mirror of
https://github.com/Garux/netradiant-custom.git
synced 2026-09-28 00:00:03 +02:00
replace class Str uses, replace std::list<DEPair*>
This commit is contained in:
@@ -25,11 +25,8 @@
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//#include "misc.h"
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#include "funchandlers.h"
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#include <list>
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#include "iglrender.h"
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#include "qerplugin.h"
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#include "str.h"
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#include "math/matrix.h"
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#include "DEntity.h"
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@@ -202,9 +199,9 @@ void DBobView_setEntity( Entity& entity, float multiplier, int points, float var
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DEntity trigger;
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trigger.LoadEPairList( &entity );
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if ( !strcmp( trigger.m_Classname, "trigger_push" ) ) {
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if ( trigger.m_Classname == "trigger_push" ) {
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if ( DEPair* trigger_ep = trigger.FindEPairByKey( "target" ) ) {
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const scene::Path* entTarget = FindEntityFromTargetname( trigger_ep->value );
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const scene::Path* entTarget = FindEntityFromTargetname( trigger_ep->value.c_str() );
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if ( entTarget ) {
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g_PathView.reset(); // delete old at first
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g_PathView.reset( new DBobView );
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@@ -215,7 +212,7 @@ void DBobView_setEntity( Entity& entity, float multiplier, int points, float var
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g_PathView->target = target;
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target->attach( *g_PathView );
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}
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g_PathView->Begin( trigger_ep->value, multiplier, points, varGravity, bShowExtra );
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g_PathView->Begin( trigger_ep->value.c_str(), multiplier, points, varGravity, bShowExtra );
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}
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else{
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globalErrorStream() << "bobToolz PathPlotter: trigger_push ARGH\n";
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@@ -24,7 +24,6 @@
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#include "DBrush.h"
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#include <list>
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#include "str.h"
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#include "DPoint.h"
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#include "DPlane.h"
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@@ -619,22 +618,13 @@ bool DBrush::BBoxTouch( DBrush *chkBrush ){
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return true;
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}
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void DBrush::ResetChecks( std::list<Str>* exclusionList ){
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void DBrush::ResetChecks( const std::vector<CopiedString>& exclusionList ){
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for ( DPlane *plane : faceList )
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{
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bool set = false;
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if ( exclusionList ) {
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for ( const Str& texture : *exclusionList )
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{
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if ( strstr( plane->m_shader.c_str(), texture.GetBuffer() ) ) {
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set = true;
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break;
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}
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}
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}
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plane->m_bChkOk = set;
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plane->m_bChkOk = std::any_of( exclusionList.cbegin(), exclusionList.cend(),
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[plane]( const CopiedString& texture ){
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return strstr( plane->m_shader.c_str(), texture.c_str() ) != nullptr;
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} );
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}
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}
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@@ -25,8 +25,9 @@
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#include <cstdio>
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#include <list>
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#include <vector>
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#include "mathlib.h"
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#include "str.h"
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#include "string/string.h"
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class DPlane;
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class DWinding;
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@@ -73,7 +74,7 @@ public:
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scene::Node* BuildInRadiant( bool allowDestruction, int* changeCnt, scene::Node* entity = NULL );
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void selectInRadiant() const;
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void ResetChecks( std::list<Str>* exclusionList );
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void ResetChecks( const std::vector<CopiedString>& exclusionList );
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void ClearFaces();
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void ClearPoints();
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@@ -27,19 +27,6 @@
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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DEPair::DEPair(){
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}
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DEPair::~DEPair(){
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}
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//////////////////////////////////////////////////////////////////////
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// Implementation
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//////////////////////////////////////////////////////////////////////
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void DEPair::Build( const char *pKey, const char *pValue ){
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key = pKey;
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value = pValue;
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}
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@@ -23,18 +23,12 @@
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#pragma once
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#include "str.h"
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#include "string/string.h"
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class DEPair
