Merge remote-tracking branch 'illwieckz/split' into master

This commit is contained in:
TimePath
2016-04-14 11:28:59 +10:00
11 changed files with 2236 additions and 1982 deletions
+7
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@@ -501,12 +501,18 @@ $(INSTALLDIR)/q3map2.$(EXE): \
tools/quake3/q3map2/bspfile_ibsp.o \
tools/quake3/q3map2/bspfile_rbsp.o \
tools/quake3/q3map2/bsp.o \
tools/quake3/q3map2/bsp_analyze.o \
tools/quake3/q3map2/bsp_scale.o \
tools/quake3/q3map2/bsp_info.o \
tools/quake3/q3map2/convert_ase.o \
tools/quake3/q3map2/convert_bsp.o \
tools/quake3/q3map2/convert_obj.o \
tools/quake3/q3map2/convert_map.o \
tools/quake3/q3map2/decals.o \
tools/quake3/q3map2/facebsp.o \
tools/quake3/q3map2/fixaas.o \
tools/quake3/q3map2/fog.o \
tools/quake3/q3map2/help.o \
tools/quake3/q3map2/image.o \
tools/quake3/q3map2/leakfile.o \
tools/quake3/q3map2/light_bounce.o \
@@ -516,6 +522,7 @@ $(INSTALLDIR)/q3map2.$(EXE): \
tools/quake3/q3map2/light_ydnar.o \
tools/quake3/q3map2/main.o \
tools/quake3/q3map2/map.o \
tools/quake3/q3map2/minimap.o \
tools/quake3/q3map2/mesh.o \
tools/quake3/q3map2/model.o \
tools/quake3/q3map2/patch.o \
+7
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@@ -69,16 +69,22 @@ radiant_tool(q3map2
q3map2/brush.c
q3map2/brush_primit.c
q3map2/bsp.c
q3map2/bsp_analyze.c
q3map2/bsp_info.c
q3map2/bsp_scale.c
q3map2/bspfile_abstract.c
q3map2/bspfile_ibsp.c
q3map2/bspfile_rbsp.c
q3map2/convert_ase.c
q3map2/convert_bsp.c
q3map2/convert_map.c
q3map2/convert_obj.c
q3map2/decals.c
q3map2/facebsp.c
q3map2/fixaas.c
q3map2/fog.c
${q3map2_games} q3map2/game__null.h
q3map2/help.c
q3map2/image.c
q3map2/leakfile.c
q3map2/light.c
@@ -89,6 +95,7 @@ radiant_tool(q3map2
q3map2/main.c
q3map2/map.c
q3map2/mesh.c
q3map2/minimap.c
q3map2/model.c
q3map2/patch.c
q3map2/path_init.c
+195
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@@ -0,0 +1,195 @@
/* -------------------------------------------------------------------------------
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-------------------------------------------------------------------------------
This code has been altered significantly from its original form, to support
several games based on the Quake III Arena engine, in the form of "Q3Map2."
------------------------------------------------------------------------------- */
/* dependencies */
#include "q3map2.h"
/*
AnalyzeBSPMain() - ydnar
analyzes a Quake engine BSP file
*/
typedef struct abspHeader_s
{
char ident[ 4 ];
int version;
bspLump_t lumps[ 1 ]; /* unknown size */
}
abspHeader_t;
typedef struct abspLumpTest_s
{
int radix, minCount;
char *name;
}
abspLumpTest_t;
int AnalyzeBSPMain( int argc, char **argv ){
abspHeader_t *header;
int size, i, version, offset, length, lumpInt, count;
char ident[ 5 ];
void *lump;
float lumpFloat;
char lumpString[ 1024 ], source[ 1024 ];
qboolean lumpSwap = qfalse;
abspLumpTest_t *lumpTest;
static abspLumpTest_t lumpTests[] =
{
{ sizeof( bspPlane_t ), 6, "IBSP LUMP_PLANES" },
{ sizeof( bspBrush_t ), 1, "IBSP LUMP_BRUSHES" },
{ 8, 6, "IBSP LUMP_BRUSHSIDES" },
{ sizeof( bspBrushSide_t ), 6, "RBSP LUMP_BRUSHSIDES" },
{ sizeof( bspModel_t ), 1, "IBSP LUMP_MODELS" },
{ sizeof( bspNode_t ), 2, "IBSP LUMP_NODES" },
{ sizeof( bspLeaf_t ), 1, "IBSP LUMP_LEAFS" },
{ 104, 3, "IBSP LUMP_DRAWSURFS" },
{ 44, 3, "IBSP LUMP_DRAWVERTS" },
{ 4, 6, "IBSP LUMP_DRAWINDEXES" },
{ 128 * 128 * 3, 1, "IBSP LUMP_LIGHTMAPS" },
{ 256 * 256 * 3, 1, "IBSP LUMP_LIGHTMAPS (256 x 256)" },
{ 512 * 512 * 3, 1, "IBSP LUMP_LIGHTMAPS (512 x 512)" },
{ 0, 0, NULL }
};
/* arg checking */
if ( argc < 1 ) {
Sys_Printf( "Usage: q3map -analyze [-lumpswap] [-v] <mapname>\n" );
return 0;
}
/* process arguments */
for ( i = 1; i < ( argc - 1 ); i++ )
{
/* -format map|ase|... */
if ( !strcmp( argv[ i ], "-lumpswap" ) ) {
Sys_Printf( "Swapped lump structs enabled\n" );
lumpSwap = qtrue;
}
}
/* clean up map name */
strcpy( source, ExpandArg( argv[ i ] ) );
Sys_Printf( "Loading %s\n", source );
/* load the file */
size = LoadFile( source, (void**) &header );
if ( size == 0 || header == NULL ) {
Sys_Printf( "Unable to load %s.\n", source );
return -1;
}
/* analyze ident/version */
memcpy( ident, header->ident, 4 );
ident[ 4 ] = '\0';
version = LittleLong( header->version );
Sys_Printf( "Identity: %s\n", ident );
Sys_Printf( "Version: %d\n", version );
Sys_Printf( "---------------------------------------\n" );
/* analyze each lump */
for ( i = 0; i < 100; i++ )
{
/* call of duty swapped lump pairs */
if ( lumpSwap ) {
offset = LittleLong( header->lumps[ i ].length );
length = LittleLong( header->lumps[ i ].offset );
}
/* standard lump pairs */
else
{
offset = LittleLong( header->lumps[ i ].offset );
length = LittleLong( header->lumps[ i ].length );
}
/* extract data */
lump = (byte*) header + offset;
lumpInt = LittleLong( (int) *( (int*) lump ) );
lumpFloat = LittleFloat( (float) *( (float*) lump ) );
memcpy( lumpString, (char*) lump, ( (size_t)length < sizeof( lumpString ) ? (size_t)length : sizeof( lumpString ) - 1 ) );
lumpString[ sizeof( lumpString ) - 1 ] = '\0';
/* print basic lump info */
Sys_Printf( "Lump: %d\n", i );
Sys_Printf( "Offset: %d bytes\n", offset );
Sys_Printf( "Length: %d bytes\n", length );
/* only operate on valid lumps */
if ( length > 0 ) {
/* print data in 4 formats */
Sys_Printf( "As hex: %08X\n", lumpInt );
Sys_Printf( "As int: %d\n", lumpInt );
Sys_Printf( "As float: %f\n", lumpFloat );
Sys_Printf( "As string: %s\n", lumpString );
/* guess lump type */
if ( lumpString[ 0 ] == '{' && lumpString[ 2 ] == '"' ) {
Sys_Printf( "Type guess: IBSP LUMP_ENTITIES\n" );
}
else if ( strstr( lumpString, "textures/" ) ) {
Sys_Printf( "Type guess: IBSP LUMP_SHADERS\n" );
}
else
{
/* guess based on size/count */
for ( lumpTest = lumpTests; lumpTest->radix > 0; lumpTest++ )
{
if ( ( length % lumpTest->radix ) != 0 ) {
continue;
}
count = length / lumpTest->radix;
if ( count < lumpTest->minCount ) {
continue;
}
Sys_Printf( "Type guess: %s (%d x %d)\n", lumpTest->name, count, lumpTest->radix );
}
}
}
Sys_Printf( "---------------------------------------\n" );
/* end of file */
if ( offset + length >= size ) {
break;
}
}
/* last stats */
Sys_Printf( "Lump count: %d\n", i + 1 );
Sys_Printf( "File size: %d bytes\n", size );
/* return to caller */
return 0;
}
+94
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@@ -0,0 +1,94 @@
/* -------------------------------------------------------------------------------
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-------------------------------------------------------------------------------
This code has been altered significantly from its original form, to support
several games based on the Quake III Arena engine, in the form of "Q3Map2."
