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Merge pull request #238 from TomArrow/vertexfix
fix vertex lights being broken on lightmapped surfaces for styled lights
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@@ -3230,8 +3230,8 @@ void IlluminateVertexes( int num ){
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}
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/* get luxel coords */
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x = std::clamp( int( verts[ i ].lightmap[ lightmapNum ][ 0 ] ), 0, lm->sw - 1 );
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y = std::clamp( int( verts[ i ].lightmap[ lightmapNum ][ 1 ] ), 0, lm->sh - 1 );
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x = std::clamp( int( verts[ i ].lightmap[ 0 ][ 0 ] ), 0, lm->sw - 1 );
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y = std::clamp( int( verts[ i ].lightmap[ 0 ][ 1 ] ), 0, lm->sh - 1 );
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/* get vertex luxels */
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Vector3& vertLuxel = getVertexLuxel( lightmapNum, ds->firstVert + i );
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