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struct DEPair
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{
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public:
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DEPair();
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virtual ~DEPair();
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void Build( const char* pKey, const char* pValue );
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Str key;
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Str value;
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DEPair( const char* pKey, const char* pValue ) : key( pKey ), value( pValue ){
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}
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CopiedString key;
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CopiedString value;
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};
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//typedef CList<DEPair*, DEPair*> DEPairList;
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@@ -23,9 +23,7 @@
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#include "DEntity.h"
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#include <list>
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#include <utility>
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#include "str.h"
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#include "DPoint.h"
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#include "DPlane.h"
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@@ -43,9 +41,6 @@
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#include "generic/referencecounted.h"
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#include <vector>
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#include <list>
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#include <map>
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#include <algorithm>
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#include "scenelib.h"
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@@ -348,9 +343,9 @@ bool DEntity::LoadFromEntity( scene::Node& ent, const LoadOptions options ) {
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return true;
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}
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void DEntity::RemoveNonCheckBrushes( std::list<Str>* exclusionList ){
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void DEntity::RemoveNonCheckBrushes( const std::vector<CopiedString>& exclusionList ){
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brushList.erase( std::remove_if( brushList.begin(), brushList.end(), [&]( DBrush *brush ){
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if ( std::any_of( exclusionList->cbegin(), exclusionList->cend(), [brush]( const Str& tex ){ return brush->HasTexture( tex.GetBuffer() ); } ) ) {
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if ( std::any_of( exclusionList.cbegin(), exclusionList.cend(), [brush]( const CopiedString& tex ){ return brush->HasTexture( tex.c_str() ); } ) ) {
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delete brush;
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return true;
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}
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@@ -358,7 +353,7 @@ void DEntity::RemoveNonCheckBrushes( std::list<Str>* exclusionList ){
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} ), brushList.end() );
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}
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void DEntity::ResetChecks( std::list<Str>* exclusionList ){
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void DEntity::ResetChecks( const std::vector<CopiedString>& exclusionList ){
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for ( DBrush *brush : brushList )
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{
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brush->ResetChecks( exclusionList );
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@@ -377,14 +372,14 @@ int DEntity::FixBrushes(){
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}
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void DEntity::BuildInRadiant( bool allowDestruction ){
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bool makeEntity = strcmp( m_Classname, "worldspawn" ) ? true : false;
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const bool makeEntity = m_Classname != "worldspawn";
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if ( makeEntity ) {
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NodeSmartReference node( GlobalEntityCreator().createEntity( GlobalEntityClassManager().findOrInsert( m_Classname.GetBuffer(), !brushList.empty() || !patchList.empty() ) ) );
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NodeSmartReference node( GlobalEntityCreator().createEntity( GlobalEntityClassManager().findOrInsert( m_Classname.c_str(), !brushList.empty() || !patchList.empty() ) ) );
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for ( const DEPair *epair : epairList )
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for ( const DEPair& epair : epairList )
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{
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Node_getEntity( node )->setKeyValue( epair->key, epair->value );
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Node_getEntity( node )->setKeyValue( epair.key.c_str(), epair.value.c_str() );
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}
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Node_getTraversable( GlobalSceneGraph().root() )->insert( node );
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@@ -416,11 +411,11 @@ void DEntity::SetClassname( const char *classname ) {
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void DEntity::SaveToFile( FILE *pFile ){
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fprintf( pFile, "{\n" );
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fprintf( pFile, "\"classname\" \"%s\"\n", (const char *)m_Classname );
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fprintf( pFile, "\"classname\" \"%s\"\n", m_Classname.c_str() );
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for ( const DEPair *ep : epairList )
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for ( const DEPair& ep : epairList )
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{
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fprintf( pFile, "\"%s\" \"%s\"\n", (const char *)ep->key, (const char *)ep->value );
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fprintf( pFile, "\"%s\" \"%s\"\n", ep.key.c_str(), ep.value.c_str() );
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}
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for ( DBrush *brush : brushList )
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@@ -432,23 +427,15 @@ void DEntity::SaveToFile( FILE *pFile ){
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}
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void DEntity::ClearEPairs(){
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for ( DEPair *epair : epairList )
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{
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delete epair;
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}
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epairList.clear();
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}
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void DEntity::AddEPair( const char *key, const char *value ) {
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DEPair* newEPair;
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newEPair = FindEPairByKey( key );