------------------------------------------------------------------------------- */
/* dependencies */
#include "q3map2.h"
/*
BSPInfoMain()
emits statistics about the bsp file
*/
int BSPInfoMain( int count, char **fileNames ){
int i;
char source[ 1024 ], ext[ 64 ];
int size;
FILE *f;
/* dummy check */
if ( count < 1 ) {
Sys_Printf( "No files to dump info for.\n" );
return -1;
}
/* enable info mode */
infoMode = qtrue;
/* walk file list */
for ( i = 0; i < count; i++ )
{
Sys_Printf( "---------------------------------\n" );
/* mangle filename and get size */
strcpy( source, fileNames[ i ] );
ExtractFileExtension( source, ext );
if ( !Q_stricmp( ext, "map" ) ) {
StripExtension( source );
}
DefaultExtension( source, ".bsp" );
f = fopen( source, "rb" );
if ( f ) {
size = Q_filelength( f );
fclose( f );
}
else{
size = 0;
}
/* load the bsp file and print lump sizes */
Sys_Printf( "%s\n", source );
LoadBSPFile( source );
PrintBSPFileSizes();
/* print sizes */
Sys_Printf( "\n" );
Sys_Printf( " total %9d\n", size );
Sys_Printf( " %9d KB\n", size / 1024 );
Sys_Printf( " %9d MB\n", size / ( 1024 * 1024 ) );
Sys_Printf( "---------------------------------\n" );
}
/* return count */
return i;
}
+355
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@@ -0,0 +1,355 @@
/* -------------------------------------------------------------------------------
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-------------------------------------------------------------------------------
This code has been altered significantly from its original form, to support
several games based on the Quake III Arena engine, in the form of "Q3Map2."
------------------------------------------------------------------------------- */
/* dependencies */
#include "q3map2.h"
static void ExtrapolateTexcoords( const float *axyz, const float *ast, const float *bxyz, const float *bst, const float *cxyz, const float *cst, const float *axyz_new, float *ast_out, const float *bxyz_new, float *bst_out, const float *cxyz_new, float *cst_out ){
vec4_t scoeffs, tcoeffs;
float md;
m4x4_t solvematrix;
vec3_t norm;
vec3_t dab, dac;
VectorSubtract( bxyz, axyz, dab );
VectorSubtract( cxyz, axyz, dac );
CrossProduct( dab, dac, norm );
// assume:
// s = f(x, y, z)
// s(v + norm) = s(v) when n ortho xyz
// s(v) = DotProduct(v, scoeffs) + scoeffs[3]
// solve:
// scoeffs * (axyz, 1) == ast[0]
// scoeffs * (bxyz, 1) == bst[0]
// scoeffs * (cxyz, 1) == cst[0]
// scoeffs * (norm, 0) == 0
// scoeffs * [axyz, 1 | bxyz, 1 | cxyz, 1 | norm, 0] = [ast[0], bst[0], cst[0], 0]
solvematrix[0] = axyz[0];
solvematrix[4] = axyz[1];
solvematrix[8] = axyz[2];
solvematrix[12] = 1;
solvematrix[1] = bxyz[0];
solvematrix[5] = bxyz[1];
solvematrix[9] = bxyz[2];
solvematrix[13] = 1;
solvematrix[2] = cxyz[0];
solvematrix[6] = cxyz[1];
solvematrix[10] = cxyz[2];
solvematrix[14] = 1;
solvematrix[3] = norm[0];
solvematrix[7] = norm[1];
solvematrix[11] = norm[2];
solvematrix[15] = 0;
md = m4_det( solvematrix );
if ( md * md < 1e-10 ) {
Sys_Printf( "Cannot invert some matrix, some texcoords aren't extrapolated!" );
return;
}
m4x4_invert( solvematrix );
scoeffs[0] = ast[0];
scoeffs[1] = bst[0];
scoeffs[2] = cst[0];
scoeffs[3] = 0;
m4x4_transform_vec4( solvematrix, scoeffs );
tcoeffs[0] = ast[1];
tcoeffs[1] = bst[1];
tcoeffs[2] = cst[1];
tcoeffs[3] = 0;
m4x4_transform_vec4( solvematrix, tcoeffs );
ast_out[0] = scoeffs[0] * axyz_new[0] + scoeffs[1] * axyz_new[1] + scoeffs[2] * axyz_new[2] + scoeffs[3];
ast_out[1] = tcoeffs[0] * axyz_new[0] + tcoeffs[1] * axyz_new[1] + tcoeffs[2] * axyz_new[2] + tcoeffs[3];
bst_out[0] = scoeffs[0] * bxyz_new[0] + scoeffs[1] * bxyz_new[1] + scoeffs[2] * bxyz_new[2] + scoeffs[3];
bst_out[1] = tcoeffs[0] * bxyz_new[0] + tcoeffs[1] * bxyz_new[1] + tcoeffs[2] * bxyz_new[2] + tcoeffs[3];
cst_out[0] = scoeffs[0] * cxyz_new[0] + scoeffs[1] * cxyz_new[1] + scoeffs[2] * cxyz_new[2] + scoeffs[3];
cst_out[1] = tcoeffs[0] * cxyz_new[0] + tcoeffs[1] * cxyz_new[1] + tcoeffs[2] * cxyz_new[2] + tcoeffs[3];
}
/*
ScaleBSPMain()
amaze and confuse your enemies with wierd scaled maps!
*/
int ScaleBSPMain( int argc, char **argv ){
int i, j;
float f, a;
vec3_t scale;
vec3_t vec;
char str[ 1024 ];
int uniform, axis;
qboolean texscale;
float *old_xyzst = NULL;
float spawn_ref = 0;
/* arg checking */
if ( argc < 3 ) {
Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
return 0;
}
texscale = qfalse;
for ( i = 1; i < argc - 2; ++i )
{
if ( !strcmp( argv[i], "-tex" ) ) {
texscale = qtrue;
}
else if ( !strcmp( argv[i], "-spawn_ref" ) ) {
spawn_ref = atof( argv[i + 1] );
++i;
}
else{
break;
}
}
/* get scale */
// if(argc-2 >= i) // always true
scale[2] = scale[1] = scale[0] = atof( argv[ argc - 2 ] );
if ( argc - 3 >= i ) {
scale[1] = scale[0] = atof( argv[ argc - 3 ] );
}
if ( argc - 4 >= i ) {
scale[0] = atof( argv[ argc - 4 ] );
}
uniform = ( ( scale[0] == scale[1] ) && ( scale[1] == scale[2] ) );
if ( scale[0] == 0.0f || scale[1] == 0.0f || scale[2] == 0.0f ) {
Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
Sys_Printf( "Non-zero scale value required.\n" );
return 0;
}
/* do some path mangling */
strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
StripExtension( source );
DefaultExtension( source, ".bsp" );
/* load the bsp */
Sys_Printf( "Loading %s\n", source );
LoadBSPFile( source );
ParseEntities();
/* note it */
Sys_Printf( "--- ScaleBSP ---\n" );
Sys_FPrintf( SYS_VRB, "%9d entities\n", numEntities );
/* scale entity keys */
for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
{
/* scale origin */
GetVectorForKey( &entities[ i ], "origin", vec );
if ( ( vec[ 0 ] || vec[ 1 ] || vec[ 2 ] ) ) {
if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
vec[2] += spawn_ref;
}
vec[0] *= scale[0];
vec[1] *= scale[1];
vec[2] *= scale[2];
if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
vec[2] -= spawn_ref;
}
sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
SetKeyValue( &entities[ i ], "origin", str );
}
a = FloatForKey( &entities[ i ], "angle" );
if ( a == -1 || a == -2 ) { // z scale
axis = 2;
}
else if ( fabs( sin( DEG2RAD( a ) ) ) < 0.707 ) {
axis = 0;
}
else{
axis = 1;
}
/* scale door lip */
f = FloatForKey( &entities[ i ], "lip" );
if ( f ) {
f *= scale[axis];
sprintf( str, "%f", f );
SetKeyValue( &entities[ i ], "lip", str );
}
/* scale plat height */
f = FloatForKey( &entities[ i ], "height" );
if ( f ) {
f *= scale[2];
sprintf( str, "%f", f );
SetKeyValue( &entities[ i ], "height", str );
}
// TODO maybe allow a definition file for entities to specify which values are scaled how?
