mirror of
https://github.com/Garux/netradiant-custom.git
synced 2026-09-28 00:00:03 +02:00
make whitespace match master better
This commit is contained in:
+329
-329
File diff suppressed because it is too large
Load Diff
+154
-154
@@ -38,7 +38,7 @@
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/*
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/*
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PicoPrintFunc()
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callback for picomodel.lib
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*/
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@@ -49,31 +49,31 @@ void PicoPrintFunc( int level, const char *str ){
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}
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switch ( level )
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{
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case PICO_NORMAL:
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Sys_Printf( "%s\n", str );
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break;
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case PICO_VERBOSE:
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Sys_FPrintf( SYS_VRB, "%s\n", str );
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break;
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case PICO_WARNING:
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Sys_Printf( "WARNING: %s\n", str );
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break;
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case PICO_ERROR:
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Sys_Printf( "ERROR: %s\n", str );
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break;
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case PICO_FATAL:
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Error( "ERROR: %s\n", str );
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break;
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case PICO_NORMAL:
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Sys_Printf( "%s\n", str );
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break;
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case PICO_VERBOSE:
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Sys_FPrintf( SYS_VRB, "%s\n", str );
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break;
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case PICO_WARNING:
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Sys_Printf( "WARNING: %s\n", str );
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break;
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case PICO_ERROR:
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Sys_Printf( "ERROR: %s\n", str );
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break;
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case PICO_FATAL:
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Error( "ERROR: %s\n", str );
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break;
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}
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}
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/*
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/*
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PicoLoadFileFunc()
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callback for picomodel.lib
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*/
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@@ -90,29 +90,29 @@ void PicoLoadFileFunc( const char *name, byte **buffer, int *bufSize ){
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*/
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picoModel_t *FindModel( const char *name, int frame ){
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int i;
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int i;
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/* init */
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if ( numPicoModels <= 0 ) {
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memset( picoModels, 0, sizeof( picoModels ) );
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}
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/* dummy check */
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if ( name == NULL || name[ 0 ] == '\0' ) {
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return NULL;
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}
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/* search list */
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for ( i = 0; i < MAX_MODELS; i++ )
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{
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if ( picoModels[ i ] != NULL &&
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!strcmp( PicoGetModelName( picoModels[ i ] ), name ) &&
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!strcmp( PicoGetModelName( picoModels[ i ] ), name ) &&
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PicoGetModelFrameNum( picoModels[ i ] ) == frame ) {
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return picoModels[ i ];
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}
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}
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}
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/* no matching picoModel found */
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return NULL;
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}
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@@ -125,44 +125,44 @@ picoModel_t *FindModel( const char *name, int frame ){
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*/
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picoModel_t *LoadModel( const char *name, int frame ){
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int i;
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picoModel_t *model, **pm;
