mirror of
https://github.com/Garux/netradiant-custom.git
synced 2026-09-28 00:00:03 +02:00
shader editor: colorize surfaceparm nomarks, nodlight as runtime params
This commit is contained in:
+6
-2
@@ -824,11 +824,9 @@ static const std::vector<ShaderFormat> g_shaderGeneralFormats{
|
||||
"metalsteps",
|
||||
"monsterclip",
|
||||
"nodamage",
|
||||
"nodlight",
|
||||
"nodraw",
|
||||
"nodrop",
|
||||
"noimpact",
|
||||
"nomarks",
|
||||
"nolightmap",
|
||||
"nosteps",
|
||||
"nonsolid",
|
||||
@@ -845,6 +843,12 @@ static const std::vector<ShaderFormat> g_shaderGeneralFormats{
|
||||
"water",
|
||||
}
|
||||
},
|
||||
{
|
||||
"surfaceparm %s", c_pageSurf, c_colorKeyLv1E, { // these take effect w/o bsp rebuild
|
||||
"nodlight",
|
||||
"nomarks",
|
||||
}
|
||||
},
|
||||
{
|
||||
"cull %s", c_pageGen, c_colorKeyLv1E, {
|
||||
"none",
|
||||
|
||||
Reference in New Issue
Block a user