Garux
75a5402a18
* volumetric merge of triangles for model autoclip in axial backplane, max extrude modes
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* merge coplanar triangles for model autoclip in terrain, up, down modes
2025-11-25 07:21:28 +05:00
Garux
3fd9749b95
merge coplanar triangles for model autoclip in 'axial pyramid' mode
2025-11-19 06:01:35 +05:00
Garux
31100322e6
minor tweaks
2025-11-17 20:49:07 +05:00
Garux
d26c1b4263
* merge coplanar triangles for model autoclip in default, pyramidal, face normals, 45 modes
2025-11-14 16:27:09 +05:00
Garux
553dd81247
minor tweaks
2025-10-26 00:35:05 +05:00
Garux
abadf52398
* support separated _ambient, _color per group, misc_model entities
2025-10-25 22:10:56 +05:00
Garux
739bad8e24
* -format map_220: bsp to map of Valve220 format conversion
2025-10-21 23:49:45 +05:00
Aciz
5763162fb0
correct shader manual entries for q3map_terrain and q3map_lightmapAxis
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* list correct properties that "q3map_terrain" sets
* remove mention about "q3map_terrain" setting implicit "q3map_lightmapAxis z", this was historically true, but based off code comments, was removed between development of Q3A and TA
2025-10-21 16:19:09 +03:00
Garux
1285e9c9e5
* fix AP texture alignment deduction during bsp to map decompilation
2025-10-21 05:17:16 +05:00
Garux
e919276f52
* -wtf: During bsp to map conversion use common/WTF on faces with failed texture alignment deduction
2025-10-20 15:33:04 +05:00
Garux
ee3ac80a62
* -modelclip: Decompile model autoclip brushes during bsp to map conversion (they are skipped by default)
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explicit setting instead of reusing -force
2025-10-20 15:17:27 +05:00
Garux
e3611620f5
clarify -nobouncestore description (doesn't store after normal light pass too)
2025-10-19 09:10:00 +05:00
Garux
e0ff456b23
* texBro.context menu: Select Textured Objects, Select Textured Surfaces
2025-10-14 15:33:45 +05:00
Garux
758db8358d
* adjust icons in light GUI themes for better visibility
2025-10-10 19:21:39 +05:00
Garux
f7630df89c
* del: DeleteSelection3 as most expected deletion bind
2025-10-09 02:05:25 +05:00
Garux
eab59834bc
* support distinct lighting from different sky shaders in one map (by Tom Arrow)
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* -onesky: fallback to old behavior: any sky emits total of all suns/skylights in the map
2025-10-06 05:09:10 +05:00
Garux
c30fb6fe1d
Merge pull request #256 from TomArrow/multisun2
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-multiSun commandline flag: Draw sun/skylights only if they come from…
2025-10-05 23:38:30 +05:00
Tom
fef5c4648b
-multiSun commandline flag: Draw sun/skylights only if they come from the sky whose shader they were defined in.
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Every shader that emits sun or skyligghts gets an environment emitter index. All the suns/lights generated from that shader get the same index.
trace_t now has a bitmask of all the environment emitter indices encountered when hitting sky surfaces and checking their shader.
Lighting code checks whether the current sunlight has a defined environment emitter index and if it does, it checks whether it is set in the bitmask. Only then will the light be considered to hit.
