Merge branch 'Mario/debug_slowdown' into Mario/combined_fixes

This commit is contained in:
Mario
2017-03-13 06:11:36 +10:00
5 changed files with 6 additions and 6 deletions
+1 -1
View File
@@ -180,7 +180,7 @@ void render( RenderStateFlags state ) const {
glEnd();
#endif
#if defined( _DEBUG )
#if 0
glBegin( GL_LINES );
for ( VertexBuffer<ArbitraryMeshVertex>::const_iterator i = m_vertices.begin(); i != m_vertices.end(); ++i )
+1 -1
View File
@@ -113,7 +113,7 @@ void render( RenderStateFlags state ) const {
glVertexPointer( 3, GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_vertices.data()->vertex );
glDrawElements( GL_TRIANGLES, GLsizei( m_indices.size() ), RenderIndexTypeID, m_indices.data() );
#if defined( _DEBUG )
#if 0
GLfloat modelview[16];
glGetFloatv( GL_MODELVIEW_MATRIX, modelview ); // I know this is slow as hell, but hey - we're in _DEBUG
Matrix4 modelview_inv(
+1 -1
View File
@@ -317,7 +317,7 @@ void render( RenderStateFlags state ) const {
}
}
#if defined( _DEBUG )
#if 0
RenderNormals();
#endif
}
+2 -2
View File
@@ -156,7 +156,7 @@ inline float angle_between( const Vector3& a, const Vector3& b ){
}
#if defined( _DEBUG )
#if 0
class test_quat
{
public:
@@ -463,7 +463,7 @@ void add_one(){
}
};
#if defined( _DEBUG )
#if 0
#define DEBUG_SELECTION
#endif
+1 -1
View File
@@ -26,7 +26,7 @@
#include "math/frustum.h"
#if defined( _DEBUG )
#if 0
#define DEBUG_CULLING
#endif