Game stage stub
This commit is contained in:
+1
-1
@@ -36,7 +36,7 @@ static World *test_world;
|
||||
World *
|
||||
_make_test_World ()
|
||||
{
|
||||
World *self = World_load_from_path ("res/test_map_2.png");
|
||||
World *self = World_load_from_path ("res/test_map.png");
|
||||
|
||||
/* TODO: add players and so on. That will be in GameState,
|
||||
though. Or GameData. */
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
/*
|
||||
|
||||
LibreFront --- an OpenFront clone
|
||||
Copyright (C) 2025 Adrien Jaguenet
|
||||
Copyright (C) 2025 Emil Kosz
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
*/
|
||||
|
||||
/*
|
||||
|
||||
A GameStage is basically like a scene in traditional ECS-style game
|
||||
engines.
|
||||
|
||||
*/
|
||||
|
||||
/* https://www.studyplan.dev/sdl2/sdl2-user-events */
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <glib-2.0/glib.h>
|
||||
|
||||
#include <client/gfx_context.h>
|
||||
|
||||
typedef struct EventHandler
|
||||
{
|
||||
int priority;
|
||||
|
||||
void *callback_data;
|
||||
gboolean (*callback) (SDL_Event *, void *);
|
||||
} EventHandler;
|
||||
|
||||
typedef struct GameStage
|
||||
{
|
||||
GList *event_handlers;
|
||||
void *data;
|
||||
|
||||
void (*on_enter) (struct GameStage *);
|
||||
void (*on_update) (struct GameStage *);
|
||||
void (*on_render) (struct GameStage *, GfxContext *);
|
||||
void (*on_exit) (struct GameStage *);
|
||||
void (*free) (struct GameStage *);
|
||||
} GameStage;
|
||||
Reference in New Issue
Block a user