adrien
6a4ce1ca5f
Split shared data, game state and UI into modules
2026-09-17 22:05:53 +02:00
adrien
4e2eae3306
Better map generation
2026-09-17 22:01:30 +02:00
adrien
b08074a2f3
Visual improvements
2026-09-17 00:56:59 +02:00
adrien
bc727c408f
Visual improvements
2026-09-17 00:28:17 +02:00
adrien
dd75a545e4
Added missing icons
2026-09-16 22:42:28 +02:00
adrien
06df4be96f
Artillery + encirclement + budget
2026-09-16 22:41:57 +02:00
adrien
0b8c5bee68
Switched to HTML5
2026-09-16 19:59:18 +02:00
adrien
b6f8fd3504
Removed unused parts of Godot for export
2026-09-16 12:06:47 +02:00
adrien
3668d51dd2
Nix derivation for a Godot version that does not require SSE4
2026-09-16 11:19:04 +02:00
adrien
5b9da927fd
Raise WebSocket buffers so state snapshots fit
2026-09-15 22:36:29 +02:00
adrien
3ae139cf62
List active games on the join screen
2026-09-15 22:05:57 +02:00
adrien
ed3588dd2f
Removed stupid requirement about game creation
2026-09-15 21:55:57 +02:00
adrien
c49899a2fd
Initial commit
...
Server-authoritative Godot 4.6 strategy game.
Includes the headless WebSocket game server, the browser client, and
Nix packaging (server and web-export derivations plus a NixOS module)
for deployment.
2026-09-15 14:48:34 +02:00