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int i;
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picoModel_t *model, **pm;
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/* init */
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if ( numPicoModels <= 0 ) {
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memset( picoModels, 0, sizeof( picoModels ) );
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}
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/* dummy check */
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if ( name == NULL || name[ 0 ] == '\0' ) {
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return NULL;
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}
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/* try to find existing picoModel */
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model = FindModel( name, frame );
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if ( model != NULL ) {
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return model;
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}
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/* none found, so find first non-null picoModel */
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pm = NULL;
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for ( i = 0; i < MAX_MODELS; i++ )
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{
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{
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if ( picoModels[ i ] == NULL ) {
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pm = &picoModels[ i ];
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break;
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}
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}
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/* too many picoModels? */
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if ( pm == NULL ) {
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Error( "MAX_MODELS (%d) exceeded, there are too many model files referenced by the map.", MAX_MODELS );
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}
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/* attempt to parse model */
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*pm = PicoLoadModel( name, frame );
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/* if loading failed, make a bogus model to silence the rest of the warnings */
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if ( *pm == NULL ) {
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/* allocate a new model */
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@@ -170,19 +170,19 @@ picoModel_t *LoadModel( const char *name, int frame ){
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if ( *pm == NULL ) {
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return NULL;
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}
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/* set data */
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PicoSetModelName( *pm, name );
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PicoSetModelFrameNum( *pm, frame );
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}
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/* debug code */
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#if 0
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{
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int numSurfaces, numVertexes;
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picoSurface_t *ps;
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int numSurfaces, numVertexes;
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picoSurface_t *ps;
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Sys_Printf( "Model %s\n", name );
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numSurfaces = PicoGetModelNumSurfaces( *pm );
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for ( i = 0; i < numSurfaces; i++ )
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@@ -193,12 +193,12 @@ picoModel_t *LoadModel( const char *name, int frame ){
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}
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}
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#endif
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/* set count */
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if ( *pm != NULL ) {
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numPicoModels++;
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}
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/* return the picoModel */
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return *pm;
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}
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@@ -211,29 +211,29 @@ picoModel_t *LoadModel( const char *name, int frame ){
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*/
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void InsertModel( const char *name, int skin, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale, int lightmapSampleSize, float shadeAngle, vec3_t colormod ){
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int i, j, s, numSurfaces;
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m4x4_t identity, nTransform;
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picoModel_t *model;
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picoShader_t *shader;
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picoSurface_t *surface;
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shaderInfo_t *si;
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mapDrawSurface_t *ds;
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bspDrawVert_t *dv;
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char *picoShaderName;
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char shaderName[ MAX_QPATH ];
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picoVec_t *xyz, *normal, *st;
