Garux
c24359215c
shader manual: crosslink, improve
2024-12-29 05:01:48 +05:00
Garux
a3742e33fd
shader manual: consistent indentation and alignment of shaders
2024-12-27 08:49:39 +05:00
Garux
4aedb78011
tweak shader manual anchors
2024-12-27 06:09:20 +05:00
Garux
8b4f66118e
shader manual: more realistic animMap example
2024-12-27 05:05:43 +05:00
Garux
d397822068
clarify alphagen portal documentation more, simplify example shader
2024-12-23 03:18:46 +05:00
Garux
1ed93f7ccb
tweak portal, alphagen portal documentation, completion
2024-12-10 23:13:12 +05:00
Garux
63921951ac
add extra shader manual - qer_trans info
2024-09-24 20:14:58 +05:00
Garux
26f6061e4b
tweak shader manual - q3map_lightSubdivide
2024-09-24 19:34:47 +05:00
Garux
262f0442af
clarify shader manual - tcMod transform
2024-09-24 18:44:02 +05:00
Garux
7805de8c11
tweak shader manual - skyparms
2024-09-24 18:05:56 +05:00
Garux
ac7b4d3cd4
tweak shader manual
2024-05-27 11:44:33 +05:00
Garux
b21d2cbf1d
fix non existent q3map_tcMod mode
2023-09-20 06:41:27 +06:00
Garux
363c63b5d2
fix q3map_fogDir, q3map_tcGen vector, ivector doc, highlighting
2023-07-05 14:06:46 +06:00
Garux
7a755dc56c
actualize Shader Manual version
2023-05-15 23:36:18 +06:00
Garux
8565682f07
consider nodraw shaders in fog direction deduction
2022-10-30 10:00:42 +03:00
Garux
9d3d204018
Qt
2022-10-27 09:10:31 +03:00
Garux
41d37cf57d
* skylight extension: q3map_skylight amount iterations optional[horizon_min horizon_max sample_color]
...
horizon_min horizon_max: two spherical angles, defining portion of sphere to emit light from.
Default is 0 90, which is upper hemisphere. -90 90 will be whole sphere.
sample_color: Default = 1: sample color of each individual light from skybox images, if they are present.
0: use shader color, set by q3map_lightRGB/q3map_lightImage/_up skybox image/qer_editorImage.
* q3map_skylight may be used multiple times in a single shader
2022-01-09 16:50:04 +03:00
Garux
e913469e30
tweak shader docs
2021-12-11 02:33:59 +03:00
Garux
2f3d24a1f6
fix shader manual: animmap frequency, tcmod scale
2021-12-09 22:51:41 +03:00
Garux
b474073ebe
misc_model _skin/skin key: handle both DP and Q3 naming conventions
...
disable trying skin 0 by default
not that it does much atm, as assimp md3 loader handles .skin and shader name substitution alters non path names
handle \r\n endlines in .skin
2021-11-10 22:25:45 +03:00
Garux
76017a8ce3
unify angles key reading
2021-11-08 21:39:38 +03:00
Garux
d4ba9c3bfc
tweak docs
2021-11-08 11:28:00 +03:00
Garux
2602c48a18
fix docs
2021-10-06 10:48:00 +03:00
Garux
6c00419653
fix spelling
2021-05-24 20:23:09 +03:00
Garux
89d5084c91
docs: shaderManual: note working block comments
2020-05-04 11:22:05 +03:00
Garux
47942140df
docs: shaderManual: fix cull parm info (front doesn't exist, back shows back)
2020-05-04 11:21:20 +03:00
Garux
ee18e263b7
docs: shaderManual: remove unsupported qer_nocarve
2020-05-04 11:19:40 +03:00
Garux
aca367b608
docs: shaderManual: fix typos, remove line duplicate, fix q3map_dotproduct2 example shader, fix q3map_cloneShader description, fix exactVertex description
2020-05-03 12:17:31 +03:00
Garux
97fe823fc1
docs: add original shaderManual
2020-05-03 12:05:38 +03:00