}
/* scale models */
for ( i = 0; i < numBSPModels; i++ )
{
bspModels[ i ].mins[0] *= scale[0];
bspModels[ i ].mins[1] *= scale[1];
bspModels[ i ].mins[2] *= scale[2];
bspModels[ i ].maxs[0] *= scale[0];
bspModels[ i ].maxs[1] *= scale[1];
bspModels[ i ].maxs[2] *= scale[2];
}
/* scale nodes */
for ( i = 0; i < numBSPNodes; i++ )
{
bspNodes[ i ].mins[0] *= scale[0];
bspNodes[ i ].mins[1] *= scale[1];
bspNodes[ i ].mins[2] *= scale[2];
bspNodes[ i ].maxs[0] *= scale[0];
bspNodes[ i ].maxs[1] *= scale[1];
bspNodes[ i ].maxs[2] *= scale[2];
}
/* scale leafs */
for ( i = 0; i < numBSPLeafs; i++ )
{
bspLeafs[ i ].mins[0] *= scale[0];
bspLeafs[ i ].mins[1] *= scale[1];
bspLeafs[ i ].mins[2] *= scale[2];
bspLeafs[ i ].maxs[0] *= scale[0];
bspLeafs[ i ].maxs[1] *= scale[1];
bspLeafs[ i ].maxs[2] *= scale[2];
}
if ( texscale ) {
Sys_Printf( "Using texture unlocking (and probably breaking texture alignment a lot)\n" );
old_xyzst = safe_malloc( sizeof( *old_xyzst ) * numBSPDrawVerts * 5 );
for ( i = 0; i < numBSPDrawVerts; i++ )
{
old_xyzst[5 * i + 0] = bspDrawVerts[i].xyz[0];
old_xyzst[5 * i + 1] = bspDrawVerts[i].xyz[1];
old_xyzst[5 * i + 2] = bspDrawVerts[i].xyz[2];
old_xyzst[5 * i + 3] = bspDrawVerts[i].st[0];
old_xyzst[5 * i + 4] = bspDrawVerts[i].st[1];
}
}
/* scale drawverts */
for ( i = 0; i < numBSPDrawVerts; i++ )
{
bspDrawVerts[i].xyz[0] *= scale[0];
bspDrawVerts[i].xyz[1] *= scale[1];
bspDrawVerts[i].xyz[2] *= scale[2];
bspDrawVerts[i].normal[0] /= scale[0];
bspDrawVerts[i].normal[1] /= scale[1];
bspDrawVerts[i].normal[2] /= scale[2];
VectorNormalize( bspDrawVerts[i].normal, bspDrawVerts[i].normal );
}
if ( texscale ) {
for ( i = 0; i < numBSPDrawSurfaces; i++ )
{
switch ( bspDrawSurfaces[i].surfaceType )
{
case SURFACE_FACE:
case SURFACE_META:
if ( bspDrawSurfaces[i].numIndexes % 3 ) {
Error( "Not a triangulation!" );
}
for ( j = bspDrawSurfaces[i].firstIndex; j < bspDrawSurfaces[i].firstIndex + bspDrawSurfaces[i].numIndexes; j += 3 )
{
int ia = bspDrawIndexes[j] + bspDrawSurfaces[i].firstVert, ib = bspDrawIndexes[j + 1] + bspDrawSurfaces[i].firstVert, ic = bspDrawIndexes[j + 2] + bspDrawSurfaces[i].firstVert;
bspDrawVert_t *a = &bspDrawVerts[ia], *b = &bspDrawVerts[ib], *c = &bspDrawVerts[ic];
float *oa = &old_xyzst[ia * 5], *ob = &old_xyzst[ib * 5], *oc = &old_xyzst[ic * 5];
// extrapolate:
// a->xyz -> oa
// b->xyz -> ob
// c->xyz -> oc
ExtrapolateTexcoords(
&oa[0], &oa[3],
&ob[0], &ob[3],
&oc[0], &oc[3],
a->xyz, a->st,
b->xyz, b->st,
c->xyz, c->st );
}
break;
}
}
}
/* scale planes */
if ( uniform ) {
for ( i = 0; i < numBSPPlanes; i++ )
{
bspPlanes[ i ].dist *= scale[0];
}
}
else
{
for ( i = 0; i < numBSPPlanes; i++ )
{
bspPlanes[ i ].normal[0] /= scale[0];
bspPlanes[ i ].normal[1] /= scale[1];
bspPlanes[ i ].normal[2] /= scale[2];
f = 1 / VectorLength( bspPlanes[i].normal );
VectorScale( bspPlanes[i].normal, f, bspPlanes[i].normal );
bspPlanes[ i ].dist *= f;
}
}
/* scale gridsize */
GetVectorForKey( &entities[ 0 ], "gridsize", vec );
if ( ( vec[ 0 ] + vec[ 1 ] + vec[ 2 ] ) == 0.0f ) {
VectorCopy( gridSize, vec );
}
vec[0] *= scale[0];
vec[1] *= scale[1];
vec[2] *= scale[2];
sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
SetKeyValue( &entities[ 0 ], "gridsize", str );
/* inject command line parameters */
InjectCommandLine( argv, 0, argc - 1 );
/* write the bsp */
UnparseEntities();
StripExtension( source );
DefaultExtension( source, "_s.bsp" );
Sys_Printf( "Writing %s\n", source );
WriteBSPFile( source );
/* return to sender */
return 0;
}
+269
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@@ -0,0 +1,269 @@
/* -------------------------------------------------------------------------------
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-------------------------------------------------------------------------------
This code has been altered significantly from its original form, to support
several games based on the Quake III Arena engine, in the form of "Q3Map2."
------------------------------------------------------------------------------- */
/* dependencies */
#include "q3map2.h"
/*
PseudoCompileBSP()
a stripped down ProcessModels
*/
void PseudoCompileBSP( qboolean need_tree ){
int models;
char modelValue[10];
entity_t *entity;
face_t *faces;
tree_t *tree;
node_t *node;
brush_t *brush;
side_t *side;
int i;
SetDrawSurfacesBuffer();
mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
numMapDrawSurfs = 0;
BeginBSPFile();
models = 1;
for ( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ )
{
/* get entity */
entity = &entities[ mapEntityNum ];
if ( entity->brushes == NULL && entity->patches == NULL ) {
continue;
}
if ( mapEntityNum != 0 ) {
sprintf( modelValue, "*%d", models++ );
SetKeyValue( entity, "model", modelValue );
}
/* process the model */
Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels );
BeginModel();
entity->firstDrawSurf = numMapDrawSurfs;
ClearMetaTriangles();
PatchMapDrawSurfs( entity );
if ( mapEntityNum == 0 && need_tree ) {
faces = MakeStructuralBSPFaceList( entities[0].brushes );
tree = FaceBSP( faces );
node = tree->headnode;
}
else
{
node = AllocNode();
node->planenum = PLANENUM_LEAF;
tree = AllocTree();
tree->headnode = node;
}
/* a minimized ClipSidesIntoTree */
for ( brush = entity->brushes; brush; brush = brush->next )
{
/* walk the brush sides */
for ( i = 0; i < brush->numsides; i++ )
{
/* get side */
side = &brush->sides[ i ];
if ( side->winding == NULL ) {
continue;
}
/* shader? */
if ( side->shaderInfo == NULL ) {
continue;
}
/* save this winding as a visible surface */
DrawSurfaceForSide( entity, brush, side, side->winding );
}
}
if ( meta ) {
ClassifyEntitySurfaces( entity );
MakeEntityDecals( entity );
MakeEntityMetaTriangles( entity );
SmoothMetaTriangles();
MergeMetaTriangles();
}
FilterDrawsurfsIntoTree( entity, tree );
FilterStructuralBrushesIntoTree( entity, tree );
FilterDetailBrushesIntoTree( entity, tree );
EmitBrushes( entity->brushes, &entity->firstBrush, &entity->numBrushes );
EndModel( entity, node );
}
EndBSPFile( qfalse );
}
/*
ConvertBSPMain()
main argument processing function for bsp conversion
*/
int ConvertBSPMain( int argc, char **argv ){
int i;
int ( *convertFunc )( char * );
game_t *convertGame;
char ext[1024];
qboolean map_allowed, force_bsp, force_map;
/* set default */
convertFunc = ConvertBSPToASE;
convertGame = NULL;
map_allowed = qfalse;
force_bsp = qfalse;
force_map = qfalse;
/* arg checking */
if ( argc < 1 ) {
Sys_Printf( "Usage: q3map -convert [-format <ase|obj|map_bp|map>] [-shadersasbitmap|-lightmapsastexcoord|-deluxemapsastexcoord] [-readbsp|-readmap [-meta|-patchmeta]] [-v] <mapname>\n" );
return 0;
}
/* process arguments */
for ( i = 1; i < ( argc - 1 ); i++ )
{
/* -format map|ase|... */
if ( !strcmp( argv[ i ], "-format" ) ) {
i++;
if ( !Q_stricmp( argv[ i ], "ase" ) ) {
convertFunc = ConvertBSPToASE;
map_allowed = qfalse;
}
else if ( !Q_stricmp( argv[ i ], "obj" ) ) {
convertFunc = ConvertBSPToOBJ;
map_allowed = qfalse;
}
else if ( !Q_stricmp( argv[ i ], "map_bp" ) ) {
convertFunc = ConvertBSPToMap_BP;
map_allowed = qtrue;
}
else if ( !Q_stricmp( argv[ i ], "map" ) ) {
convertFunc = ConvertBSPToMap;
map_allowed = qtrue;
}
else
{
convertGame = GetGame( argv[ i ] );
map_allowed = qfalse;
if ( convertGame == NULL ) {
Sys_Printf( "Unknown conversion format \"%s\". Defaulting to ASE.\n", argv[ i ] );
}
}
}
else if ( !strcmp( argv[ i ], "-ne" ) ) {
normalEpsilon = atof( argv[ i + 1 ] );
i++;
Sys_Printf( "Normal epsilon set to %f\n", normalEpsilon );
}
else if ( !strcmp( argv[ i ], "-de" ) ) {
distanceEpsilon = atof( argv[ i + 1 ] );
i++;
Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon );
}
else if ( !strcmp( argv[ i ], "-shaderasbitmap" ) || !strcmp( argv[ i ], "-shadersasbitmap" ) ) {
shadersAsBitmap = qtrue;
}
else if ( !strcmp( argv[ i ], "-lightmapastexcoord" ) || !strcmp( argv[ i ], "-lightmapsastexcoord" ) ) {
lightmapsAsTexcoord = qtrue;
}
else if ( !strcmp( argv[ i ], "-deluxemapastexcoord" ) || !strcmp( argv[ i ], "-deluxemapsastexcoord" ) ) {
lightmapsAsTexcoord = qtrue;
deluxemap = qtrue;
}
else if ( !strcmp( argv[ i ], "-readbsp" ) ) {
force_bsp = qtrue;
}
else if ( !strcmp( argv[ i ], "-readmap" ) ) {
force_map = qtrue;
}
else if ( !strcmp( argv[ i ], "-meta" ) ) {
meta = qtrue;
}
else if ( !strcmp( argv[ i ], "-patchmeta" ) ) {
meta = qtrue;
patchMeta = qtrue;
}
}
LoadShaderInfo();
/* clean up map name */
strcpy( source, ExpandArg( argv[i] ) );
ExtractFileExtension( source, ext );
if ( !map_allowed && !force_map ) {
force_bsp = qtrue;
}
if ( force_map || ( !force_bsp && !Q_stricmp( ext, "map" ) && map_allowed ) ) {
if ( !map_allowed ) {
Sys_Printf( "WARNING: the requested conversion should not be done from .map files. Compile a .bsp first.\n" );
}
StripExtension( source );
DefaultExtension( source, ".map" );
Sys_Printf( "Loading %s\n", source );
LoadMapFile( source, qfalse, convertGame == NULL );
PseudoCompileBSP( convertGame != NULL );
}
else
{
StripExtension( source );
DefaultExtension( source, ".bsp" );
Sys_Printf( "Loading %s\n", source );
LoadBSPFile( source );
ParseEntities();
}
/* bsp format convert? */
if ( convertGame != NULL ) {
/* set global game */
game = convertGame;
/* write bsp */
StripExtension( source );
DefaultExtension( source, "_c.bsp" );
Sys_Printf( "Writing %s\n", source );
WriteBSPFile( source );
/* return to sender */
return 0;
}
/* normal convert */
return convertFunc( source );
}
+110
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@@ -0,0 +1,110 @@
/* -------------------------------------------------------------------------------
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-------------------------------------------------------------------------------
This code has been altered significantly from its original form, to support
several games based on the Quake III Arena engine, in the form of "Q3Map2."