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if ( !newEPair ) {
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newEPair = new DEPair;
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newEPair->Build( key, value );
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epairList.push_back( newEPair );
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if ( DEPair* pair = FindEPairByKey( key ) ) {
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*pair = DEPair( key, value );
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}
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else {
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newEPair->Build( key, value );
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epairList.push_back( DEPair( key, value ) );
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}
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}
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@@ -508,13 +495,13 @@ bool DEntity::ResetTextures( const char* textureName, float fScale[2], float
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}
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DEPair* DEntity::FindEPairByKey( const char* keyname ){
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for ( DEPair *ep : epairList )
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for ( DEPair& ep : epairList )
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{
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if ( !strcmp( ep->key, keyname ) ) {
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return ep;
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if ( ep.key == keyname ) {
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return &ep;
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}
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}
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return NULL;
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return nullptr;
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}
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void DEntity::RemoveFromRadiant(){
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@@ -526,7 +513,7 @@ void DEntity::RemoveFromRadiant(){
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void DEntity::SpawnString( const char* key, const char* defaultstring, const char** out ){
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DEPair* pEP = FindEPairByKey( key );
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if ( pEP ) {
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*out = pEP->value;
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*out = pEP->value.c_str();
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}
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else {
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*out = defaultstring;
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@@ -536,7 +523,7 @@ void DEntity::SpawnString( const char* key, const char* defaultstring, const cha
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void DEntity::SpawnInt( const char* key, const char* defaultstring, int* out ){
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DEPair* pEP = FindEPairByKey( key );
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if ( pEP ) {
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*out = atoi( pEP->value );
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*out = atoi( pEP->value.c_str() );
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}
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else {
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*out = atoi( defaultstring );
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@@ -546,7 +533,7 @@ void DEntity::SpawnInt( const char* key, const char* defaultstring, int* out ){
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void DEntity::SpawnFloat( const char* key, const char* defaultstring, float* out ){
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DEPair* pEP = FindEPairByKey( key );
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if ( pEP ) {
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*out = static_cast<float>( atof( pEP->value ) );
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*out = static_cast<float>( atof( pEP->value.c_str() ) );
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}
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else {
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*out = static_cast<float>( atof( defaultstring ) );
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@@ -556,7 +543,7 @@ void DEntity::SpawnFloat( const char* key, const char* defaultstring, float* out
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void DEntity::SpawnVector( const char* key, const char* defaultstring, vec_t* out ){
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DEPair* pEP = FindEPairByKey( key );
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if ( pEP ) {
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sscanf( pEP->value, "%f %f %f", &out[0], &out[1], &out[2] );
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sscanf( pEP->value.c_str(), "%f %f %f", &out[0], &out[1], &out[2] );
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}
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else {
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sscanf( defaultstring, "%f %f %f", &out[0], &out[1], &out[2] );
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@@ -23,13 +23,12 @@
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#pragma once
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#include <list>
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#include <vector>
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#include "str.h"
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#include "string/string.h"
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#include "mathlib.h"
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#include "DMap.h"
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#include "DEPair.h"
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class DEPair;
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class DBrush;
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class DPlane;
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class DPatch;
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@@ -66,8 +65,8 @@ public:
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void SetClassname( const char* classname );
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void BuildInRadiant( bool allowDestruction );
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void ResetChecks( std::list<Str>* exclusionList );
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void RemoveNonCheckBrushes( std::list<Str>* exclusionList );
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void ResetChecks( const std::vector<CopiedString>& exclusionList );
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void RemoveNonCheckBrushes( const std::vector<CopiedString>& exclusionList );
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int GetBrushCount( void );
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DBrush* FindBrushByPointer( scene::Node& brush );
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@@ -94,11 +93,11 @@ public:
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// ---------------------------------------------
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// vars
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std::list<DEPair*> epairList;
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std::vector<DEPair> epairList;
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std::vector<DBrush*> brushList;
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// new patches, wahey!!!