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byte *color;
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picoIndex_t *indexes;
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remap_t *rm, *glob;
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skinfile_t *sf, *sf2;
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double normalEpsilon_save;
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double distanceEpsilon_save;
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char skinfilename[ MAX_QPATH ];
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char *skinfilecontent;
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int skinfilesize;
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char *skinfileptr, *skinfilenextptr;
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int i, j, s, numSurfaces;
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m4x4_t identity, nTransform;
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picoModel_t *model;
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picoShader_t *shader;
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picoSurface_t *surface;
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shaderInfo_t *si;
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mapDrawSurface_t *ds;
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bspDrawVert_t *dv;
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char *picoShaderName;
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char shaderName[ MAX_QPATH ];
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picoVec_t *xyz, *normal, *st;
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byte *color;
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picoIndex_t *indexes;
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remap_t *rm, *glob;
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skinfile_t *sf, *sf2;
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double normalEpsilon_save;
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double distanceEpsilon_save;
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char skinfilename[ MAX_QPATH ];
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char *skinfilecontent;
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int skinfilesize;
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char *skinfileptr, *skinfilenextptr;
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/* get model */
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model = LoadModel( name, frame );
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if ( model == NULL ) {
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@@ -251,7 +251,7 @@ void InsertModel( const char *name, int skin, int frame, m4x4_t transform, remap
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skinfilesize = vfsLoadFile( skinfilename, (void**) &skinfilecontent, 0 );
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if ( skinfilesize >= 0 ) {
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Sys_Printf( "Skin %d of %s does not exist, using 0 instead\n", skin, name );
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}
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}
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}
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sf = NULL;
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if ( skinfilesize >= 0 ) {
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@@ -298,25 +298,25 @@ void InsertModel( const char *name, int skin, int frame, m4x4_t transform, remap
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}
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free( skinfilecontent );
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}
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/* handle null matrix */
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if ( transform == NULL ) {
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m4x4_identity( identity );
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transform = identity;
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}
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/* hack: Stable-1_2 and trunk have differing row/column major matrix order
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this transpose is necessary with Stable-1_2
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uncomment the following line with old m4x4_t (non 1.3/spog_branch) code */
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//% m4x4_transpose( transform );
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/* create transform matrix for normals */
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memcpy( nTransform, transform, sizeof( m4x4_t ) );
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if ( m4x4_invert( nTransform ) ) {
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Sys_FPrintf( SYS_VRB, "WARNING: Can't invert model transform matrix, using transpose instead\n" );
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}
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m4x4_transpose( nTransform );
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/* fix bogus lightmap scale */
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if ( lightmapScale <= 0.0f ) {
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lightmapScale = 1.0f;
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@@ -326,7 +326,7 @@ void InsertModel( const char *name, int skin, int frame, m4x4_t transform, remap
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if ( shadeAngle <= 0.0f ) {
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shadeAngle = 0.0f;
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}
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/* each surface on the model will become a new map drawsurface */
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numSurfaces = PicoGetModelNumSurfaces( model );
