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https://github.com/Garux/netradiant-custom.git
synced 2026-09-28 00:00:03 +02:00
* entity based structural/detail filters for entities="quake" in .game
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@@ -345,7 +345,6 @@ bool filter( const Entity& entity ) const {
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}
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};
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//filter_entity_classname g_filter_entity_world( "worldspawn" );
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filter_entity_classname g_filter_entity_func_group( "func_group" );
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filter_entity_classgroup g_filter_entity_func_detail( "func_detail" );
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filter_entity_classname g_filter_entity_light( "light" );
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@@ -382,7 +381,10 @@ filter_entity_world g_filter_entity_world;
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void Entity_InitFilters(){
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add_entity_filter( g_filter_entity_world, EXCLUDE_WORLD );
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add_entity_filter( g_filter_entity_func_group, EXCLUDE_FUNC_GROUPS );
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add_entity_filter( g_filter_entity_func_detail, EXCLUDE_DETAILS );
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if( g_gameType == eGameTypeQuake1 ){
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add_entity_filter( g_filter_entity_func_detail, EXCLUDE_DETAILS );
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add_entity_filter( g_filter_entity_func_detail, EXCLUDE_STRUCTURAL, true );
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}
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add_entity_filter( g_filter_entity_world, EXCLUDE_ENT, true );
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add_entity_filter( g_filter_entity_trigger, EXCLUDE_TRIGGERS );
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add_entity_filter( g_filter_entity_misc_model, EXCLUDE_MODELS );
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@@ -409,9 +411,7 @@ void Entity_Construct( EGameType gameType ){
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Static<KeyIsName>::instance().m_nameKey = "targetname";
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}
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if( g_gameType == eGameTypeQuake1 ){
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g_stupidQuakeBug = true;
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}
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g_stupidQuakeBug = ( g_gameType == eGameTypeQuake1 );
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GlobalPreferenceSystem().registerPreference( "SI_ShowNames", BoolImportStringCaller( g_showNames ), BoolExportStringCaller( g_showNames ) );
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GlobalPreferenceSystem().registerPreference( "SI_ShowBboxes", BoolImportStringCaller( g_showBboxes ), BoolExportStringCaller( g_showBboxes ) );
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@@ -47,7 +47,6 @@
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#include "instancelib.h"
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#include "transformlib.h"
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#include "entitylib.h"
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#include "render.h"
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#include "eclasslib.h"
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#include "render.h"
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#include "stringio.h"
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@@ -1208,8 +1208,10 @@ void BrushFilters_construct(){
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add_brush_filter( g_filter_brush_visportal, EXCLUDE_VISPORTALS );
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add_brush_filter( g_filter_brush_areaportal, EXCLUDE_AREAPORTALS );
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add_brush_filter( g_filter_brush_translucent, EXCLUDE_TRANSLUCENT );
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add_brush_filter( g_filter_brush_detail, EXCLUDE_DETAILS );
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add_brush_filter( g_filter_brush_detail, EXCLUDE_STRUCTURAL, true );
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if( !string_equal( GlobalRadiant().getRequiredGameDescriptionKeyValue( "entities" ), "quake" ) ){ /* conditional for entity based struct/det filters; see entity plugin */
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add_brush_filter( g_filter_brush_detail, EXCLUDE_DETAILS );
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add_brush_filter( g_filter_brush_detail, EXCLUDE_STRUCTURAL, true );
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}
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add_brush_filter( g_filter_brush_lightgrid, EXCLUDE_LIGHTGRID );
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add_brush_filter( g_filter_brush_decals, EXCLUDE_DECALS );
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}
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