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std::vector<DPatch*> patchList;
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Str m_Classname;
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CopiedString m_Classname;
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// ---------------------------------------------
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@@ -23,9 +23,6 @@
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#include "DMap.h"
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#include "str.h"
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#include <list>
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#include "DPoint.h"
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#include "DPlane.h"
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#include "DBrush.h"
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@@ -37,9 +34,6 @@
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#include "generic/referencecounted.h"
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#include <vector>
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#include <list>
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#include <map>
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#include <algorithm>
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#include "scenelib.h"
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@@ -147,7 +141,7 @@ void DMap::ResetTextures( const char* textureName, float fScale[2], float f
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bool bResetTextureName, bool bResetScale[2], bool bResetShift[2], bool bResetRotation ){
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for ( DEntity *entity : entityList )
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{
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if ( string_equal_nocase( "worldspawn", entity->m_Classname ) ) {
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if ( string_equal_nocase( "worldspawn", entity->m_Classname.c_str() ) ) {
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entity->ResetTextures( textureName, fScale, fShift, rotation, newTextureName,
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bResetTextureName, bResetScale, bResetShift, bResetRotation, true );
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}
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@@ -24,7 +24,6 @@
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#include "DPatch.h"
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#include <list>
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#include "str.h"
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#include "scenelib.h"
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#include "ipatch.h"
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@@ -28,7 +28,6 @@
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#include "DPoint.h"
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#include "DWinding.h"
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#include "str.h"
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#include "misc.h"
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//////////////////////////////////////////////////////////////////////
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@@ -23,9 +23,7 @@
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#include "DShape.h"
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#include <list>
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#include <ctime>
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#include "str.h"
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#include "DPoint.h"
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#include "DPlane.h"
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@@ -20,7 +20,6 @@
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#include "DTrainDrawer.h"
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#include <list>
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#include "str.h"
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#include "DPoint.h"
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#include "DPlane.h"
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@@ -177,7 +176,7 @@ public:
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e.ClearEPairs();
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e.LoadEPairList( Node_getEntity( instance.path().top() ) );
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const char* classname = e.m_Classname.GetBuffer();
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const char* classname = e.m_Classname.c_str();
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const char* target;
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const char* control;
