Fix more commented out code

This commit is contained in:
Mattia Basaglia
2017-03-13 22:44:49 +00:00
parent 7146c0713f
commit 3b1f6a721d
2 changed files with 3 additions and 52 deletions
+2
View File
@@ -32,6 +32,7 @@ public:
int value;
void printValue() const {
// print this->value here;
}
void setValue(){
@@ -67,6 +68,7 @@ namespace ExampleReferenceCaller
{
// ReferenceCaller example
void Int_printValue( const int& value ){
// print value here;
}
void Int_setValue( int& value ){
+1 -52
View File
@@ -155,8 +155,6 @@ void splineDraw() {
void debugLine( idVec3 &color, float x, float y, float z, float x2, float y2, float z2 ) {
idVec3 from( x, y, z );
idVec3 to( x2, y2, z2 );
}
void idSplineList::addToRenderer() {
@@ -478,39 +476,6 @@ void idSplineList::write( fileHandle_t file, const char *p ) {
void idCameraDef::getActiveSegmentInfo( int segment, idVec3 &origin, idVec3 &direction, float *fov ) {
#if 0
if ( !cameraSpline.validTime() ) {
buildCamera();
}
double d = (double)segment / numSegments();
getCameraInfo( d * totalTime * 1000, origin, direction, fov );
#endif
/*
if (!cameraSpline.validTime()) {
buildCamera();
}
origin = *cameraSpline.getSegmentPoint(segment);
idVec3 temp;
int numTargets = getTargetSpline()->controlPoints.Num();
int count = cameraSpline.splineTime.Num();
if (numTargets == 0) {
// follow the path
if (cameraSpline.getActiveSegment() < count - 1) {
temp = *cameraSpline.splinePoints[cameraSpline.getActiveSegment()+1];
}
} else if (numTargets == 1) {
temp = *getTargetSpline()->controlPoints[0];
} else {
temp = *getTargetSpline()->getSegmentPoint(segment);
}
temp -= origin;
temp.Normalize();
direction = temp;
*/
}
bool idCameraDef::getCameraInfo( long time, idVec3 &origin, idVec3 &direction, float *fv ) {
@@ -530,8 +495,6 @@ bool idCameraDef::getCameraInfo( long time, idVec3 &origin, idVec3 &direction, f
getActiveTarget()->start( startTime + events[i]->getTime() );
}
else if ( events[i]->getType() == idCameraEvent::EVENT_TRIGGER ) {
//if (ent) {
//}
}
else if ( events[i]->getType() == idCameraEvent::EVENT_FOV ) {
memset( buff, 0, sizeof( buff ) );
@@ -581,21 +544,7 @@ bool idCameraDef::getCameraInfo( long time, idVec3 &origin, idVec3 &direction, f
idVec3 temp = origin;
int numTargets = targetPositions.Num();
if ( numTargets == 0 ) {
/*
// follow the path
if (cameraSpline.getActiveSegment() < count - 1) {
temp = *cameraSpline.splinePoints[cameraSpline.getActiveSegment()+1];
if (temp == origin) {
int index = cameraSpline.getActiveSegment() + 2;
while (temp == origin && index < count - 1) {
temp = *cameraSpline.splinePoints[index++];
}
}
}
*/
}
else {
if ( numTargets != 0 ) {
if ( getActiveTarget()->numPoints() > 0 ) {
temp = *getActiveTarget()->getPosition( time );
}