2025-09-29 23:59:51 +02:00
Garux
0094c59c78
* support mixture of monitored and unmonitored build commands (do unmonitored run after 1st such command)
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* do Run Engine After Compile also after unmonitored builds
2025-09-30 01:54:44 +05:00
Garux
10cfb24b77
* fix and simplify FloodAreas
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was bugged since original q3map
bug behavior was made consistent in c379aae1d4 (was determined by 1st brush face being areaportal before)
2025-09-22 16:32:16 +05:00
Garux
413eb84b6c
* render camera crosshair sharply independently of viewport size, with shadow
2025-09-19 03:58:33 +05:00
Garux
2501b86856
* refactor to work without -maxshaderinfo limit, improve shader search performance
2025-09-18 21:07:03 +05:00
Garux
de002eabfe
* Copy All in console context menu
2025-09-15 19:43:51 +05:00
Garux
c81c2b70c1
* improved GUI themes, new unmodified Fusion theme, external .qss file
2025-09-15 02:03:49 +05:00
Garux
1cce74baac
fix typo
2025-09-14 03:48:17 +05:00
Garux
eea78c37f3
* context menu for toolbar buttons configuration
2025-09-14 03:43:39 +05:00
Garux
34f7fe77b0
* new icons by Julius, high dpi scaling support
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closes #111
2025-09-12 22:47:13 +05:00
Garux
0c4fc847c9
* Layers Browser: New Layer, Show All Layers, Hide All Layers buttons
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prevent deletion of only toplevel layer (crash)
2025-08-31 23:32:45 +05:00
Garux
1599d0a64b
* layers system (stored in comments of .map file)
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menus * View->Layers Browser (L)
* Edit->Expand Selection To Layers (ctrl + q)
* shift + q: move-to LayersMenu
closes #133
2025-08-31 16:25:12 +05:00
Garux
581dd79acb
* build menu.customize.build variables: are editable
2025-08-30 16:21:40 +05:00
Garux
c2cb339c25
* build menu.customize: drag and drop items; ctrl + drag = copy
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* build menu.customize: remove command line item when set empty
2025-08-30 02:03:54 +05:00
Garux
eed8c1b083
* m2 in texBro: context menu
2025-08-08 18:12:50 +05:00
Garux
71c7261a36
* shader editor: make Copy and SelectAll binds work in read only mode
2025-08-06 22:38:54 +05:00
Garux
27b4ac9c08
* shader editor: Find, FindNext, FindPrevious OS dependent binds; Find fills search entry from selection
2025-08-06 20:06:05 +05:00
Garux
222f1557fc
* shader editor: save on ctrl + s
2025-08-06 15:51:43 +05:00
Garux
c812caf013
menu * Entity->Reload Entity Definitions
2025-08-05 14:25:29 +05:00
Garux
e4aaeaad88
* .def .ent .fgd can be used simultaneously (removed entityclass="halflife")
2025-08-05 13:53:37 +05:00
Garux
9f4592ae85
clarify shader manual::rgbGen lightingDiffuse
2025-07-17 07:27:42 +05:00
Garux
5f777691fc
* bobToolz: new Aperture Door builder
2025-07-12 15:27:35 +05:00
Garux
4cf97f5651
minor tweaks
2025-04-26 16:42:06 +05:00
Garux
251d8ebd97
* bobToolz::Vis Viewer add sortable leafs chart (visible leafs, surfaces, shaders)
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add rendering of MST_PATCH, MST_TRIANGLE_SOUP
use consistent color per colorable object
option to assing color per surface, not leaf (to debug surfaces)(current leaf surfs are always green anyway)
render current leaf convex volume, in white
support bsp without vis data
add RBSP, FBSP support
2025-03-28 06:36:58 +05:00
Garux
de097849ad
* handle patch lodbounds in -shift and -scale
2025-03-28 03:14:08 +05:00
Garux
b14dcffd7d
* hide group entity node when all its children get hidden
2025-03-03 21:40:14 +05:00
Garux
283198c319
* fix tiny structural brushes breaking bsp tree
2025-02-24 02:52:23 +05:00
Garux
b4b935cb53
Merge pull request #227 from Garux/filterPatch
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* tighten FilterPatchIntoTree() regarding to even (pink) points
2025-02-17 16:29:17 +05:00
Garux
12faf99546
* improve CSG Subtract results via more defined splits order
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improve CSG Subtract performance (evaluate aabb before brush copy and buildBrep())
2025-02-16 18:58:01 +05:00
Garux
372bf08e79
* add bobToolz.explodeEntity: create group entity from each primitive of existing group entity
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closes #212
2025-02-10 22:51:45 +05:00
Garux
da0570291b
* ctrl + shift + p: Shortcuts dialog (keyboard commands palette)
2025-02-09 20:15:01 +05:00
Garux
a1d1e22c19
shader manual mention polygonoffset default sort
2025-02-09 20:14:27 +05:00
Garux
6e16d7e3bd
menu * Modify->Repeat: saved transforms feedback and individual resets
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* Modify->Repeat->Reset Transforms (alt + r)
2025-02-06 14:37:05 +05:00