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shader manual: more realistic animMap example
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@@ -117,7 +117,7 @@ textures/sfx/metalbridge06_bounce
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</dl>
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<blockquote>
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<h4>Example:</h4>
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<p>animMap 0.5 textures/sfx/b_flame1.tga textures/sfx/b_flame2.tga textures/sfx/b_flame3.tga textures/sfx/b_flame4.tga would be a 4 frame animated sequence. Each frame would be displayed for 2 second before the next one is displayed. Whole cycle length would be 8 seconds. The cycle repeats after the last frame in sequence shown.</p>
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<p>animMap 8 textures/sfx/b_flame1.tga textures/sfx/b_flame2.tga textures/sfx/b_flame3.tga textures/sfx/b_flame4.tga would be a 4 frame animated sequence. Each frame would be displayed for 1/8 of a second before the next one is displayed. Whole cycle length would be 0.5 seconds. The cycle repeats after the last frame in sequence shown.</p>
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</blockquote>
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<pre>
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textures/sfx/flameanim_blue
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