diff --git a/src/client/client.c b/src/client/client.c
index 88e7058..66630bc 100644
--- a/src/client/client.c
+++ b/src/client/client.c
@@ -36,7 +36,7 @@ static World *test_world;
World *
_make_test_World ()
{
- World *self = World_load_from_path ("res/test_map_2.png");
+ World *self = World_load_from_path ("res/test_map.png");
/* TODO: add players and so on. That will be in GameState,
though. Or GameData. */
diff --git a/src/client/game_stage.h b/src/client/game_stage.h
new file mode 100644
index 0000000..43911d7
--- /dev/null
+++ b/src/client/game_stage.h
@@ -0,0 +1,55 @@
+/*
+
+ LibreFront --- an OpenFront clone
+ Copyright (C) 2025 Adrien Jaguenet
+ Copyright (C) 2025 Emil Kosz
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Affero General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Affero General Public License for more details.
+
+ You should have received a copy of the GNU Affero General Public License
+ along with this program. If not, see .
+
+*/
+
+/*
+
+ A GameStage is basically like a scene in traditional ECS-style game
+ engines.
+
+*/
+
+/* https://www.studyplan.dev/sdl2/sdl2-user-events */
+
+#pragma once
+
+#include
+
+#include
+
+typedef struct EventHandler
+{
+ int priority;
+
+ void *callback_data;
+ gboolean (*callback) (SDL_Event *, void *);
+} EventHandler;
+
+typedef struct GameStage
+{
+ GList *event_handlers;
+ void *data;
+
+ void (*on_enter) (struct GameStage *);
+ void (*on_update) (struct GameStage *);
+ void (*on_render) (struct GameStage *, GfxContext *);
+ void (*on_exit) (struct GameStage *);
+ void (*free) (struct GameStage *);
+} GameStage;