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//% Sys_FPrintf( SYS_VRB, "Model %s has %d surfaces\n", name, numSurfaces );
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@@ -337,14 +337,14 @@ void InsertModel( const char *name, int skin, int frame, m4x4_t transform, remap
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if ( surface == NULL ) {
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continue;
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}
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/* only handle triangle surfaces initially (fixme: support patches) */
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if ( PicoGetSurfaceType( surface ) != PICO_TRIANGLES ) {
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continue;
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}
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/* get shader name */
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shader = PicoGetSurfaceShader( surface );
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shader = PicoGetSurfaceShader( surface );
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if ( shader == NULL ) {
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picoShaderName = "";
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}
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@@ -356,7 +356,7 @@ void InsertModel( const char *name, int skin, int frame, m4x4_t transform, remap
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if ( sf ) {
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picoShaderName = NULL;
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for ( sf2 = sf; sf2 != NULL; sf2 = sf2->next )
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{
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{
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if ( !Q_stricmp( surface->name, sf2->name ) ) {
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Sys_FPrintf( SYS_VRB, "Skin file: mapping %s to %s\n", surface->name, sf2->to );
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picoShaderName = sf2->to;
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@@ -383,12 +383,12 @@ void InsertModel( const char *name, int skin, int frame, m4x4_t transform, remap
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break;
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}
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}
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if ( glob != NULL ) {
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Sys_FPrintf( SYS_VRB, "Globbing %s to %s\n", picoShaderName, glob->to );
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picoShaderName = glob->to;
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}
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/* shader renaming for sof2 */
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if ( renameModelShaders ) {
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strcpy( shaderName, picoShaderName );
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@@ -404,7 +404,7 @@ void InsertModel( const char *name, int skin, int frame, m4x4_t transform, remap
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else{
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si = ShaderInfoForShader( picoShaderName );
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}
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/* allocate a surface (ydnar: gs mods) */
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ds = AllocDrawSurface( SURFACE_TRIANGLES );
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ds->entityNum = eNum;
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@@ -428,7 +428,7 @@ void InsertModel( const char *name, int skin, int frame, m4x4_t transform, remap
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if ( lightmapSampleSize > 0.0f ) {
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ds->sampleSize = lightmapSampleSize;
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}
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/* set lightmap scale */
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if ( lightmapScale > 0.0f ) {
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ds->lightmapScale = lightmapScale;
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@@ -441,27 +441,27 @@ void InsertModel( const char *name, int skin, int frame, m4x4_t transform, remap
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if ( shadeAngle > 0.0f ) {
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ds->shadeAngleDegrees = shadeAngle;
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}
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/* set particulars */
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ds->numVerts = PicoGetSurfaceNumVertexes( surface );
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ds->verts = safe_malloc( ds->numVerts * sizeof( ds->verts[ 0 ] ) );
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memset( ds->verts, 0, ds->numVerts * sizeof( ds->verts[ 0 ] ) );
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ds->numIndexes = PicoGetSurfaceNumIndexes( surface );
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ds->indexes = safe_malloc( ds->numIndexes * sizeof( ds->indexes[ 0 ] ) );
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memset( ds->indexes, 0, ds->numIndexes * sizeof( ds->indexes[ 0 ] ) );
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/* copy vertexes */
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for ( i = 0; i < ds->numVerts; i++ )
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{
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/* get vertex */
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dv = &ds->verts[ i ];
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/* xyz and normal */
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xyz = PicoGetSurfaceXYZ( surface, i );
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VectorCopy( xyz, dv->xyz );
