Garux
fc150fc0eb
more precise snap plane points preference description
2025-08-05 15:45:37 +05:00
Garux
67317a66f0
build.customize more intuitive text indicating new field
2025-08-05 15:38:27 +05:00
Garux
07b03619a2
shader editor: colorize surfaceparm nomarks, nodlight as runtime params
2025-08-05 15:27:03 +05:00
Garux
c812caf013
menu * Entity->Reload Entity Definitions
2025-08-05 14:25:29 +05:00
Garux
e4aaeaad88
* .def .ent .fgd can be used simultaneously (removed entityclass="halflife")
2025-08-05 13:53:37 +05:00
Garux
dff8b0ea87
minor tweaks
2025-08-04 16:01:03 +05:00
Garux
a9635dbf74
fix fgd @include (only load once)
2025-08-03 18:20:19 +05:00
Garux
9509bef913
fix leak in EntityClassFGD_insertUniqueBase
2025-08-03 16:57:13 +05:00
Garux
059702afc9
Merge pull request #243 from TomArrow/anotherstylefix
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Fix bounce lighting for styled lights
2025-08-01 04:08:43 +05:00
Tom
7888d5905a
Fix bounce lighting for styled lights
2025-07-31 23:45:25 +02:00
Garux
0a5b5a2afe
remove currently unneeded workaround for mac
2025-08-01 02:15:23 +05:00
Garux
9f4592ae85
clarify shader manual::rgbGen lightingDiffuse
2025-07-17 07:27:42 +05:00
Garux
106621701c
Merge pull request #238 from TomArrow/vertexfix
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fix vertex lights being broken on lightmapped surfaces for styled lights
2025-07-14 22:48:14 +05:00
Tom
a86bce515b
fix vertex lights being broken on lightmapped surfaces for styled lights
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Explanation:
Comes from that whole duality of lightmap coordinates for bsp and internal use. Internal always uses index (lightmapnum) 0 for the raw lightmap. The concrete final lightmap coordinates are only calculated and stored when saving the bsp and kept separate. For internal use, all other indices are never inited. Vertex light code tried to use the uninited raw lightmap coordinates with lightmapNum > 0, so just got either zeros or garbage for them for anything except the base lightmap/style 0.
2025-07-14 19:32:19 +02:00
Garux
acec987852
Merge pull request #237 from Kr3m/dev-branch
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Fixed mbspc linux build
2025-07-12 15:33:18 +05:00
Garux
15cd9849d1
Merge pull request #236 from Vorschreibung/fix-compilation-error
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assimp: Fix compilation errors
2025-07-12 15:28:48 +05:00
Garux
5f777691fc
* bobToolz: new Aperture Door builder
2025-07-12 15:27:35 +05:00
Kr3m
efeea5f403
reverted change in q2files.h to prepare for PR
2025-07-11 03:46:23 -04:00
Kr3m
7334103101
changed MNT_DIR to reference PWD since it expects the same path as the Makefile
2025-07-11 03:38:43 -04:00
Kr3m
d468ad2409
fixed linux build
2025-07-11 03:31:51 -04:00
Vorschreibung
eb396048cc
assimp: Fix compilation errors
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Fixes:
In file included from libs/assimp/code/AssetLib/MMD/MMDPmxParser.cpp:43:
libs/assimp/code/AssetLib/MMD/MMDPmxParser.h:67:17: error: ‘uint8_t’ does not name a type
67 | uint8_t encoding;
| ^~~~~~~
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2025-06-17 21:35:14 +02:00
Garux
05f3f66be7
snap angle, angles keys on transform to zero to avoid scientific notation in saved string
2025-05-03 16:30:26 +05:00
Garux
4cf97f5651
minor tweaks
2025-04-26 16:42:06 +05:00
Garux
496ded1b9a
fix b14dcffd7d unwanted hiding when node is invisible due to other flags
2025-04-08 06:21:11 +05:00
Garux
fba4000c66
don't filter empty brushes by filter_brush_all_faces
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case: CSG Intesect: Failed: empty brush deleted = filtered, also after undo