------------------------------------------------------------------------------- */
/* dependencies */
#include "q3map2.h"
/*
MD4BlockChecksum()
calculates an md4 checksum for a block of data
*/
static int MD4BlockChecksum( void *buffer, int length ){
return Com_BlockChecksum( buffer, length );
}
/*
FixAASMain()
resets an aas checksum to match the given BSP
*/
int FixAASMain( int argc, char **argv ){
int length, checksum;
void *buffer;
FILE *file;
char aas[ 1024 ], **ext;
char *exts[] =
{
".aas",
"_b0.aas",
"_b1.aas",
NULL
};
/* arg checking */
if ( argc < 2 ) {
Sys_Printf( "Usage: q3map -fixaas [-v] <mapname>\n" );
return 0;
}
/* do some path mangling */
strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
StripExtension( source );
DefaultExtension( source, ".bsp" );
/* note it */
Sys_Printf( "--- FixAAS ---\n" );
/* load the bsp */
Sys_Printf( "Loading %s\n", source );
length = LoadFile( source, &buffer );
/* create bsp checksum */
Sys_Printf( "Creating checksum...\n" );
checksum = LittleLong( MD4BlockChecksum( buffer, length ) );
/* write checksum to aas */
ext = exts;
while ( *ext )
{
/* mangle name */
strcpy( aas, source );
StripExtension( aas );
strcat( aas, *ext );
Sys_Printf( "Trying %s\n", aas );
ext++;
/* fix it */
file = fopen( aas, "r+b" );
if ( !file ) {
continue;
}
if ( fwrite( &checksum, 4, 1, file ) != 1 ) {
Error( "Error writing checksum to %s", aas );
}
fclose( file );
}
/* return to sender */
return 0;
}
+397
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@@ -0,0 +1,397 @@
/* -------------------------------------------------------------------------------
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-------------------------------------------------------------------------------
This code has been altered significantly from its original form, to support
several games based on the Quake III Arena engine, in the form of "Q3Map2."
------------------------------------------------------------------------------- */
/* dependencies */
#include "q3map2.h"
struct HelpOption
{
const char* name;
const char* description;
};
void HelpOptions(const char* group_name, int indentation, int width, struct HelpOption* options, int count)
{
indentation *= 2;
char* indent = malloc(indentation+1);
memset(indent, ' ', indentation);
indent[indentation] = 0;
printf("%s%s:\n", indent, group_name);
indentation += 2;
indent = realloc(indent, indentation+1);
memset(indent, ' ', indentation);
indent[indentation] = 0;
int i;
for ( i = 0; i < count; i++ )
{
int printed = printf("%s%-24s ", indent, options[i].name);
int descsz = strlen(options[i].description);
int j = 0;
while ( j < descsz && descsz-j > width - printed )
{
if ( j != 0 )
printf("%s%26c",indent,' ');
int fragment = width - printed;
while ( fragment > 0 && options[i].description[j+fragment-1] != ' ')
fragment--;
j += fwrite(options[i].description+j, sizeof(char), fragment, stdout);
putchar('\n');
printed = indentation+26;
}
if ( j == 0 )
{
printf("%s\n",options[i].description+j);
}
else if ( j < descsz )
{
printf("%s%26c%s\n",indent,' ',options[i].description+j);
}
}
putchar('\n');
free(indent);
}
void HelpBsp()
{
struct HelpOption bsp[] = {
{"-bsp <filename.map>", "Switch that enters this stage"},
{"-altsplit", "Alternate BSP tree splitting weights (should give more fps)"},
{"-celshader <shadername>", "Sets a global cel shader name"},
{"-custinfoparms", "Read scripts/custinfoparms.txt"},
{"-debuginset", "Push all triangle vertexes towards the triangle center"},
{"-debugportals", "Make BSP portals visible in the map"},
{"-debugsurfaces", "Color the vertexes according to the index of the surface"},
{"-deep", "Use detail brushes in the BSP tree, but at lowest priority (should give more fps)"},
{"-de <F>", "Distance epsilon for plane snapping etc."},
{"-fakemap", "Write fakemap.map containing all world brushes"},
{"-flares", "Turn on support for flares (TEST?)"},
{"-flat", "Enable flat shading (good for combining with -celshader)"},
{"-fulldetail", "Treat detail brushes as structural ones"},
{"-leaktest", "Abort if a leak was found"},
{"-meta", "Combine adjacent triangles of the same texture to surfaces (ALWAYS USE THIS)"},
{"-minsamplesize <N>", "Sets minimum lightmap resolution in luxels/qu"},
{"-mi <N>", "Sets the maximum number of indexes per surface"},
{"-mv <N>", "Sets the maximum number of vertices of a lightmapped surface"},
{"-ne <F>", "Normal epsilon for plane snapping etc."},
{"-nocurves", "Turn off support for patches"},
{"-nodetail", "Leave out detail brushes"},
{"-noflares", "Turn off support for flares"},
{"-nofog", "Turn off support for fog volumes"},
{"-nohint", "Turn off support for hint brushes"},
{"-nosubdivide", "Turn off support for `q3map_tessSize` (breaks water vertex deforms)"},
{"-notjunc", "Do not fix T-junctions (causes cracks between triangles, do not use)"},
{"-nowater", "Turn off support for water, slime or lava (Stef, this is for you)"},
{"-np <A>", "Force all surfaces to be nonplanar with a given shade angle"},
{"-onlyents", "Only update entities in the BSP"},
{"-patchmeta", "Turn patches into triangle meshes for display"},
{"-rename", "Append “bsp” suffix to miscmodel shaders (needed for SoF2)"},
{"-samplesize <N>", "Sets default lightmap resolution in luxels/qu"},
{"-skyfix", "Turn sky box into six surfaces to work around ATI problems"},
{"-snap <N>", "Snap brush bevel planes to the given number of units"},
{"-tempname <filename.map>", "Read the MAP file from the given file name"},
{"-texrange <N>", "Limit per-surface texture range to the given number of units, and subdivide surfaces like with `q3map_tessSize` if this is not met"},
{"-tmpout", "Write the BSP file to /tmp"},
{"-verboseentities", "Enable `-v` only for map entities, not for the world"},
};
HelpOptions("BSP Stage", 0, 80, bsp, sizeof(bsp)/sizeof(struct HelpOption));
}
void HelpVis()
{
struct HelpOption vis[] = {
{"-vis <filename.map>", "Switch that enters this stage"},
{"-fast", "Very fast and crude vis calculation"},
{"-mergeportals", "The less crude half of `-merge`, makes vis sometimes much faster but doesn't hurt fps usually"},
{"-merge", "Faster but still okay vis calculation"},
{"-nopassage", "Just use PortalFlow vis (usually less fps)"},
{"-nosort", "Do not sort the portals before calculating vis (usually slower)"},
{"-passageOnly", "Just use PassageFlow vis (usually less fps)"},
{"-saveprt", "Keep the PRT file after running vis (so you can run vis again)"},
{"-tmpin", "Use /tmp folder for input"},
{"-tmpout", "Use /tmp folder for output"},
};
HelpOptions("VIS Stage", 0, 80, vis, sizeof(vis)/sizeof(struct HelpOption));
}
void HelpLight()
{
struct HelpOption light[] = {
{"-light <filename.map>", "Switch that enters this stage"},
{"-vlight <filename.map>", "Deprecated alias for `-light -fast` ... filename.map"},
{"-approx <N>", "Vertex light approximation tolerance (never use in conjunction with deluxemapping)"},
{"-areascale <F, `-area` F>", "Scaling factor for area lights (surfacelight)"},
{"-border", "Add a red border to lightmaps for debugging"},
{"-bouncegrid", "Also compute radiosity on the light grid"},
{"-bounceonly", "Only compute radiosity"},
{"-bouncescale <F>", "Scaling factor for radiosity"},
{"-bounce <N>", "Number of bounces for radiosity"},
{"-cheapgrid", "Use `-cheap` style lighting for radiosity"},
{"-cheap", "Abort vertex light calculations when white is reached"},
{"-compensate <F>", "Lightmap compensate (darkening factor applied after everything else)"},
