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- Allocate large lightmaps first to speed up the allocation process - Add `-fastallocate` option to trade lightmap size against allocation time (useful with hi res lightmaps on large maps: reduce allocation time from days to minutes for only some extra bytes: - If fast allocation, skip lightmap files that are more than 90% complete - If fast allocation, do not test allocation on every pixels, especially for large lightmaps Thanks to Kangz (Corentin Wallez) for his precious help and his kind availability.
Description
The open-source, cross-platform level editor for id Tech based games.
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