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mbspc: write entity numbers in decompiled maps
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@@ -1065,7 +1065,7 @@ qboolean WriteMapFileSafe(FILE *fp)
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{
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continue;
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} //end if
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if (fprintf(fp, "{\n") < 0) return false;
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if (fprintf(fp, "{ //entity %d\n", i) < 0) return false;
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//
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if (loadedmaptype == MAPTYPE_QUAKE3)
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{
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