{"-cpma", "CPMA vertex lighting mode"},
{"-custinfoparms", "Read scripts/custinfoparms.txt"},
{"-dark", "Darken lightmap seams"},
{"-debugaxis", "Color the lightmaps according to the lightmap axis"},
{"-debugcluster", "Color the lightmaps according to the index of the cluster"},
{"-debugdeluxe", "Show deluxemaps on the lightmap"},
{"-debugnormals", "Color the lightmaps according to the direction of the surface normal"},
{"-debugorigin", "Color the lightmaps according to the origin of the luxels"},
{"-debugsurfaces, -debugsurface", "Color the lightmaps according to the index of the surface"},
{"-debugunused", "This option does nothing"},
{"-debug", "Mark the lightmaps according to the cluster: unmapped clusters get yellow, occluded ones get pink, flooded ones get blue overlay color, otherwise red"},
{"-deluxemode 0", "Use modelspace deluxemaps (DarkPlaces)"},
{"-deluxemode 1", "Use tangentspace deluxemaps"},
{"-deluxe, -deluxemap", "Enable deluxemapping (light direction maps)"},
{"-dirtdebug, -debugdirt", "Store the dirtmaps as lightmaps for debugging"},
{"-dirtdepth", "Dirtmapping depth"},
{"-dirtgain", "Dirtmapping exponent"},
{"-dirtmode 0", "Ordered direction dirtmapping"},
{"-dirtmode 1", "Randomized direction dirtmapping"},
{"-dirtscale", "Dirtmapping scaling factor"},
{"-dirty", "Enable dirtmapping"},
{"-dump", "Dump radiosity from `-bounce` into numbered MAP file prefabs"},
{"-export", "Export lightmaps when compile finished (like `-export` mode)"},
{"-exposure <F>", "Lightmap exposure to better support overbright spots"},
{"-external", "Force external lightmaps even if at size of internal lightmaps"},
{"-extravisnudge", "Broken feature to nudge the luxel origin to a better vis cluster"},
{"-extrawide", "Deprecated alias for `-super 2 -filter`"},
{"-extra", "Deprecated alias for `-super 2`"},
{"-fastbounce", "Use `-fast` style lighting for radiosity"},
{"-faster", "Use a faster falloff curve for lighting; also implies `-fast`"},
{"-fastgrid", "Use `-fast` style lighting for the light grid"},
{"-fast", "Ignore tiny light contributions"},
{"-filter", "Lightmap filtering"},
{"-floodlight", "Enable floodlight (zero-effort somewhat decent lighting)"},
{"-gamma <F>", "Lightmap gamma"},
{"-gridambientscale <F>", "Scaling factor for the light grid ambient components only"},
{"-gridscale <F>", "Scaling factor for the light grid only"},
{"-keeplights", "Keep light entities in the BSP file after compile"},
{"-lightmapdir <directory>", "Directory to store external lightmaps (default: same as map name without extension)"},
{"-lightmapsize <N>", "Size of lightmaps to generate (must be a power of two)"},
{"-lomem", "Low memory but slower lighting mode"},
{"-lowquality", "Low quality floodlight (appears to currently break floodlight)"},
{"-minsamplesize <N>", "Sets minimum lightmap resolution in luxels/qu"},
{"-nocollapse", "Do not collapse identical lightmaps"},
{"-nodeluxe, -nodeluxemap", "Disable deluxemapping"},
{"-nogrid", "Disable grid light calculation (makes all entities fullbright)"},
{"-nolightmapsearch", "Do not optimize lightmap packing for GPU memory usage (as doing so costs fps)"},
{"-normalmap", "Color the lightmaps according to the direction of the surface normal (TODO is this identical to `-debugnormals`?)"},
{"-nostyle, -nostyles", "Disable support for light styles"},
{"-nosurf", "Disable tracing against surfaces (only uses BSP nodes then)"},
{"-notrace", "Disable shadow occlusion"},
{"-novertex", "Disable vertex lighting"},
{"-patchshadows", "Cast shadows from patches"},
{"-pointscale <F, `-point` F>", "Scaling factor for point lights (light entities)"},
{"-q3", "Use nonlinear falloff curve by default (like Q3A)"},
{"-samplescale <F>", "Scales all lightmap resolutions"},
{"-samplesize <N>", "Sets default lightmap resolution in luxels/qu"},
{"-samples <N>", "Adaptive supersampling quality"},
{"-scale <F>", "Scaling factor for all light types"},
{"-shadeangle <A>", "Angle for phong shading"},
{"-shade", "Enable phong shading at default shade angle"},
{"-skyscale <F, `-sky` F>", "Scaling factor for sky and sun light"},
{"-smooth", "Deprecated alias for `-samples 2`"},
{"-style, -styles", "Enable support for light styles"},
{"-sunonly", "Only compute sun light"},
{"-super <N, `-supersample` N>", "Ordered grid supersampling quality"},
{"-thresh <F>", "Triangle subdivision threshold"},
{"-trianglecheck", "Broken check that should ensure luxels apply to the right triangle"},
{"-trisoup", "Convert brush faces to triangle soup"},
{"-wolf", "Use linear falloff curve by default (like W:ET)"},
};
HelpOptions("Light Stage", 0, 80, light, sizeof(light)/sizeof(struct HelpOption));
}
void HelpAnalyze()
{
struct HelpOption analyze[] = {
{"-analyze <filename.bsp>", "Switch that enters this mode"},
{"-lumpswap", "Swap byte order in the lumps"},
};
HelpOptions("Analyzing BSP-like file structure", 0, 80, analyze, sizeof(analyze)/sizeof(struct HelpOption));
}
void HelpScale()
{
struct HelpOption scale[] = {
{"-scale <S filename.bsp>", "Scale uniformly"},
{"-scale <SX SY SZ filename.bsp>", "Scale non-uniformly"},
{"-scale -tex <S filename.bsp>", "Scale uniformly without texture lock"},
{"-scale -tex <SX SY SZ filename.bsp>", "Scale non-uniformly without texture lock"},
};
HelpOptions("Scaling", 0, 80, scale, sizeof(scale)/sizeof(struct HelpOption));
}
void HelpConvert()
{
struct HelpOption convert[] = {
{"-convert <filename.bsp>", "Switch that enters this mode"},
{"-de <number>", "Distance epsilon for the conversion"},
{"-format <converter>", "Select the converter (available: map, ase, or game names)"},
{"-ne <F>", "Normal epsilon for the conversion"},
{"-shadersasbitmap", "(only for ase) use the shader names as \\*BITMAP key so they work as prefabs"},
};
HelpOptions("Converting & Decompiling", 0, 80, convert, sizeof(convert)/sizeof(struct HelpOption));
}
void HelpExport()
{
struct HelpOption exportl[] = {
{"-export <filename.bsp>", "Copies lightmaps from the BSP to `filename/lightmap_0000.tga` ff"}
};
HelpOptions("Exporting lightmaps", 0, 80, exportl, sizeof(exportl)/sizeof(struct HelpOption));
}
void HelpFixaas()
{
struct HelpOption fixaas[] = {
{"-fixaas <filename.bsp>", "Switch that enters this mode"},
};
HelpOptions("Fixing AAS checksum", 0, 80, fixaas, sizeof(fixaas)/sizeof(struct HelpOption));
}
void HelpInfo()
{
struct HelpOption info[] = {
{"-info <filename.bsp>", "Switch that enters this mode"},
};
HelpOptions("Get info about BSP file", 0, 80, info, sizeof(info)/sizeof(struct HelpOption));
}
void HelpImport()
{
struct HelpOption import[] = {
{"-import <filename.bsp>", "Copies lightmaps from `filename/lightmap_0000.tga` ff into the BSP"},
};
HelpOptions("Importing lightmaps", 0, 80, import, sizeof(import)/sizeof(struct HelpOption));
}
void HelpMinimap()
{
struct HelpOption minimap[] = {
{"-minimap <filename.bsp>", "Creates a minimap of the BSP, by default writes to `../gfx/filename_mini.tga`"},
{"-black", "Write the minimap as a black-on-transparency RGBA32 image"},
{"-boost <F>", "Sets the contrast boost value (higher values make a brighter image); contrast boost is somewhat similar to gamma, but continuous even at zero"},
{"-border <F>", "Sets the amount of border pixels relative to the total image size"},
{"-gray", "Write the minimap as a white-on-black GRAY8 image"},
{"-keepaspect", "Ensure the aspect ratio is kept (the minimap is then letterboxed to keep aspect)"},
