Reload textures in the currently selected directory when shaders are reloaded

This commit is contained in:
Mattia Basaglia
2015-07-19 12:42:16 +02:00
parent 5a3278ffdf
commit ac5c07b82c
+17
View File
@@ -2310,6 +2310,23 @@ void RefreshShaders(){
ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
GlobalShaderSystem().refresh();
UpdateAllWindows();
GtkTreeSelection* selection = gtk_tree_view_get_selection((GtkTreeView*)GlobalTextureBrowser().m_treeViewTree);
GtkTreeModel* model = NULL;
GtkTreeIter iter;
if ( gtk_tree_selection_get_selected (selection, &model, &iter) )
{
gchar dirName[1024];
gchar* buffer;
gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
strcpy( dirName, buffer );
g_free( buffer );
if ( !TextureBrowser_showWads() ) {
strcat( dirName, "/" );
}
TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
TextureBrowser_queueDraw( GlobalTextureBrowser() );
}
}
void TextureBrowser_ToggleShowShaders(){