7ed6fe065f453f3d02586ed5c2c9a3db8db3ba61
- run_tests.js discovers and runs each *_test.js in its own worker process (--jobs N to cap the pool, --file <name> for a single suite) - GameState caches the deterministic terrain, city sites and road network by (seed, mapConfig, civ count), rebuilding only the mutable per-game state - the snapshot ships mapConfig and the client rebuilds terrain from it, so the DOM tests can use the small map fixture and a non-default config renders right - shortestPaths can stop once every target city is settled
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