{"-minmax <xmin ymin zmin xmax ymax zmax>", "Forces specific map dimensions (note: the minimap actually uses these dimensions, scaled to the target size while keeping aspect with centering, and 1/64 of border appended to all sides)"},
{"-nokeepaspect", "Do not ensure the aspect ratio is kept (makes it easier to use the image in your code, but looks bad together with sharpening)"},
{"-o <filename.tga>", "Sets the output file name"},
{"-random <N>", "Sets the randomized supersampling count (cannot be combined with `-samples`)"},
{"-samples <N>", "Sets the ordered supersampling count (cannot be combined with `-random`)"},
{"-sharpen <F>", "Sets the sharpening coefficient"},
{"-size <N>", "Sets the width and height of the output image"},
{"-white", "Write the minimap as a white-on-transparency RGBA32 image"},
};
HelpOptions("MiniMap", 0, 80, minimap, sizeof(minimap)/sizeof(struct HelpOption));
}
void HelpCommon()
{
struct HelpOption common[] = {
{"-connect <address>", "Talk to a NetRadiant instance using a specific XML based protocol"},
{"-force", "Allow reading some broken/unsupported BSP files e.g. when decompiling, may also crash"},
{"-fs_basepath <path>", "Sets the given path as main directory of the game (can be used more than once to look in multiple paths)"},
{"-fs_game <gamename>", "Sets a different game directory name (default for Q3A: baseq3)"},
{"-fs_homebase <dir>", "Specifies where the user home directory name is on Linux (default for Q3A: .q3a)"},
{"-game <gamename>", "Load settings for the given game (default: quake3)"},
{"-subdivisions <F>", "multiplier for patch subdivisions quality"},
{"-threads <N>", "number of threads to use"},
{"-v", "Verbose mode"}
};
HelpOptions("Common Options", 0, 80, common, sizeof(common)/sizeof(struct HelpOption));
}
void HelpMain(const char* arg)
{
printf("Usage: q3map2 [stage] [common options...] [stage options...] [stage source file]\n");
printf(" q3map2 -help [stage]\n\n");
HelpCommon();
struct HelpOption stages[] = {
{"-bsp", "BSP Stage"},
{"-vis", "VIS Stage"},
{"-light", "Light Stage"},
{"-analyze", "Analyzing BSP-like file structure"},
{"-scale", "Scaling"},
{"-convert", "Converting & Decompiling"},
{"-export", "Exporting lightmaps"},
{"-fixaas", "Fixing AAS checksum"},
{"-info", "Get info about BSP file"},
{"-import", "Importing lightmaps"},
{"-minimap", "MiniMap"},
};
void(*help_funcs[])() = {
HelpBsp,
HelpVis,
HelpLight,
HelpAnalyze,
HelpScale,
HelpConvert,
HelpExport,
HelpFixaas,
HelpInfo,
HelpImport,
HelpMinimap,
};
if ( arg && strlen(arg) > 0 )
{
if ( arg[0] == '-' )
arg++;
unsigned i;
for ( i = 0; i < sizeof(stages)/sizeof(struct HelpOption); i++ )
if ( strcmp(arg, stages[i].name+1) == 0 )
{
help_funcs[i]();
return;
}
}
HelpOptions("Stages", 0, 80, stages, sizeof(stages)/sizeof(struct HelpOption));
}
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/* -------------------------------------------------------------------------------
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-------------------------------------------------------------------------------
This code has been altered significantly from its original form, to support
several games based on the Quake III Arena engine, in the form of "Q3Map2."
------------------------------------------------------------------------------- */
/* dependencies */
#include "q3map2.h"
/* minimap stuff */
typedef struct minimap_s
{
bspModel_t *model;
int width;
int height;
int samples;
float *sample_offsets;
float sharpen_boxmult;
float sharpen_centermult;
float boost, brightness, contrast;
float *data1f;
float *sharpendata1f;
vec3_t mins, size;
}
minimap_t;
static minimap_t minimap;
qboolean BrushIntersectionWithLine( bspBrush_t *brush, vec3_t start, vec3_t dir, float *t_in, float *t_out ){
int i;
qboolean in = qfalse, out = qfalse;
bspBrushSide_t *sides = &bspBrushSides[brush->firstSide];
for ( i = 0; i < brush->numSides; ++i )
{
bspPlane_t *p = &bspPlanes[sides[i].planeNum];
float sn = DotProduct( start, p->normal );
float dn = DotProduct( dir, p->normal );
if ( dn == 0 ) {
if ( sn > p->dist ) {
return qfalse; // outside!
}
}
else
{
float t = ( p->dist - sn ) / dn;
if ( dn < 0 ) {
if ( !in || t > *t_in ) {
*t_in = t;
in = qtrue;
// as t_in can only increase, and t_out can only decrease, early out
if ( out && *t_in >= *t_out ) {
return qfalse;
}
}
}
else
{
if ( !out || t < *t_out ) {
*t_out = t;
out = qtrue;
// as t_in can only increase, and t_out can only decrease, early out
if ( in && *t_in >= *t_out ) {
return qfalse;
}
}
}
}
}
return in && out;
}
static float MiniMapSample( float x, float y ){
vec3_t org, dir;
int i, bi;
float t0, t1;
float samp;
bspBrush_t *b;
bspBrushSide_t *s;
int cnt;
org[0] = x;
org[1] = y;
org[2] = 0;
dir[0] = 0;
dir[1] = 0;
dir[2] = 1;
cnt = 0;
samp = 0;
for ( i = 0; i < minimap.model->numBSPBrushes; ++i )
{
bi = minimap.model->firstBSPBrush + i;
if ( opaqueBrushes[bi >> 3] & ( 1 << ( bi & 7 ) ) ) {
b = &bspBrushes[bi];
// sort out mins/maxs of the brush
s = &bspBrushSides[b->firstSide];
if ( x < -bspPlanes[s[0].planeNum].dist ) {
continue;
}
if ( x > +bspPlanes[s[1].planeNum].dist ) {
continue;
}
if ( y < -bspPlanes[s[2].planeNum].dist ) {
continue;
}
if ( y > +bspPlanes[s[3].planeNum].dist ) {
continue;
}
if ( BrushIntersectionWithLine( b, org, dir, &t0, &t1 ) ) {
samp += t1 - t0;
++cnt;
}
}
}
return samp;
}
void RandomVector2f( float v[2] ){
do
{
v[0] = 2 * Random() - 1;
v[1] = 2 * Random() - 1;
}
while ( v[0] * v[0] + v[1] * v[1] > 1 );
}
static void MiniMapRandomlySupersampled( int y ){
int x, i;
float *p = &minimap.data1f[y * minimap.width];
float ymin = minimap.mins[1] + minimap.size[1] * ( y / (float) minimap.height );
float dx = minimap.size[0] / (float) minimap.width;
float dy = minimap.size[1] / (float) minimap.height;
float uv[2];
float thisval;
for ( x = 0; x < minimap.width; ++x )
{
float xmin = minimap.mins[0] + minimap.size[0] * ( x / (float) minimap.width );
float val = 0;
for ( i = 0; i < minimap.samples; ++i )
{
RandomVector2f( uv );
thisval = MiniMapSample(
xmin + ( uv[0] + 0.5 ) * dx, /* exaggerated random pattern for better results */
ymin + ( uv[1] + 0.5 ) * dy /* exaggerated random pattern for better results */
);
val += thisval;
}
val /= minimap.samples * minimap.size[2];
*p++ = val;
}
}
static void MiniMapSupersampled( int y ){
int x, i;
float *p = &minimap.data1f[y * minimap.width];
float ymin = minimap.mins[1] + minimap.size[1] * ( y / (float) minimap.height );
float dx = minimap.size[0] / (float) minimap.width;
float dy = minimap.size[1] / (float) minimap.height;
for ( x = 0; x < minimap.width; ++x )
{
float xmin = minimap.mins[0] + minimap.size[0] * ( x / (float) minimap.width );
float val = 0;
for ( i = 0; i < minimap.samples; ++i )
{
float thisval = MiniMapSample(
xmin + minimap.sample_offsets[2 * i + 0] * dx,
ymin + minimap.sample_offsets[2 * i + 1] * dy
);
val += thisval;
}
val /= minimap.samples * minimap.size[2];
*p++ = val;
}
}
static void MiniMapNoSupersampling( int y ){
int x;
float *p = &minimap.data1f[y * minimap.width];
float ymin = minimap.mins[1] + minimap.size[1] * ( ( y + 0.5 ) / (float) minimap.height );
for ( x = 0; x < minimap.width; ++x )
{
float xmin = minimap.mins[0] + minimap.size[0] * ( ( x + 0.5 ) / (float) minimap.width );
*p++ = MiniMapSample( xmin, ymin ) / minimap.size[2];
}
}
static void MiniMapSharpen( int y ){
int x;
qboolean up = ( y > 0 );
qboolean down = ( y < minimap.height - 1 );
float *p = &minimap.data1f[y * minimap.width];
