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* add prefs->Build->Region Box Shader (shader to use on the box generated around region)
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@@ -1098,6 +1098,7 @@ misc...
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* fix: do not modify light intensity on transformations besides light radius transformation
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* light radiuses: don't render biggest radius, make them less occluding in 3D
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* fix surface inspector updates on patch texturing changes, on UV Tool edits
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* add prefs->Build->Region Box Shader (shader to use on the box generated around region)
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+11
-2
@@ -463,7 +463,16 @@ void Brush_ConstructPrefab( Brush& brush, EBrushPrefab type, const AABB& bounds,
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}
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CopiedString g_regionBoxShader;
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void ConstructRegionBrushes( scene::Node* brushes[6], const Vector3& region_mins, const Vector3& region_maxs ){
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const char *shader = g_regionBoxShader.empty()
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? texdef_name_default()
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: texdef_name_valid( g_regionBoxShader.c_str() )
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? g_regionBoxShader.c_str()
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: ( globalWarningStream() << "g_regionBoxShader " << makeQuoted( g_regionBoxShader ) << " !texdef_name_valid()\n"
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, texdef_name_default() );
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{
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// set mins
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const Vector3 mins( region_mins - Vector3( 32 ) );
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@@ -473,7 +482,7 @@ void ConstructRegionBrushes( scene::Node* brushes[6], const Vector3& region_mins
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{
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Vector3 maxs( region_maxs + Vector3( 32 ) );
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maxs[i] = region_mins[i];
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Brush_ConstructCuboid( *Node_getBrush( *brushes[i] ), aabb_for_minmax( mins, maxs ), texdef_name_default(), TextureProjection() );
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Brush_ConstructCuboid( *Node_getBrush( *brushes[i] ), aabb_for_minmax( mins, maxs ), shader, TextureProjection() );
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}
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}
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@@ -486,7 +495,7 @@ void ConstructRegionBrushes( scene::Node* brushes[6], const Vector3& region_mins
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{
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Vector3 mins( region_mins - Vector3( 32 ) );
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mins[i] = region_maxs[i];
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Brush_ConstructCuboid( *Node_getBrush( *brushes[i + 3] ), aabb_for_minmax( mins, maxs ), texdef_name_default(), TextureProjection() );
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Brush_ConstructCuboid( *Node_getBrush( *brushes[i + 3] ), aabb_for_minmax( mins, maxs ), shader, TextureProjection() );
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}
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}
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}
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@@ -222,6 +222,8 @@ static DefaultableString g_engineExecutableMP( []()->CopiedString{ return g_pGam
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static DefaultableString g_engineArgs( constructEngineArgs<false> );
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static DefaultableString g_engineArgsMP( constructEngineArgs<true> );
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extern CopiedString g_regionBoxShader;
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void Build_constructPreferences( PreferencesPage& page ){
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QCheckBox* monitorbsp = page.appendCheckBox( "", "Enable Build Process Monitoring", g_WatchBSP_Enabled );
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@@ -242,6 +244,8 @@ void Build_constructPreferences( PreferencesPage& page ){
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}
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page.appendCheckBox( "", "Dump non Monitored Builds Log", g_WatchBSP0_DumpLog );
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page.appendEntry( "Region Box Shader", g_regionBoxShader );
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}
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void Build_constructPage( PreferenceGroup& group ){
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PreferencesPage page( group.createPage( "Build", "Build Preferences" ) );
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@@ -267,7 +271,7 @@ void BuildMonitor_Construct(){
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GlobalPreferenceSystem().registerPreference( "BuildEngineArgs", g_engineArgs.getImportCaller(), g_engineArgs.getExportCaller() );
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GlobalPreferenceSystem().registerPreference( "BuildEngineArgsMP", g_engineArgsMP.getImportCaller(), g_engineArgsMP.getExportCaller() );
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GlobalPreferenceSystem().registerPreference( "BuildDumpLog", BoolImportStringCaller( g_WatchBSP0_DumpLog ), BoolExportStringCaller( g_WatchBSP0_DumpLog ) );
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GlobalPreferenceSystem().registerPreference( "RegionBoxShader", CopiedStringImportStringCaller( g_regionBoxShader ), CopiedStringExportStringCaller( g_regionBoxShader ) );
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Build_registerPreferencesPage();
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}
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