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m4x4_transform_point( transform, dv->xyz );
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normal = PicoGetSurfaceNormal( surface, i );
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VectorCopy( normal, dv->normal );
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m4x4_transform_normal( nTransform, dv->normal );
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@@ -472,14 +472,14 @@ void InsertModel( const char *name, int skin, int frame, m4x4_t transform, remap
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dv->st[ 0 ] = si->stFlat[ 0 ];
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dv->st[ 1 ] = si->stFlat[ 1 ];
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}
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|
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/* ydnar: gs mods: added support for explicit shader texcoord generation */
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else if ( si->tcGen ) {
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/* project the texture */
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dv->st[ 0 ] = DotProduct( si->vecs[ 0 ], dv->xyz );
|
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dv->st[ 1 ] = DotProduct( si->vecs[ 1 ], dv->xyz );
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}
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/* normal texture coordinates */
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else
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{
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@@ -487,7 +487,7 @@ void InsertModel( const char *name, int skin, int frame, m4x4_t transform, remap
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dv->st[ 0 ] = st[ 0 ];
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dv->st[ 1 ] = st[ 1 ];
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}
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||||
|
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/* set lightmap/color bits */
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color = PicoGetSurfaceColor( surface, 0, i );
|
||||
for ( j = 0; j < MAX_LIGHTMAPS; j++ )
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@@ -509,44 +509,44 @@ void InsertModel( const char *name, int skin, int frame, m4x4_t transform, remap
|
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}
|
||||
}
|
||||
}
|
||||
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||||
|
||||
/* copy indexes */
|
||||
indexes = PicoGetSurfaceIndexes( surface, 0 );
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for ( i = 0; i < ds->numIndexes; i++ )
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||||
ds->indexes[ i ] = indexes[ i ];
|
||||
|
||||
|
||||
/* set cel shader */
|
||||
ds->celShader = celShader;
|
||||
|
||||
|
||||
/* ydnar: giant hack land: generate clipping brushes for model triangles */
|
||||
if ( si->clipModel || ( spawnFlags & 2 ) ) { /* 2nd bit */
|
||||
vec3_t points[ 4 ], backs[ 3 ];
|
||||
vec4_t plane, reverse, pa, pb, pc;
|
||||
|
||||
|
||||
vec3_t points[ 4 ], backs[ 3 ];
|
||||
vec4_t plane, reverse, pa, pb, pc;
|
||||
|
||||
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||||
/* temp hack */
|
||||
if ( !si->clipModel && !( si->compileFlags & C_SOLID ) ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
/* walk triangle list */
|
||||
for ( i = 0; i < ds->numIndexes; i += 3 )
|
||||
{
|
||||
/* overflow hack */
|
||||
AUTOEXPAND_BY_REALLOC( mapplanes, ( nummapplanes + 64 ) << 1, allocatedmapplanes, 1024 );
|
||||
|
||||
|
||||
/* make points and back points */
|
||||
for ( j = 0; j < 3; j++ )
|
||||
{
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||||
/* get vertex */
|
||||
dv = &ds->verts[ ds->indexes[ i + j ] ];
|
||||
|
||||
|
||||
/* copy xyz */
|
||||
VectorCopy( dv->xyz, points[ j ] );
|
||||
}
|
||||
|
||||
VectorCopy( points[0], points[3] ); // for cyclic usage
|
||||
|
||||
|
||||
/* make plane for triangle */
|
||||
// div0: add some extra spawnflags:
|
||||
// 0: snap normals to axial planes for extrusion
|
||||
@@ -617,7 +617,7 @@ void InsertModel( const char *name, int skin, int frame, m4x4_t transform, remap
|
||||
}
|
||||
if ( distanceEpsilon > 0 ) {
|
||||
distanceEpsilon = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
else{
|
||||
buildBrush->detail = qtrue;
|
||||
@@ -642,13 +642,13 @@ void InsertModel( const char *name, int skin, int frame, m4x4_t transform, remap
|
||||
// that's at least sqrt(1/3) backPlaneDistance, unless in DOWN mode; in DOWN mode, we are screwed anyway if we encounter a plane that's perpendicular to the xy plane)
|
||||
|
||||
if ( PlaneFromPoints( pa, points[ 2 ], points[ 1 ], backs[ 1 ] ) &&
|
||||
PlaneFromPoints( pb, points[ 1 ], points[ 0 ], backs[ 0 ] ) &&
|
||||
PlaneFromPoints( pb, points[ 1 ], points[ 0 ], backs[ 0 ] ) &&
|
||||
PlaneFromPoints( pc, points[ 0 ], points[ 2 ], backs[ 2 ] ) ) {
|
||||
/* set up brush sides */
|
||||
buildBrush->numsides = 5;
|
||||
buildBrush->sides[ 0 ].shaderInfo = si;
|
||||
for ( j = 1; j < buildBrush->numsides; j++ )
|
||||
buildBrush->sides[ j ].shaderInfo = NULL; // don't emit these faces as draw surfaces, should make smaller BSPs; hope this works
|
||||
buildBrush->sides[ j ].shaderInfo = NULL; // don't emit these faces as draw surfaces, should make smaller BSPs; hope this works
|
||||
|
||||
buildBrush->sides[ 0 ].planenum = FindFloatPlane( plane, plane[ 3 ], 3, points );
|
||||
buildBrush->sides[ 1 ].planenum = FindFloatPlane( pa, pa[ 3 ], 2, &points[ 1 ] ); // pa contains points[1] and points[2]
|
||||
@@ -675,11 +675,11 @@ void InsertModel( const char *name, int skin, int frame, m4x4_t transform, remap
|
||||
}
|
||||
else{
|
||||
free( buildBrush );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -690,25 +690,25 @@ void InsertModel( const char *name, int skin, int frame, m4x4_t transform, remap
|
||||
*/
|
||||
|