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const char* targetname;
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@@ -19,9 +19,6 @@
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#include "DTreePlanter.h"
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#include <list>
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#include "str.h"
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#include "DPoint.h"
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#include "DPlane.h"
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#include "DBrush.h"
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@@ -184,7 +181,7 @@ public:
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}
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vec3_t vec, out;
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sscanf( pEpair->value.GetBuffer(), "%f %f %f", &vec[0], &vec[1], &vec[2] );
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sscanf( pEpair->value.c_str(), "%f %f %f", &vec[0], &vec[1], &vec[2] );
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planter.FindDropPoint( vec, out );
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@@ -26,9 +26,6 @@
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#include "iglrender.h"
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#include "math/matrix.h"
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#include <list>
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#include "str.h"
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#include "DPoint.h"
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#include "misc.h"
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@@ -23,8 +23,6 @@
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#include "DWinding.h"
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#include <list>
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#include "DPoint.h"
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#include "DPlane.h"
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||||
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@@ -19,7 +19,6 @@
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||||
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||||
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||||
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#include "str.h"
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||||
#include "qerplugin.h"
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||||
#include "mathlib.h"
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#include "string/string.h"
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||||
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||||
@@ -20,9 +20,6 @@
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||||
#include "dialogs-gtk.h"
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||||
#include "../funchandlers.h"
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||||
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||||
#include "str.h"
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||||
#include <list>
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||||
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||||
#include "../lists.h"
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||||
#include "../misc.h"
|
||||
|
||||
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||||
@@ -21,8 +21,7 @@
|
||||
|
||||
#include "dialogs/dialogs-gtk.h"
|
||||
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||||
#include <list>
|
||||
#include "str.h"
|
||||
#include "string/string.h"
|
||||
|
||||
#include "DPoint.h"
|
||||
#include "DPlane.h"
|
||||
@@ -47,19 +46,16 @@
|
||||
|
||||
#include <vector>
|
||||
#include <list>
|
||||
#include <map>
|
||||
#include <algorithm>
|
||||
|
||||
#include "scenelib.h"
|
||||
|
||||
// for autocaulk
|
||||
std::list<Str> exclusionList; // whole brush exclusion
|
||||
std::list<Str> exclusionList_Face; // single face exclusion
|
||||
std::vector<CopiedString> exclusionList; // whole brush exclusion
|
||||
std::vector<CopiedString> exclusionList_Face; // single face exclusion
|
||||
|
||||
bool el1Loaded = false;
|
||||
bool el2Loaded = false;
|
||||
bool clrLst1Loaded = false;
|
||||
bool clrLst2Loaded = false;
|
||||
|
||||
std::unique_ptr<DBobView> g_PathView;
|
||||
std::unique_ptr<DVisDrawer> g_VisView;
|
||||
@@ -75,10 +71,10 @@ void LoadLists(){
|
||||
char buffer[256];
|
||||
|
||||
if ( !el1Loaded ) {
|
||||
el1Loaded = LoadExclusionList( GetFilename( buffer, "bt/bt-el1.txt" ), &exclusionList );
|
||||
el1Loaded = LoadExclusionList( GetFilename( buffer, "bt/bt-el1.txt" ), exclusionList );
|
||||
}
|
||||
if ( !el2Loaded ) {
|
||||