Optimize filter_brush_all_faces, filter_brush_any_face by leaving loops ASAP
2025-04-02 21:37:00 +05:00
Garux
251d8ebd97
* bobToolz::Vis Viewer add sortable leafs chart (visible leafs, surfaces, shaders)
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add rendering of MST_PATCH, MST_TRIANGLE_SOUP
use consistent color per colorable object
option to assing color per surface, not leaf (to debug surfaces)(current leaf surfs are always green anyway)
render current leaf convex volume, in white
support bsp without vis data
add RBSP, FBSP support
2025-03-28 06:36:58 +05:00
Garux
e1cd441c10
minor tweaks
2025-03-28 03:19:25 +05:00
Garux
de097849ad
* handle patch lodbounds in -shift and -scale
2025-03-28 03:14:08 +05:00
Garux
28c17dc83d
UV Tool, surface inspector: better invalid projection handling
2025-03-13 00:41:55 +05:00
Garux
a5bead358b
minor tweaks
2025-03-04 01:04:49 +05:00
Garux
b14dcffd7d
* hide group entity node when all its children get hidden
2025-03-03 21:40:14 +05:00
Garux
079f07a4a2
remove areaportal inside func_group warning
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xml_Select such areaportals
automatically moving such areaportals to worldspawn might result in empty group entities, so just warn
2025-03-02 04:03:03 +05:00
Garux
e370745488
add quakelive.exclude for autopacker
2025-03-02 02:20:45 +05:00
Garux
283198c319
* fix tiny structural brushes breaking bsp tree
2025-02-24 02:52:23 +05:00
Garux
b4b935cb53
Merge pull request #227 from Garux/filterPatch
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* tighten FilterPatchIntoTree() regarding to even (pink) points
2025-02-17 16:29:17 +05:00
Garux
12faf99546
* improve CSG Subtract results via more defined splits order
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improve CSG Subtract performance (evaluate aabb before brush copy and buildBrep())
20250216
2025-02-16 18:58:01 +05:00
Garux
2abab5904c
minor refactoring
2025-02-12 21:13:34 +05:00
Garux
372bf08e79
* add bobToolz.explodeEntity: create group entity from each primitive of existing group entity
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closes #212
2025-02-10 22:51:45 +05:00
Garux
da0570291b
* ctrl + shift + p: Shortcuts dialog (keyboard commands palette)
2025-02-09 20:15:01 +05:00
Garux
a1d1e22c19
shader manual mention polygonoffset default sort
2025-02-09 20:14:27 +05:00
Garux
6e16d7e3bd
menu * Modify->Repeat: saved transforms feedback and individual resets
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* Modify->Repeat->Reset Transforms (alt + r)
2025-02-06 14:37:05 +05:00
Garux
607d4c67ad
tweak formatting
2025-02-05 15:59:29 +05:00
Garux
4a368deef0
minor refactoring
2025-02-04 12:15:12 +05:00
Garux
1935f030c5
minor refactoring
2025-02-03 23:29:12 +05:00
Garux
dbb506af9a
* tighten FilterPatchIntoTree() regarding to even (pink) points
2025-02-02 21:07:11 +05:00
Garux
2324823c74
consider Q2 .wal contents flags in makeDetail, makeStructural
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update surface inspector on makeDetail, makeStructural
2025-02-01 16:24:38 +05:00
Garux
d6abf09286
style tweaks
2025-01-31 20:28:24 +05:00
Garux
6140dddf21
clarify light intensity dialog texts
2025-01-31 10:00:54 +05:00
Garux
07ae4b0c06
adjust Q3Radiant Original, QE4 Original themes grid for more distinct geometry
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particularly triggers having 0.5 gray in most of ent defs
2025-01-31 09:41:15 +05:00
Garux
256bbfd2fa
workaround poorly visible white lights on bright grid background (use eclass color)
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fixes #178
2025-01-31 08:29:11 +05:00