float *q = &minimap.sharpendata1f[y * minimap.width];
for ( x = 0; x < minimap.width; ++x )
{
qboolean left = ( x > 0 );
qboolean right = ( x < minimap.width - 1 );
float val = p[0] * minimap.sharpen_centermult;
if ( left && up ) {
val += p[-1 - minimap.width] * minimap.sharpen_boxmult;
}
if ( left && down ) {
val += p[-1 + minimap.width] * minimap.sharpen_boxmult;
}
if ( right && up ) {
val += p[+1 - minimap.width] * minimap.sharpen_boxmult;
}
if ( right && down ) {
val += p[+1 + minimap.width] * minimap.sharpen_boxmult;
}
if ( left ) {
val += p[-1] * minimap.sharpen_boxmult;
}
if ( right ) {
val += p[+1] * minimap.sharpen_boxmult;
}
if ( up ) {
val += p[-minimap.width] * minimap.sharpen_boxmult;
}
if ( down ) {
val += p[+minimap.width] * minimap.sharpen_boxmult;
}
++p;
*q++ = val;
}
}
static void MiniMapContrastBoost( int y ){
int x;
float *q = &minimap.data1f[y * minimap.width];
for ( x = 0; x < minimap.width; ++x )
{
*q = *q * minimap.boost / ( ( minimap.boost - 1 ) * *q + 1 );
++q;
}
}
static void MiniMapBrightnessContrast( int y ){
int x;
float *q = &minimap.data1f[y * minimap.width];
for ( x = 0; x < minimap.width; ++x )
{
*q = *q * minimap.contrast + minimap.brightness;
++q;
}
}
void MiniMapMakeMinsMaxs( vec3_t mins_in, vec3_t maxs_in, float border, qboolean keepaspect ){
vec3_t mins, maxs, extend;
VectorCopy( mins_in, mins );
VectorCopy( maxs_in, maxs );
// line compatible to nexuiz mapinfo
Sys_Printf( "size %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2] );
if ( keepaspect ) {
VectorSubtract( maxs, mins, extend );
if ( extend[1] > extend[0] ) {
mins[0] -= ( extend[1] - extend[0] ) * 0.5;
maxs[0] += ( extend[1] - extend[0] ) * 0.5;
}
else
{
mins[1] -= ( extend[0] - extend[1] ) * 0.5;
maxs[1] += ( extend[0] - extend[1] ) * 0.5;
}
}
/* border: amount of black area around the image */
/* input: border, 1-2*border, border but we need border/(1-2*border) */
VectorSubtract( maxs, mins, extend );
VectorScale( extend, border / ( 1 - 2 * border ), extend );
VectorSubtract( mins, extend, mins );
VectorAdd( maxs, extend, maxs );
VectorCopy( mins, minimap.mins );
VectorSubtract( maxs, mins, minimap.size );
// line compatible to nexuiz mapinfo
Sys_Printf( "size_texcoords %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2] );
}
/*
MiniMapSetupBrushes()
determines solid non-sky brushes in the world
*/
void MiniMapSetupBrushes( void ){
SetupBrushesFlags( C_SOLID | C_SKY, C_SOLID, 0, 0 );
// at least one must be solid
// none may be sky
// not all may be nodraw
}
qboolean MiniMapEvaluateSampleOffsets( int *bestj, int *bestk, float *bestval ){
float val, dx, dy;
int j, k;
*bestj = *bestk = -1;
*bestval = 3; /* max possible val is 2 */
for ( j = 0; j < minimap.samples; ++j )
for ( k = j + 1; k < minimap.samples; ++k )
{
dx = minimap.sample_offsets[2 * j + 0] - minimap.sample_offsets[2 * k + 0];
dy = minimap.sample_offsets[2 * j + 1] - minimap.sample_offsets[2 * k + 1];
if ( dx > +0.5 ) {
dx -= 1;
}
if ( dx < -0.5 ) {
dx += 1;
}
if ( dy > +0.5 ) {
dy -= 1;
}
if ( dy < -0.5 ) {
dy += 1;
}
val = dx * dx + dy * dy;
if ( val < *bestval ) {
*bestj = j;
*bestk = k;
*bestval = val;
}
}
return *bestval < 3;
}
void MiniMapMakeSampleOffsets(){
int i, j, k, jj, kk;
float val, valj, valk, sx, sy, rx, ry;
Sys_Printf( "Generating good sample offsets (this may take a while)...\n" );
/* start with entirely random samples */
for ( i = 0; i < minimap.samples; ++i )
{
minimap.sample_offsets[2 * i + 0] = Random();
minimap.sample_offsets[2 * i + 1] = Random();
}
for ( i = 0; i < 1000; ++i )
{
if ( MiniMapEvaluateSampleOffsets( &j, &k, &val ) ) {
sx = minimap.sample_offsets[2 * j + 0];
sy = minimap.sample_offsets[2 * j + 1];
minimap.sample_offsets[2 * j + 0] = rx = Random();
minimap.sample_offsets[2 * j + 1] = ry = Random();
if ( !MiniMapEvaluateSampleOffsets( &jj, &kk, &valj ) ) {
valj = -1;
}
minimap.sample_offsets[2 * j + 0] = sx;
minimap.sample_offsets[2 * j + 1] = sy;
sx = minimap.sample_offsets[2 * k + 0];
sy = minimap.sample_offsets[2 * k + 1];
minimap.sample_offsets[2 * k + 0] = rx;
minimap.sample_offsets[2 * k + 1] = ry;
if ( !MiniMapEvaluateSampleOffsets( &jj, &kk, &valk ) ) {
valk = -1;
}
minimap.sample_offsets[2 * k + 0] = sx;
minimap.sample_offsets[2 * k + 1] = sy;
if ( valj > valk ) {
if ( valj > val ) {
/* valj is the greatest */
minimap.sample_offsets[2 * j + 0] = rx;
minimap.sample_offsets[2 * j + 1] = ry;
i = -1;
}
else
{
/* valj is the greater and it is useless - forget it */
}
}
else
{
if ( valk > val ) {
/* valk is the greatest */
minimap.sample_offsets[2 * k + 0] = rx;
minimap.sample_offsets[2 * k + 1] = ry;
i = -1;
}
else
{
/* valk is the greater and it is useless - forget it */
}
}
}
else{
break;
}
}
}
void MergeRelativePath( char *out, const char *absolute, const char *relative ){
const char *endpos = absolute + strlen( absolute );
while ( endpos != absolute && ( endpos[-1] == '/' || endpos[-1] == '\\' ) )
--endpos;
while ( relative[0] == '.' && relative[1] == '.' && ( relative[2] == '/' || relative[2] == '\\' ) )
{
relative += 3;
while ( endpos != absolute )
{
--endpos;
if ( *endpos == '/' || *endpos == '\\' ) {
break;
}
}
while ( endpos != absolute && ( endpos[-1] == '/' || endpos[-1] == '\\' ) )
--endpos;
}
memcpy( out, absolute, endpos - absolute );
out[endpos - absolute] = '/';
strcpy( out + ( endpos - absolute + 1 ), relative );
}
int MiniMapBSPMain( int argc, char **argv ){
char minimapFilename[1024];
char basename[1024];
char path[1024];
char relativeMinimapFilename[1024];
qboolean autolevel;
float minimapSharpen;
float border;
byte *data4b, *p;
float *q;
int x, y;
int i;
miniMapMode_t mode;
vec3_t mins, maxs;
qboolean keepaspect;
/* arg checking */
if ( argc < 2 ) {
Sys_Printf( "Usage: q3map [-v] -minimap [-size n] [-sharpen f] [-samples n | -random n] [-o filename.tga] [-minmax Xmin Ymin Zmin Xmax Ymax Zmax] <mapname>\n" );
return 0;
}
/* load the BSP first */
strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
StripExtension( source );
DefaultExtension( source, ".bsp" );
Sys_Printf( "Loading %s\n", source );
BeginMapShaderFile( source );
LoadShaderInfo();
LoadBSPFile( source );
minimap.model = &bspModels[0];
VectorCopy( minimap.model->mins, mins );
VectorCopy( minimap.model->maxs, maxs );
*minimapFilename = 0;
minimapSharpen = game->miniMapSharpen;
minimap.width = minimap.height = game->miniMapSize;
border = game->miniMapBorder;
keepaspect = game->miniMapKeepAspect;
mode = game->miniMapMode;
autolevel = qfalse;
minimap.samples = 1;
minimap.sample_offsets = NULL;
minimap.boost = 1.0;
minimap.brightness = 0.0;
minimap.contrast = 1.0;
/* process arguments */
for ( i = 1; i < ( argc - 1 ); i++ )
{
if ( !strcmp( argv[ i ], "-size" ) ) {
minimap.width = minimap.height = atoi( argv[i + 1] );
i++;
Sys_Printf( "Image size set to %i\n", minimap.width );
}
else if ( !strcmp( argv[ i ], "-sharpen" ) ) {
minimapSharpen = atof( argv[i + 1] );
i++;
Sys_Printf( "Sharpening coefficient set to %f\n", minimapSharpen );
}
else if ( !strcmp( argv[ i ], "-samples" ) ) {
minimap.samples = atoi( argv[i + 1] );
i++;
Sys_Printf( "Samples set to %i\n", minimap.samples );
if ( minimap.sample_offsets ) {
free( minimap.sample_offsets );
}
minimap.sample_offsets = malloc( 2 * sizeof( *minimap.sample_offsets ) * minimap.samples );
MiniMapMakeSampleOffsets();
}
else if ( !strcmp( argv[ i ], "-random" ) ) {
minimap.samples = atoi( argv[i + 1] );
i++;
Sys_Printf( "Random samples set to %i\n", minimap.samples );
