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* -wtf: During bsp to map conversion use common/WTF on faces with failed texture alignment deduction
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@@ -331,6 +331,7 @@ td.formatted_questions ol { margin-top: 0px; margin-bottom: 0px; }
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<li><strong><code>-readbsp</code>:</strong> Force converting bsp to selected format</li>
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<li><strong><code>-readmap</code>:</strong> Force converting map to selected format</li>
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<li><strong><code>-shadersasbitmap</code>:</strong> Save shader names as bitmap names in the model so it works as a prefab (only when writing ase and obj)</li>
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<li><strong><code>-wtf</code>:</strong> During bsp to map conversion use common/WTF on faces with failed texture alignment deduction</li>
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</ul>
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@@ -187,6 +187,7 @@ Q3map2:
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* support distinct lighting from different sky shaders in one map (by Tom Arrow)
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* -onesky: fallback to old behavior: any sky emits total of all suns/skylights in the map
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* -modelclip: Decompile model autoclip brushes during bsp to map conversion (they are skipped by default)
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* -wtf: During bsp to map conversion use common/WTF on faces with failed texture alignment deduction
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