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Reload textures in the currently selected directory when shaders are reloaded
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@@ -2310,6 +2310,23 @@ void RefreshShaders(){
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ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
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GlobalShaderSystem().refresh();
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UpdateAllWindows();
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GtkTreeSelection* selection = gtk_tree_view_get_selection((GtkTreeView*)GlobalTextureBrowser().m_treeViewTree);
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GtkTreeModel* model = NULL;
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GtkTreeIter iter;
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if ( gtk_tree_selection_get_selected (selection, &model, &iter) )
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{
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gchar dirName[1024];
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gchar* buffer;
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gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
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strcpy( dirName, buffer );
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g_free( buffer );
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if ( !TextureBrowser_showWads() ) {
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strcat( dirName, "/" );
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}
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TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
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TextureBrowser_queueDraw( GlobalTextureBrowser() );
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}
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}
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void TextureBrowser_ToggleShowShaders(){
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