mirror of
https://github.com/Garux/netradiant-custom.git
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0139fa9de6a8cbeab5d2a60dc0c37a90e8497592
binds... * doubleClick/Enter in Entity inspector Class list = convert entities * ctrl during creating brush = cube brush misc... * on worldspawn entity create/convert to one do most expected move-selected-primitives-to-worldspawn * convert point entity to group one = placeholder brush at origin + remove origin key * convert group entity to point one: set origin key to contained primitives center * fix uniform rotation operations for eclassmodel, miscmodel entities * scale miscmodel entities uniformly * added func_detail to world and detail filters * region->set_xy: using active projection, not just xy one; is subtractive (no region off before applying) * new brush prefab: icosahedron * refactored CSGTool, improved Hollow::diagonal algorithm stability improved view_cubiclipping.png
Description
The open-source, cross-platform level editor for id Tech based games.
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