||||
void AddTriangleModels( entity_t *e ){
|
||||
int num, frame, skin, castShadows, recvShadows, spawnFlags;
|
||||
entity_t *e2;
|
||||
const char *targetName;
|
||||
const char *target, *model, *value;
|
||||
char shader[ MAX_QPATH ];
|
||||
shaderInfo_t *celShader;
|
||||
float temp, baseLightmapScale, lightmapScale;
|
||||
float shadeAngle;
|
||||
int lightmapSampleSize;
|
||||
vec3_t origin, scale, angles;
|
||||
m4x4_t transform;
|
||||
epair_t *ep;
|
||||
remap_t *remap, *remap2;
|
||||
char *split;
|
||||
|
||||
|
||||
int num, frame, skin, castShadows, recvShadows, spawnFlags;
|
||||
entity_t *e2;
|
||||
const char *targetName;
|
||||
const char *target, *model, *value;
|
||||
char shader[ MAX_QPATH ];
|
||||
shaderInfo_t *celShader;
|
||||
float temp, baseLightmapScale, lightmapScale;
|
||||
float shadeAngle;
|
||||
int lightmapSampleSize;
|
||||
vec3_t origin, scale, angles;
|
||||
m4x4_t transform;
|
||||
epair_t *ep;
|
||||
remap_t *remap, *remap2;
|
||||
char *split;
|
||||
|
||||
|
||||
/* note it */
|
||||
Sys_FPrintf( SYS_VRB, "--- AddTriangleModels ---\n" );
|
||||
|
||||
|
||||
/* get current brush entity targetname */
|
||||
if ( e == entities ) {
|
||||
targetName = "";
|
||||
@@ -716,18 +716,18 @@ void AddTriangleModels( entity_t *e ){
|
||||
else
|
||||
{
|
||||
targetName = ValueForKey( e, "targetname" );
|
||||
|
||||
|
||||
/* misc_model entities target non-worldspawn brush model entities */
|
||||
if ( targetName[ 0 ] == '\0' ) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* get lightmap scale */
|
||||
/* vortex: added _ls key (short name of lightmapscale) */
|
||||
baseLightmapScale = 0.0f;
|
||||
if ( strcmp( "", ValueForKey( e, "lightmapscale" ) ) ||
|
||||
strcmp( "", ValueForKey( e, "_lightmapscale" ) ) ||
|
||||
strcmp( "", ValueForKey( e, "_lightmapscale" ) ) ||
|
||||
strcmp( "", ValueForKey( e, "_ls" ) ) ) {
|
||||
baseLightmapScale = FloatForKey( e, "lightmapscale" );
|
||||
if ( baseLightmapScale <= 0.0f ) {
|
||||
@@ -741,16 +741,16 @@ void AddTriangleModels( entity_t *e ){
|
||||
}
|
||||
if ( baseLightmapScale > 0.0f ) {
|
||||
Sys_Printf( "World Entity has lightmap scale of %.4f\n", baseLightmapScale );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/* walk the entity list */
|
||||
for ( num = 1; num < numEntities; num++ )
|
||||
{
|
||||
/* get e2 */
|
||||
e2 = &entities[ num ];
|
||||
|
||||
|
||||
/* convert misc_models into raw geometry */
|
||||
if ( Q_stricmp( "misc_model", ValueForKey( e2, "classname" ) ) ) {
|
||||
continue;
|
||||
@@ -761,15 +761,15 @@ void AddTriangleModels( entity_t *e ){
|
||||
if ( strcmp( target, targetName ) ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
/* get model name */
|
||||
model = ValueForKey( e2, "model" );
|
||||
if ( model[ 0 ] == '\0' ) {
|
||||
Sys_Printf( "WARNING: misc_model at %i %i %i without a model key\n",
|
||||
(int) origin[ 0 ], (int) origin[ 1 ], (int) origin[ 2 ] );
|
||||
(int) origin[ 0 ], (int) origin[ 1 ], (int) origin[ 2 ] );
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
/* get model frame */
|
||||
frame = 0;
|
||||
if ( strcmp( "", ValueForKey( e2, "_frame" ) ) ) {
|
||||
@@ -778,30 +778,30 @@ void AddTriangleModels( entity_t *e ){
|
||||
else if ( strcmp( "", ValueForKey( e2, "frame" ) ) ) {
|
||||
frame = IntForKey( e2, "frame" );
|
||||
}
|
||||
|
||||
|
||||
/* worldspawn (and func_groups) default to cast/recv shadows in worldspawn group */
|
||||
if ( e == entities ) {
|
||||
castShadows = WORLDSPAWN_CAST_SHADOWS;
|
||||
recvShadows = WORLDSPAWN_RECV_SHADOWS;
|
||||
}
|
||||
|
||||
|
||||
/* other entities don't cast any shadows, but recv worldspawn shadows */
|
||||
else
|
||||
{
|
||||
castShadows = ENTITY_CAST_SHADOWS;
|
||||
recvShadows = ENTITY_RECV_SHADOWS;
|
||||
}
|
||||
|
||||
|
||||
/* get explicit shadow flags */
|
||||
GetEntityShadowFlags( e2, e, &castShadows, &recvShadows );
|
||||
|
||||
|
||||
/* get spawnflags */
|
||||
spawnFlags = IntForKey( e2, "spawnflags" );
|
||||
|
||||
|
||||
/* get origin */
|
||||
GetVectorForKey( e2, "origin", origin );
|
||||
VectorSubtract( origin, e->origin, origin ); /* offset by parent */
|
||||
|
||||
VectorSubtract( origin, e->origin, origin ); /* offset by parent */
|
||||
|
||||
/* get scale */
|
||||
scale[ 0 ] = scale[ 1 ] = scale[ 2 ] = 1.0f;
|
||||
temp = FloatForKey( e2, "modelscale" );
|
||||
@@ -812,7 +812,7 @@ void AddTriangleModels( entity_t *e ){
|
||||
if ( value[ 0 ] != '\0' ) {
|
||||
sscanf( value, "%f %f %f", &scale[ 0 ], &scale[ 1 ], &scale[ 2 ] );
|
||||
}
|
||||
|
||||
|
||||
/* get "angle" (yaw) or "angles" (pitch yaw roll) */
|
||||
angles[ 0 ] = angles[ 1 ] = angles[ 2 ] = 0.0f;
|
||||
angles[ 2 ] = FloatForKey( e2, "angle" );
|
||||
@@ -820,25 +820,25 @@ void AddTriangleModels( entity_t *e ){
|
||||
if ( value[ 0 ] != '\0' ) {
|
||||
sscanf( value, "%f %f %f", &angles[ 1 ], &angles[ 2 ], &angles[ 0 ] );
|
||||
}
|
||||
|
||||
|
||||
/* set transform matrix (thanks spog) */
|
||||
m4x4_identity( transform );
|
||||
m4x4_pivoted_transform_by_vec3( transform, origin, angles, eXYZ, scale, vec3_origin );
|
||||
|
||||
|
||||
/* get shader remappings */
|
||||
remap = NULL;
|
||||
for ( ep = e2->epairs; ep != NULL; ep = ep->next )
|
||||
{
|
||||
/* look for keys prefixed with "_remap" */
|
||||
if ( ep->key != NULL && ep->value != NULL &&
|
||||
ep->key[ 0 ] != '\0' && ep->value[ 0 ] != '\0' &&
|
||||
ep->key[ 0 ] != '\0' && ep->value[ 0 ] != '\0' &&
|
||||
!Q_strncasecmp( ep->key, "_remap", 6 ) ) {
|
||||
/* create new remapping */
|
||||
remap2 = remap;
|
||||
remap = safe_malloc( sizeof( *remap ) );
|
||||
remap->next = remap2;
|
||||
strcpy( remap->from, ep->value );
|
||||
|
||||
|
||||
/* split the string */
|
||||
split = strchr( remap->from, ';' );
|
||||
if ( split == NULL ) {
|
||||
@@ -847,16 +847,16 @@ void AddTriangleModels( entity_t *e ){
|
||||
remap = remap2;
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
/* store the split */
|
||||
*split = '\0';
|
||||
