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* texBro.context menu: Select Textured Objects, Select Textured Surfaces
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@@ -184,6 +184,8 @@ Q3map2:
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* handle patch lodbounds in -shift and -scale
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* refactor to work without -maxshaderinfo limit, improve shader search performance
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* fix and simplify FloodAreas
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* support distinct lighting from different sky shaders in one map (by Tom Arrow)
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* -onesky: fallback to old behavior: any sky emits total of all suns/skylights in the map
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@@ -377,6 +379,7 @@ menus...
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* shift + q: move-to LayersMenu
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* context menu for toolbar buttons configuration
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* Copy All in console context menu
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* texBro.context menu: Select Textured Objects, Select Textured Surfaces
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misc...
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* removed note to save before going to preferences, project settings
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@@ -1148,8 +1151,6 @@ misc...
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* render camera crosshair sharply independently of viewport size, with shadow
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* support mixture of monitored and unmonitored build commands (do unmonitored run after 1st such command)
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* do Run Engine After Compile also after unmonitored builds
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* support distinct lighting from different sky shaders in one map (by Tom Arrow)
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* -onesky: fallback to old behavior: any sky emits total of all suns/skylights in the map
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* adjust icons in light GUI themes for better visibility
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