739bad8e24 * -format map_220: bsp to map of Valve220 format conversion 2025-10-21 23:49:45 +05:00
Aciz 5763162fb0 correct shader manual entries for q3map_terrain and q3map_lightmapAxis
* list correct properties that "q3map_terrain" sets
* remove mention about "q3map_terrain" setting implicit "q3map_lightmapAxis z", this was historically true, but based off code comments, was removed between development of Q3A and TA
2025-10-21 16:19:09 +03:00
Garux 1285e9c9e5 * fix AP texture alignment deduction during bsp to map decompilation 2025-10-21 05:17:16 +05:00
Garux e919276f52 * -wtf: During bsp to map conversion use common/WTF on faces with failed texture alignment deduction 2025-10-20 15:33:04 +05:00
Garux ee3ac80a62 * -modelclip: Decompile model autoclip brushes during bsp to map conversion (they are skipped by default)
explicit setting instead of reusing -force
2025-10-20 15:17:27 +05:00
Garux e3611620f5 clarify -nobouncestore description (doesn't store after normal light pass too) 2025-10-19 09:10:00 +05:00
Garux e0ff456b23 * texBro.context menu: Select Textured Objects, Select Textured Surfaces 2025-10-14 15:33:45 +05:00
Garux 758db8358d * adjust icons in light GUI themes for better visibility 2025-10-10 19:21:39 +05:00
Garux f7630df89c * del: DeleteSelection3 as most expected deletion bind 2025-10-09 02:05:25 +05:00
Garux eab59834bc * support distinct lighting from different sky shaders in one map (by Tom Arrow)
* -onesky: fallback to old behavior: any sky emits total of all suns/skylights in the map
2025-10-06 05:09:10 +05:00
Garux c30fb6fe1d Merge pull request #256 from TomArrow/multisun2
-multiSun commandline flag: Draw sun/skylights only if they come from…
2025-10-05 23:38:30 +05:00
Tom fef5c4648b -multiSun commandline flag: Draw sun/skylights only if they come from the sky whose shader they were defined in.
Every shader that emits sun or skyligghts gets an environment emitter index. All the suns/lights generated from that shader get the same index.
trace_t now has a bitmask of all the environment emitter indices encountered when hitting sky surfaces and checking their shader.
Lighting code checks whether the current sunlight has a defined environment emitter index and if it does, it checks whether it is set in the bitmask. Only then will the light be considered to hit.
2025-09-29 23:59:51 +02:00
Garux 0094c59c78 * support mixture of monitored and unmonitored build commands (do unmonitored run after 1st such command)
* do Run Engine After Compile also after unmonitored builds
2025-09-30 01:54:44 +05:00
Garux 10cfb24b77 * fix and simplify FloodAreas
was bugged since original q3map
bug behavior was made consistent in c379aae1d4 (was determined by 1st brush face being areaportal before)
2025-09-22 16:32:16 +05:00
Garux 413eb84b6c * render camera crosshair sharply independently of viewport size, with shadow 2025-09-19 03:58:33 +05:00
Garux 2501b86856 * refactor to work without -maxshaderinfo limit, improve shader search performance 2025-09-18 21:07:03 +05:00
Garux de002eabfe * Copy All in console context menu 2025-09-15 19:43:51 +05:00
Garux c81c2b70c1 * improved GUI themes, new unmodified Fusion theme, external .qss file 2025-09-15 02:03:49 +05:00
Garux 1cce74baac fix typo 2025-09-14 03:48:17 +05:00
Garux eea78c37f3 * context menu for toolbar buttons configuration 2025-09-14 03:43:39 +05:00
Garux 34f7fe77b0 * new icons by Julius, high dpi scaling support
closes #111
2025-09-12 22:47:13 +05:00
Garux 0c4fc847c9 * Layers Browser: New Layer, Show All Layers, Hide All Layers buttons
prevent deletion of only toplevel layer (crash)
2025-08-31 23:32:45 +05:00
Garux 1599d0a64b * layers system (stored in comments of .map file)
menus	* View->Layers Browser (L)
	* Edit->Expand Selection To Layers (ctrl + q)
	* shift + q: move-to LayersMenu
closes #133
2025-08-31 16:25:12 +05:00
Garux 581dd79acb * build menu.customize.build variables: are editable 2025-08-30 16:21:40 +05:00
Garux c2cb339c25 * build menu.customize: drag and drop items; ctrl + drag = copy
* build menu.customize: remove command line item when set empty
2025-08-30 02:03:54 +05:00
Garux eed8c1b083 * m2 in texBro: context menu 2025-08-08 18:12:50 +05:00
Garux 71c7261a36 * shader editor: make Copy and SelectAll binds work in read only mode 2025-08-06 22:38:54 +05:00
Garux 27b4ac9c08 * shader editor: Find, FindNext, FindPrevious OS dependent binds; Find fills search entry from selection 2025-08-06 20:06:05 +05:00
Garux 222f1557fc * shader editor: save on ctrl + s 2025-08-06 15:51:43 +05:00
Garux c812caf013 menu * Entity->Reload Entity Definitions 2025-08-05 14:25:29 +05:00
Garux e4aaeaad88 * .def .ent .fgd can be used simultaneously (removed entityclass="halflife") 2025-08-05 13:53:37 +05:00
Garux 9f4592ae85 clarify shader manual::rgbGen lightingDiffuse 2025-07-17 07:27:42 +05:00
Garux 5f777691fc * bobToolz: new Aperture Door builder 2025-07-12 15:27:35 +05:00
Garux 4cf97f5651 minor tweaks 2025-04-26 16:42:06 +05:00
Garux 251d8ebd97 * bobToolz::Vis Viewer add sortable leafs chart (visible leafs, surfaces, shaders)
add rendering of MST_PATCH, MST_TRIANGLE_SOUP
		use consistent color per colorable object
		option to assing color per surface, not leaf (to debug surfaces)(current leaf surfs are always green anyway)
		render current leaf convex volume, in white
		support bsp without vis data
		add RBSP, FBSP support
2025-03-28 06:36:58 +05:00
Garux de097849ad * handle patch lodbounds in -shift and -scale 2025-03-28 03:14:08 +05:00
Garux b14dcffd7d * hide group entity node when all its children get hidden 2025-03-03 21:40:14 +05:00
Garux 283198c319 * fix tiny structural brushes breaking bsp tree 2025-02-24 02:52:23 +05:00
Garux b4b935cb53 Merge pull request #227 from Garux/filterPatch
* tighten FilterPatchIntoTree() regarding to even (pink) points
2025-02-17 16:29:17 +05:00