From 8b4f66118e4cdfd7cd973afb0f9a8ee7c754f4b8 Mon Sep 17 00:00:00 2001 From: Garux Date: Fri, 27 Dec 2024 05:05:43 +0500 Subject: [PATCH] shader manual: more realistic animMap example --- docs/shaderManual/stage-directives.html | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/shaderManual/stage-directives.html b/docs/shaderManual/stage-directives.html index 549125ee..35fe4b70 100644 --- a/docs/shaderManual/stage-directives.html +++ b/docs/shaderManual/stage-directives.html @@ -117,7 +117,7 @@ textures/sfx/metalbridge06_bounce

Example:

-

animMap 0.5 textures/sfx/b_flame1.tga textures/sfx/b_flame2.tga textures/sfx/b_flame3.tga textures/sfx/b_flame4.tga would be a 4 frame animated sequence. Each frame would be displayed for 2 second before the next one is displayed. Whole cycle length would be 8 seconds. The cycle repeats after the last frame in sequence shown.

+

animMap 8 textures/sfx/b_flame1.tga textures/sfx/b_flame2.tga textures/sfx/b_flame3.tga textures/sfx/b_flame4.tga would be a 4 frame animated sequence. Each frame would be displayed for 1/8 of a second before the next one is displayed. Whole cycle length would be 0.5 seconds. The cycle repeats after the last frame in sequence shown.

 textures/sfx/flameanim_blue