el2Loaded = LoadExclusionList( GetFilename( buffer, "bt/bt-el2.txt" ), &exclusionList_Face );
|
||||
el2Loaded = LoadExclusionList( GetFilename( buffer, "bt/bt-el2.txt" ), exclusionList_Face );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -116,7 +112,7 @@ void DoIntersect(){
|
||||
break;
|
||||
}
|
||||
}
|
||||
world.RemoveNonCheckBrushes( &exclusionList );
|
||||
world.RemoveNonCheckBrushes( exclusionList );
|
||||
|
||||
bool* pbSelectList;
|
||||
if ( rs.bDuplicateOnly ) {
|
||||
|
||||
@@ -21,17 +21,17 @@
|
||||
|
||||
#include "misc.h"
|
||||
|
||||
bool LoadExclusionList( char* filename, std::list<Str>* exclusionList ){
|
||||
bool LoadExclusionList( const char* filename, std::vector<CopiedString>& exclusionList ){
|
||||
FILE* eFile = fopen( filename, "r" );
|
||||
if ( eFile ) {
|
||||
char buffer[256];
|
||||
while ( !feof( eFile ) )
|
||||
{
|
||||
memset( buffer, 0, 256 );
|
||||
memset( buffer, 0, sizeof( buffer ) );
|
||||
fscanf( eFile, "%s\n", buffer );
|
||||
|
||||
if ( strlen( buffer ) > 0 ) {
|
||||
exclusionList->push_back( buffer );
|
||||
if ( !string_empty( buffer ) ) {
|
||||
exclusionList.push_back( buffer );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -19,9 +19,9 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <list>
|
||||
#include "str.h"
|
||||
#include <vector>
|
||||
#include "string/string.h"
|
||||
#include <QStringList>
|
||||
|
||||
bool LoadExclusionList( char* filename, std::list<Str>* exclusionList );
|
||||
bool LoadExclusionList( const char* filename, std::vector<CopiedString>& exclusionList );
|
||||
QStringList LoadListStore( char* filename );
|
||||
|
||||
@@ -19,9 +19,6 @@
|
||||
|
||||
#include "misc.h"
|
||||
|
||||
#include <list>
|
||||
#include "str.h"
|
||||
|
||||
#include "DPoint.h"
|
||||
#include "DPlane.h"
|
||||
#include "DBrush.h"
|
||||
@@ -42,8 +39,6 @@
|
||||
#include "qerplugin.h"
|
||||
|
||||
#include <vector>
|
||||
#include <list>
|
||||
#include <map>
|
||||
#include <algorithm>
|
||||
|
||||
#include "scenelib.h"
|
||||
@@ -206,15 +201,15 @@ class EntityWriteMiniPrt
|
||||
{
|
||||
mutable DEntity world;
|
||||
FILE* pFile;
|
||||
std::list<Str>* exclusionList;
|
||||
const std::vector<CopiedString>& exclusionList;
|
||||
public:
|
||||
EntityWriteMiniPrt( FILE* pFile, std::list<Str>* exclusionList )
|
||||
EntityWriteMiniPrt( FILE* pFile, const std::vector<CopiedString>& exclusionList )
|
||||
: pFile( pFile ), exclusionList( exclusionList ){
|
||||
}
|
||||
void operator()( scene::Instance& instance ) const {
|
||||
const char* classname = Node_getEntity( instance.path().top() )->getClassName();
|
||||
|
||||
if ( !strcmp( classname, "worldspawn" ) ) {
|
||||
if ( string_equal( classname, "worldspawn" ) ) {
|
||||
world.LoadFromEntity( instance.path().top() );
|
||||
world.RemoveNonCheckBrushes( exclusionList );
|
||||
world.SaveToFile( pFile );
|
||||
@@ -228,7 +223,7 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
void BuildMiniPrt( std::list<Str>* exclusionList ){
|
||||
void BuildMiniPrt( const std::vector<CopiedString>& exclusionList ){
|
||||
// yes, we could just use -fulldetail option, but, as SPOG said
|
||||
// it'd be faster without all the hint, donotenter etc textures and
|
||||
// doors, etc
|
||||
|
||||
@@ -20,8 +20,8 @@
|
||||
#pragma once
|
||||
|
||||
#include "mathlib.h"
|
||||
#include <list>
|
||||
#include "str.h"
|
||||
#include <vector>
|
||||
#include "string/string.h"
|
||||
#include "iscenegraph.h"
|
||||
|
||||
#define MAX_ROUND_ERROR 0.05
|
||||
@@ -34,7 +34,7 @@ const char* GetCurrentTexture();
|
||||
class _QERFaceData;
|
||||
void FillDefaultTexture( _QERFaceData* faceData, vec3_t va, vec3_t vb, vec3_t vc, const char* texture );
|
||||
|
||||
void BuildMiniPrt( std::list<Str>* exclusionList );
|
||||
void BuildMiniPrt( const std::vector<CopiedString>& exclusionList );
|
||||
|
||||
void MoveBlock( int dir, vec3_t min, vec3_t max, float dist );
|
||||
void SetInitialStairPos( int dir, vec3_t min, vec3_t max, float width );
|
||||
|
||||
@@ -20,12 +20,9 @@
|
||||
|
||||
#include "shapes.h"
|
||||
|
||||
#include <list>
|
||||
|
||||
#include "DPoint.h"
|
||||
#include "DPlane.h"
|
||||
|
||||
#include "str.h"
|
||||
#include "misc.h"
|
||||
#include "funchandlers.h"
|
||||
|
||||
@@ -36,9 +33,6 @@
|
||||
#include "ipatch.h"
|
||||
#include "qerplugin.h"
|
||||
|
||||
#include <vector>
|
||||
#include <list>
|
||||
#include <map>
|
||||
#include <algorithm>
|
||||
#include <ctime>
|
||||
|
||||
|
||||
@@ -7,8 +7,6 @@
|
||||
#include "bsploader.h"
|
||||
#include "DVisDrawer.h"
|
||||
|
||||
#include <list>
|
||||
|
||||
typedef struct {
|
||||
int portalclusters;
|
||||
int leafbytes; //leafbytes = ((portalclusters+63)&~63)>>3;
|
||||
|
||||
Reference in New Issue
Block a user