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* bobToolz::Vis Viewer add sortable leafs chart (visible leafs, surfaces, shaders)
add rendering of MST_PATCH, MST_TRIANGLE_SOUP use consistent color per colorable object option to assing color per surface, not leaf (to debug surfaces)(current leaf surfs are always green anyway) render current leaf convex volume, in white support bsp without vis data add RBSP, FBSP support
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@@ -1116,6 +1116,13 @@ misc...
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* add bobToolz.explodeEntity: create group entity from each primitive of existing group entity
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* improve CSG Subtract results via more defined splits order
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* hide group entity node when all its children get hidden
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* bobToolz::Vis Viewer add sortable leafs chart (visible leafs, surfaces, shaders)
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add rendering of MST_PATCH, MST_TRIANGLE_SOUP
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use consistent color per colorable object
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option to assing color per surface, not leaf (to debug surfaces)(current leaf surfs are always green anyway)
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render current leaf convex volume, in white
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support bsp without vis data
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add RBSP, FBSP support
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