if ( minimap.sample_offsets ) {
free( minimap.sample_offsets );
}
minimap.sample_offsets = NULL;
}
else if ( !strcmp( argv[ i ], "-border" ) ) {
border = atof( argv[i + 1] );
i++;
Sys_Printf( "Border set to %f\n", border );
}
else if ( !strcmp( argv[ i ], "-keepaspect" ) ) {
keepaspect = qtrue;
Sys_Printf( "Keeping aspect ratio by letterboxing\n", border );
}
else if ( !strcmp( argv[ i ], "-nokeepaspect" ) ) {
keepaspect = qfalse;
Sys_Printf( "Not keeping aspect ratio\n", border );
}
else if ( !strcmp( argv[ i ], "-o" ) ) {
strcpy( minimapFilename, argv[i + 1] );
i++;
Sys_Printf( "Output file name set to %s\n", minimapFilename );
}
else if ( !strcmp( argv[ i ], "-minmax" ) && i < ( argc - 7 ) ) {
mins[0] = atof( argv[i + 1] );
mins[1] = atof( argv[i + 2] );
mins[2] = atof( argv[i + 3] );
maxs[0] = atof( argv[i + 4] );
maxs[1] = atof( argv[i + 5] );
maxs[2] = atof( argv[i + 6] );
i += 6;
Sys_Printf( "Map mins/maxs overridden\n" );
}
else if ( !strcmp( argv[ i ], "-gray" ) ) {
mode = MINIMAP_MODE_GRAY;
Sys_Printf( "Writing as white-on-black image\n" );
}
else if ( !strcmp( argv[ i ], "-black" ) ) {
mode = MINIMAP_MODE_BLACK;
Sys_Printf( "Writing as black alpha image\n" );
}
else if ( !strcmp( argv[ i ], "-white" ) ) {
mode = MINIMAP_MODE_WHITE;
Sys_Printf( "Writing as white alpha image\n" );
}
else if ( !strcmp( argv[ i ], "-boost" ) && i < ( argc - 2 ) ) {
minimap.boost = atof( argv[i + 1] );
i++;
Sys_Printf( "Contrast boost set to %f\n", minimap.boost );
}
else if ( !strcmp( argv[ i ], "-brightness" ) && i < ( argc - 2 ) ) {
minimap.brightness = atof( argv[i + 1] );
i++;
Sys_Printf( "Brightness set to %f\n", minimap.brightness );
}
else if ( !strcmp( argv[ i ], "-contrast" ) && i < ( argc - 2 ) ) {
minimap.contrast = atof( argv[i + 1] );
i++;
Sys_Printf( "Contrast set to %f\n", minimap.contrast );
}
else if ( !strcmp( argv[ i ], "-autolevel" ) ) {
autolevel = qtrue;
Sys_Printf( "Auto level enabled\n", border );
}
else if ( !strcmp( argv[ i ], "-noautolevel" ) ) {
autolevel = qfalse;
Sys_Printf( "Auto level disabled\n", border );
}
}
MiniMapMakeMinsMaxs( mins, maxs, border, keepaspect );
if ( !*minimapFilename ) {
ExtractFileBase( source, basename );
ExtractFilePath( source, path );
sprintf( relativeMinimapFilename, game->miniMapNameFormat, basename );
MergeRelativePath( minimapFilename, path, relativeMinimapFilename );
Sys_Printf( "Output file name automatically set to %s\n", minimapFilename );
}
ExtractFilePath( minimapFilename, path );
Q_mkdir( path );
if ( minimapSharpen >= 0 ) {
minimap.sharpen_centermult = 8 * minimapSharpen + 1;
minimap.sharpen_boxmult = -minimapSharpen;
}
minimap.data1f = safe_malloc( minimap.width * minimap.height * sizeof( *minimap.data1f ) );
data4b = safe_malloc( minimap.width * minimap.height * 4 );
if ( minimapSharpen >= 0 ) {
minimap.sharpendata1f = safe_malloc( minimap.width * minimap.height * sizeof( *minimap.data1f ) );
}
MiniMapSetupBrushes();
if ( minimap.samples <= 1 ) {
Sys_Printf( "\n--- MiniMapNoSupersampling (%d) ---\n", minimap.height );
RunThreadsOnIndividual( minimap.height, qtrue, MiniMapNoSupersampling );
}
else
{
if ( minimap.sample_offsets ) {
Sys_Printf( "\n--- MiniMapSupersampled (%d) ---\n", minimap.height );
RunThreadsOnIndividual( minimap.height, qtrue, MiniMapSupersampled );
}
else
{
Sys_Printf( "\n--- MiniMapRandomlySupersampled (%d) ---\n", minimap.height );
RunThreadsOnIndividual( minimap.height, qtrue, MiniMapRandomlySupersampled );
}
}
if ( minimap.boost != 1.0 ) {
Sys_Printf( "\n--- MiniMapContrastBoost (%d) ---\n", minimap.height );
RunThreadsOnIndividual( minimap.height, qtrue, MiniMapContrastBoost );
}
if ( autolevel ) {
Sys_Printf( "\n--- MiniMapAutoLevel (%d) ---\n", minimap.height );
float mi = 1, ma = 0;
float s, o;
// TODO threads!
q = minimap.data1f;
for ( y = 0; y < minimap.height; ++y )
for ( x = 0; x < minimap.width; ++x )
{
float v = *q++;
if ( v < mi ) {
mi = v;
}
if ( v > ma ) {
ma = v;
}
}
if ( ma > mi ) {
s = 1 / ( ma - mi );
o = mi / ( ma - mi );
// equations:
// brightness + contrast * v
// after autolevel:
// brightness + contrast * (v * s - o)
// =
// (brightness - contrast * o) + (contrast * s) * v
minimap.brightness = minimap.brightness - minimap.contrast * o;
minimap.contrast *= s;
Sys_Printf( "Auto level: Brightness changed to %f\n", minimap.brightness );
Sys_Printf( "Auto level: Contrast changed to %f\n", minimap.contrast );
}
else{
Sys_Printf( "Auto level: failed because all pixels are the same value\n" );
}
}
if ( minimap.brightness != 0 || minimap.contrast != 1 ) {
Sys_Printf( "\n--- MiniMapBrightnessContrast (%d) ---\n", minimap.height );
RunThreadsOnIndividual( minimap.height, qtrue, MiniMapBrightnessContrast );
}
if ( minimap.sharpendata1f ) {
Sys_Printf( "\n--- MiniMapSharpen (%d) ---\n", minimap.height );
RunThreadsOnIndividual( minimap.height, qtrue, MiniMapSharpen );
q = minimap.sharpendata1f;
}
else
{
q = minimap.data1f;
}
Sys_Printf( "\nConverting..." );
switch ( mode )
{
case MINIMAP_MODE_GRAY:
p = data4b;
for ( y = 0; y < minimap.height; ++y )
for ( x = 0; x < minimap.width; ++x )
{
byte b;
float v = *q++;
if ( v < 0 ) {
v = 0;
}
if ( v > 255.0 / 256.0 ) {
v = 255.0 / 256.0;
}
b = v * 256;
*p++ = b;
}
Sys_Printf( " writing to %s...", minimapFilename );
WriteTGAGray( minimapFilename, data4b, minimap.width, minimap.height );
break;
case MINIMAP_MODE_BLACK:
p = data4b;
for ( y = 0; y < minimap.height; ++y )
for ( x = 0; x < minimap.width; ++x )
{
byte b;
float v = *q++;
if ( v < 0 ) {
v = 0;
}
if ( v > 255.0 / 256.0 ) {
v = 255.0 / 256.0;
}
b = v * 256;
*p++ = 0;
*p++ = 0;
*p++ = 0;
*p++ = b;
}
Sys_Printf( " writing to %s...", minimapFilename );
WriteTGA( minimapFilename, data4b, minimap.width, minimap.height );
break;
case MINIMAP_MODE_WHITE:
p = data4b;
for ( y = 0; y < minimap.height; ++y )
for ( x = 0; x < minimap.width; ++x )
{
byte b;
float v = *q++;
if ( v < 0 ) {
v = 0;
}
if ( v > 255.0 / 256.0 ) {
v = 255.0 / 256.0;
}
b = v * 256;
*p++ = 255;
*p++ = 255;
*p++ = 255;
*p++ = b;
}
Sys_Printf( " writing to %s...", minimapFilename );
WriteTGA( minimapFilename, data4b, minimap.width, minimap.height );
break;
}
Sys_Printf( " done.\n" );
/* return to sender */
return 0;
}
+18 -5
View File
@@ -1515,32 +1515,45 @@ vec_t Random( void );
char *Q_strncpyz( char *dst, const char *src, size_t len );
char *Q_strcat( char *dst, size_t dlen, const char *src );
char *Q_strncat( char *dst, size_t dlen, const char *src, size_t slen );
int BSPInfo( int count, char **fileNames );
int ScaleBSPMain( int argc, char **argv );
int ConvertMain( int argc, char **argv );
/* help.c */
void HelpMain(const char* arg);
/* path_init.c */
game_t *GetGame( char *arg );
void InitPaths( int *argc, char **argv );
/* fixaas.c */
int FixAASMain( int argc, char **argv );
/* bsp.c */
int BSPMain( int argc, char **argv );
/* bsp_analyze.c */
int AnalyzeBSPMain( int argc, char **argv );
/* bsp_info.c */
int BSPInfoMain( int count, char **fileNames );
/* bsp_scale.c */
int ScaleBSPMain( int argc, char **argv );
/* minimap.c */
int MiniMapBSPMain( int argc, char **argv );
/* convert_bsp.c */
int ConvertBSPMain( int argc, char **argv );
/* convert_map.c */
int ConvertBSPToMap( char *bspName );
int ConvertBSPToMap_BP( char *bspName );
/* convert_ase.c */
int ConvertBSPToASE( char *bspName );
/* convert_obj.c */
int ConvertBSPToOBJ( char *bspName );
/* brush.c */
sideRef_t *AllocSideRef( side_t *side, sideRef_t *next );
int CountBrushList( brush_t *brushes );