strcpy( remap->to, ( split + 1 ) );
|
||||
|
||||
|
||||
/* note it */
|
||||
//% Sys_FPrintf( SYS_VRB, "Remapping %s to %s\n", remap->from, remap->to );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* ydnar: cel shader support */
|
||||
value = ValueForKey( e2, "_celshader" );
|
||||
if ( value[ 0 ] == '\0' ) {
|
||||
@@ -891,7 +891,7 @@ void AddTriangleModels( entity_t *e ){
|
||||
/* vortex: added _ls key (short name of lightmapscale) */
|
||||
lightmapScale = 0.0f;
|
||||
if ( strcmp( "", ValueForKey( e2, "lightmapscale" ) ) ||
|
||||
strcmp( "", ValueForKey( e2, "_lightmapscale" ) ) ||
|
||||
strcmp( "", ValueForKey( e2, "_lightmapscale" ) ) ||
|
||||
strcmp( "", ValueForKey( e2, "_ls" ) ) ) {
|
||||
lightmapScale = FloatForKey( e2, "lightmapscale" );
|
||||
if ( lightmapScale <= 0.0f ) {
|
||||
@@ -905,7 +905,7 @@ void AddTriangleModels( entity_t *e ){
|
||||
}
|
||||
if ( lightmapScale > 0.0f ) {
|
||||
Sys_Printf( "misc_model has lightmap scale of %.4f\n", lightmapScale );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* jal : entity based _shadeangle */
|
||||
@@ -942,7 +942,7 @@ void AddTriangleModels( entity_t *e ){
|
||||
|
||||
/* insert the model */
|
||||
InsertModel( model, skin, frame, transform, remap, celShader, mapEntityNum, castShadows, recvShadows, spawnFlags, lightmapScale, lightmapSampleSize, shadeAngle, colormod );
|
||||
|
||||
|
||||
/* free shader remappings */
|
||||
while ( remap != NULL )
|
||||
{
|
||||
|
||||
+1355
-1355
File diff suppressed because it is too large
Load Diff
+874
-874
File diff suppressed because it is too large
Load Diff
@@ -37,10 +37,10 @@
|
||||
|
||||
|
||||
|
||||
#define MAX_FOLIAGE_INSTANCES 8192
|
||||
#define MAX_FOLIAGE_INSTANCES 8192
|
||||
|
||||
static int numFoliageInstances;
|
||||
static foliageInstance_t foliageInstances[ MAX_FOLIAGE_INSTANCES ];
|
||||
static int numFoliageInstances;
|
||||
static foliageInstance_t foliageInstances[ MAX_FOLIAGE_INSTANCES ];
|
||||
|
||||
|
||||
|
||||
@@ -51,41 +51,41 @@ static foliageInstance_t foliageInstances[ MAX_FOLIAGE_INSTANCES ];
|
||||
*/
|
||||
|
||||
static void SubdivideFoliageTriangle_r( mapDrawSurface_t *ds, foliage_t *foliage, bspDrawVert_t **tri ){
|
||||
bspDrawVert_t mid, *tri2[ 3 ];
|
||||
int max;
|
||||
|
||||
|
||||
bspDrawVert_t mid, *tri2[ 3 ];
|
||||
int max;
|
||||
|
||||
|
||||
/* limit test */
|
||||
if ( numFoliageInstances >= MAX_FOLIAGE_INSTANCES ) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
/* plane test */
|
||||
{
|
||||
vec4_t plane;
|
||||
|
||||
|
||||
vec4_t plane;
|
||||
|
||||
|
||||
/* make a plane */
|
||||
if ( !PlaneFromPoints( plane, tri[ 0 ]->xyz, tri[ 1 ]->xyz, tri[ 2 ]->xyz ) ) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
/* if normal is too far off vertical, then don't place an instance */
|
||||
if ( plane[ 2 ] < 0.5f ) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* subdivide calc */
|
||||
{
|
||||
int i;
|
||||
float *a, *b, dx, dy, dz, dist, maxDist;
|
||||
foliageInstance_t *fi;
|
||||
|
||||
|
||||
int i;
|
||||
float *a, *b, dx, dy, dz, dist, maxDist;
|
||||
foliageInstance_t *fi;
|
||||
|
||||
|
||||
/* get instance */
|
||||
fi = &foliageInstances[ numFoliageInstances ];
|
||||
|
||||
|
||||
/* find the longest edge and split it */
|
||||
max = -1;
|
||||
maxDist = 0.0f;
|
||||
@@ -96,29 +96,29 @@ static void SubdivideFoliageTriangle_r( mapDrawSurface_t *ds, foliage_t *foliage
|
||||
/* get verts */
|
||||
a = tri[ i ]->xyz;
|
||||
b = tri[ ( i + 1 ) % 3 ]->xyz;
|
||||
|
||||
|
||||
/* get dists */
|
||||
dx = a[ 0 ] - b[ 0 ];
|
||||
dy = a[ 1 ] - b[ 1 ];
|
||||
dz = a[ 2 ] - b[ 2 ];
|
||||
dist = ( dx * dx ) + ( dy * dy ) + ( dz * dz );
|
||||
|
||||
|
||||
/* longer? */
|
||||
if ( dist > maxDist ) {
|
||||
maxDist = dist;
|
||||
max = i;
|
||||
}
|
||||
|
||||
|
||||
/* add to centroid */
|
||||
VectorAdd( fi->xyz, tri[ i ]->xyz, fi->xyz );
|
||||
VectorAdd( fi->normal, tri[ i ]->normal, fi->normal );
|
||||
}
|
||||
|
||||
|
||||
/* is the triangle small enough? */
|
||||
if ( maxDist <= ( foliage->density * foliage->density ) ) {
|
||||
float alpha, odds, r;
|
||||
|
||||
|
||||
float alpha, odds, r;
|
||||
|
||||
|
||||
/* get average alpha */
|
||||
if ( foliage->inverseAlpha == 2 ) {
|
||||
alpha = 1.0f;
|
||||
@@ -131,36 +131,36 @@ static void SubdivideFoliageTriangle_r( mapDrawSurface_t *ds, foliage_t *foliage
|
||||
}
|
||||
if ( alpha < 0.75f ) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* roll the dice */
|
||||
odds = foliage->odds * alpha;
|
||||
r = Random();
|
||||
if ( r > odds ) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
/* scale centroid */
|
||||
VectorScale( fi->xyz, 0.33333333f, fi->xyz );
|
||||
if ( VectorNormalize( fi->normal, fi->normal ) == 0.0f ) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
/* add to count and return */
|
||||
numFoliageInstances++;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* split the longest edge and map it */
|
||||
LerpDrawVert( tri[ max ], tri[ ( max + 1 ) % 3 ], &mid );
|
||||
|
||||
|
||||
/* recurse to first triangle */
|
||||
VectorCopy( tri, tri2 );
|
||||
tri2[ max ] = ∣
|
||||
SubdivideFoliageTriangle_r( ds, foliage, tri2 );
|
||||
|
||||
|
||||
/* recurse to second triangle */
|
||||
VectorCopy( tri, tri2 );
|
||||
tri2[ ( max + 1 ) % 3 ] = ∣
|
||||
@@ -175,138 +175,138 @@ static void SubdivideFoliageTriangle_r( mapDrawSurface_t *ds, foliage_t *foliage
|
||||
*/
|
||||
|
||||
void Foliage( mapDrawSurface_t *src ){
|
||||
int i, j, k, x, y, pw[ 5 ], r, oldNumMapDrawSurfs;
|
||||
mapDrawSurface_t *ds;
|
||||
shaderInfo_t *si;
|
||||
foliage_t *foliage;
|
||||
mesh_t srcMesh, *subdivided, *mesh;
|
||||
bspDrawVert_t *verts, *dv[ 3 ], *fi;
|
||||
vec3_t scale;
|
||||
m4x4_t transform;
|
||||
|
||||
|
||||
int i, j, k, x, y, pw[ 5 ], r, oldNumMapDrawSurfs;
|
||||
mapDrawSurface_t *ds;
|
||||
shaderInfo_t *si;
|
||||
foliage_t *foliage;
|
||||
mesh_t srcMesh, *subdivided, *mesh;
|
||||
bspDrawVert_t *verts, *dv[ 3 ], *fi;
|
