mirror of
https://github.com/Garux/netradiant-custom.git
synced 2026-09-28 00:00:03 +02:00
* use dynamic maxSurfaceVerts (user preference/game define) in 'force meta process for a surface' decision (was hardcoded)
This commit is contained in:
@@ -121,9 +121,6 @@
|
||||
#define MAX_SHADER_INFO 8192
|
||||
#define MAX_CUST_SURFACEPARMS 256
|
||||
|
||||
#define SHADER_MAX_VERTEXES 1000
|
||||
#define SHADER_MAX_INDEXES ( 6 * SHADER_MAX_VERTEXES )
|
||||
|
||||
#define MAX_JITTERS 256
|
||||
|
||||
|
||||
|
||||
@@ -469,7 +469,7 @@ void ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds ){
|
||||
----------------------------------------------------------------- */
|
||||
|
||||
if ( ds->type != ESurfaceType::Patch && ds->type != ESurfaceType::Face ) {
|
||||
if ( ds->numVerts > SHADER_MAX_VERTEXES ) {
|
||||
if ( ds->numVerts > maxSurfaceVerts ) {
|
||||
ds->type = ESurfaceType::ForcedMeta;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user