Merge pull request #238 from TomArrow/vertexfix

fix vertex lights being broken on lightmapped surfaces for styled lights
This commit is contained in:
Garux
2025-07-14 22:48:14 +05:00
committed by GitHub
+2 -2
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@@ -3230,8 +3230,8 @@ void IlluminateVertexes( int num ){
}
/* get luxel coords */
x = std::clamp( int( verts[ i ].lightmap[ lightmapNum ][ 0 ] ), 0, lm->sw - 1 );
y = std::clamp( int( verts[ i ].lightmap[ lightmapNum ][ 1 ] ), 0, lm->sh - 1 );
x = std::clamp( int( verts[ i ].lightmap[ 0 ][ 0 ] ), 0, lm->sw - 1 );
y = std::clamp( int( verts[ i ].lightmap[ 0 ][ 1 ] ), 0, lm->sh - 1 );
/* get vertex luxels */
Vector3& vertLuxel = getVertexLuxel( lightmapNum, ds->firstVert + i );