||||
vec3_t scale;
|
||||
m4x4_t transform;
|
||||
|
||||
|
||||
/* get shader */
|
||||
si = src->shaderInfo;
|
||||
if ( si == NULL || si->foliage == NULL ) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
/* do every foliage */
|
||||
for ( foliage = si->foliage; foliage != NULL; foliage = foliage->next )
|
||||
{
|
||||
/* zero out */
|
||||
numFoliageInstances = 0;
|
||||
|
||||
|
||||
/* map the surface onto the lightmap origin/cluster/normal buffers */
|
||||
switch ( src->type )
|
||||
{
|
||||
case SURFACE_META:
|
||||
case SURFACE_FORCED_META:
|
||||
case SURFACE_TRIANGLES:
|
||||
/* get verts */
|
||||
verts = src->verts;
|
||||
|
||||
/* map the triangles */
|
||||
case SURFACE_META:
|
||||
case SURFACE_FORCED_META:
|
||||
case SURFACE_TRIANGLES:
|
||||
/* get verts */
|
||||
verts = src->verts;
|
||||
|
||||
/* map the triangles */
|
||||
for ( i = 0; i < src->numIndexes; i += 3 )
|
||||
{
|
||||
dv[ 0 ] = &verts[ src->indexes[ i ] ];
|
||||
dv[ 1 ] = &verts[ src->indexes[ i + 1 ] ];
|
||||
dv[ 2 ] = &verts[ src->indexes[ i + 2 ] ];
|
||||
SubdivideFoliageTriangle_r( src, foliage, dv );
|
||||
}
|
||||
break;
|
||||
|
||||
case SURFACE_PATCH:
|
||||
/* make a mesh from the drawsurf */
|
||||
srcMesh.width = src->patchWidth;
|
||||
srcMesh.height = src->patchHeight;
|
||||
srcMesh.verts = src->verts;
|
||||
subdivided = SubdivideMesh( srcMesh, 8, 512 );
|
||||
|
||||
/* fit it to the curve and remove colinear verts on rows/columns */
|
||||
PutMeshOnCurve( *subdivided );
|
||||
mesh = RemoveLinearMeshColumnsRows( subdivided );
|
||||
FreeMesh( subdivided );
|
||||
|
||||
/* get verts */
|
||||
verts = mesh->verts;
|
||||
|
||||
/* map the mesh quads */
|
||||
{
|
||||
dv[ 0 ] = &verts[ src->indexes[ i ] ];
|
||||
dv[ 1 ] = &verts[ src->indexes[ i + 1 ] ];
|
||||
dv[ 2 ] = &verts[ src->indexes[ i + 2 ] ];
|
||||
SubdivideFoliageTriangle_r( src, foliage, dv );
|
||||
}
|
||||
break;
|
||||
|
||||
case SURFACE_PATCH:
|
||||
/* make a mesh from the drawsurf */
|
||||
srcMesh.width = src->patchWidth;
|
||||
srcMesh.height = src->patchHeight;
|
||||
srcMesh.verts = src->verts;
|
||||
subdivided = SubdivideMesh( srcMesh, 8, 512 );
|
||||
|
||||
/* fit it to the curve and remove colinear verts on rows/columns */
|
||||
PutMeshOnCurve( *subdivided );
|
||||
mesh = RemoveLinearMeshColumnsRows( subdivided );
|
||||
FreeMesh( subdivided );
|
||||
|
||||
/* get verts */
|
||||
verts = mesh->verts;
|
||||
|
||||
/* map the mesh quads */
|
||||
for ( y = 0; y < ( mesh->height - 1 ); y++ )
|
||||
{
|
||||
{
|
||||
for ( x = 0; x < ( mesh->width - 1 ); x++ )
|
||||
{
|
||||
/* set indexes */
|
||||
{
|
||||
/* set indexes */
|
||||
pw[ 0 ] = x + ( y * mesh->width );
|
||||
pw[ 1 ] = x + ( ( y + 1 ) * mesh->width );
|
||||
pw[ 2 ] = x + 1 + ( ( y + 1 ) * mesh->width );
|
||||
pw[ 3 ] = x + 1 + ( y * mesh->width );
|
||||
pw[ 4 ] = x + ( y * mesh->width ); /* same as pw[ 0 ] */
|
||||
|
||||
/* set radix */
|
||||
|
||||
/* set radix */
|
||||
r = ( x + y ) & 1;
|
||||
|
||||
/* get drawverts and map first triangle */
|
||||
dv[ 0 ] = &verts[ pw[ r + 0 ] ];
|
||||
dv[ 1 ] = &verts[ pw[ r + 1 ] ];
|
||||
dv[ 2 ] = &verts[ pw[ r + 2 ] ];
|
||||
SubdivideFoliageTriangle_r( src, foliage, dv );
|
||||
|
||||
/* get drawverts and map second triangle */
|
||||
dv[ 0 ] = &verts[ pw[ r + 0 ] ];
|
||||
dv[ 1 ] = &verts[ pw[ r + 2 ] ];
|
||||
dv[ 2 ] = &verts[ pw[ r + 3 ] ];
|
||||
SubdivideFoliageTriangle_r( src, foliage, dv );
|
||||
}
|
||||
|
||||
/* get drawverts and map first triangle */
|
||||
dv[ 0 ] = &verts[ pw[ r + 0 ] ];
|
||||
dv[ 1 ] = &verts[ pw[ r + 1 ] ];
|
||||
dv[ 2 ] = &verts[ pw[ r + 2 ] ];
|
||||
SubdivideFoliageTriangle_r( src, foliage, dv );
|
||||
|
||||
/* get drawverts and map second triangle */
|
||||
dv[ 0 ] = &verts[ pw[ r + 0 ] ];
|
||||
dv[ 1 ] = &verts[ pw[ r + 2 ] ];
|
||||
dv[ 2 ] = &verts[ pw[ r + 3 ] ];
|
||||
SubdivideFoliageTriangle_r( src, foliage, dv );
|
||||
}
|
||||
|
||||
/* free the mesh */
|
||||
FreeMesh( mesh );
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
/* free the mesh */
|
||||
FreeMesh( mesh );
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
/* any origins? */
|
||||
if ( numFoliageInstances < 1 ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
/* remember surface count */
|
||||
oldNumMapDrawSurfs = numMapDrawSurfs;
|
||||
|
||||
|
||||
/* set transform matrix */
|
||||
VectorSet( scale, foliage->scale, foliage->scale, foliage->scale );
|
||||
m4x4_scale_for_vec3( transform, scale );
|
||||
|
||||
|
||||
/* add the model to the bsp */
|
||||
InsertModel( foliage->model, 0, 0, transform, NULL, NULL, src->entityNum, src->castShadows, src->recvShadows, 0, src->lightmapScale, 0, 0, src->colormod );
|
||||
|
||||
|
||||
/* walk each new surface */
|
||||
for ( i = oldNumMapDrawSurfs; i < numMapDrawSurfs; i++ )
|
||||
{
|
||||
/* get surface */
|
||||
ds = &mapDrawSurfs[ i ];
|
||||
|
||||
|
||||
/* set up */
|
||||
ds->type = SURFACE_FOLIAGE;
|
||||
ds->numFoliageInstances = numFoliageInstances;
|
||||
|
||||
|
||||
/* a wee hack */
|
||||
ds->patchWidth = ds->numFoliageInstances;
|
||||
ds->patchHeight = ds->numVerts;
|
||||
|
||||
|
||||
/* set fog to be same as source surface */
|
||||
ds->fogNum = src->fogNum;
|
||||
|
||||
|
||||
/* add a drawvert for every instance */
|
||||
verts = safe_malloc( ( ds->numVerts + ds->numFoliageInstances ) * sizeof( *verts ) );
|
||||
memset( verts, 0, ( ds->numVerts + ds->numFoliageInstances ) * sizeof( *verts ) );
|
||||
memcpy( verts, ds->verts, ds->numVerts * sizeof( *verts ) );
|
||||
free( ds->verts );
|
||||
ds->verts = verts;
|
||||
|
||||
|
||||
/* copy the verts */
|
||||
for ( j = 0; j < ds->numFoliageInstances; j++ )
|
||||
{
|
||||
@@ -326,7 +326,7 @@ void Foliage( mapDrawSurface_t *src ){
|
||||
fi->color[ k ][ 3 ] = 255;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* increment */
|
||||
ds->numVerts += ds->numFoliageInstances;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user