Commit Graph
11 Commits
Author SHA1 Message Date
adrien cc5c57c5f4 Gave the world spies, treaties and nuclear weapons 2026-09-24 19:23:54 +02:00
adrien 80429918c6 Made producers pay their own way and settled the world to steady prices
- The monthly budget breaks each expense into the resource bought, its quantity and the average price paid: tile improvements already did, and now every upkeep row (buildings, units, works, transport) does too.
- Private producers settle their daily wear from their own cash and borrow the shortfall from the central bank, so their cash never goes negative.
- Producers fund their own construction and upgrades on the same credit; the treasury pays only for public works, roads and railways, and no private purchase is filed as a public tile-improvement expense.
- The server settles the world until every commodity holds within 10% over a trailing seven days instead of a fixed 150, capped by --warmup (0 skips it).
- The shipped month report carries its label again, so the budget header and pager name the month.
2026-09-23 21:45:28 +02:00
adrien 4600b16399 Stockpiled a month of every material and cached the trade walks
Food, steel, luxury and high-tech now share one flat month-long reserve. A region keeps bidding for the shortfall while its store is thin, so a war that empties a pantry refills it from the grid instead of starving; the harvest is served before the city load, unmet food bids the price up, the army's rations count as demand, and a converter that cannot cover its power bill idles instead of making a loss.

The delivery graph walks sea lanes any distance, so its walks are cached across days behind a road/railway/work/territory stamp and only dropped by a wartime unit move. Units are indexed per tile, market access and node populations are memoised for the day, and the server can settle a fresh world before serving (--warmup, 150 days by default).

Roadmap records the remaining follow-ups -- the politics/migration hot path and the luxury/high-tech price plateau -- and that freight's heavy energy draw is intended.
2026-09-23 15:59:28 +02:00
adrien 35c46aba10 Halved the test suite's runtime and pruned trivial tests 2026-09-23 10:43:19 +02:00
adrien f3e94a3d53 Added the devlog, fixed the map labels and reworked joining
- Political map country names were invisible because the label SVG had a zero-sized viewport, which some browsers never paint; size it to the world and guard it with a test.
- Added a Devlog button showing the ten latest commits, generated into client/js/devlog_data.js by scripts/generate-devlog.js and refreshed by the pre-commit hook.
- Worked through FIXME.md: the city button and a unit double-click now open the city, and the stat tooltip escapes the HUD so the unit panel cannot cover it.
- The server creates its game at startup and clients only join it; the Create game screen and the configure_game path are gone, and testing is a --testing server flag.
- A page on a loopback host signs in as adrien, claims France and gets the free, instant testing buttons, while the server grants free orders only to a loopback socket whose Origin is also loopback.
2026-09-21 23:08:05 +02:00
adrien f2b52fc2b4 Added sound and credits, bombardment audio, and hid foreign production 2026-09-21 13:36:28 +02:00
adrien 914bfee6ab Spread player orders across ticks to stop multiplayer lag spikes 2026-09-20 21:13:28 +02:00
adrien 34e755d1a4 Optimised snapshot traffic and map rendering 2026-09-20 01:07:03 +02:00
adrien 1a9d48cdc9 Added aircraft sorties, artillery bombardment and local testing mode
- aircraft attack orders fly a sortie to the target, bomb once, return to a
  friendly airport and re-arm (two-day cooldown, charged per aircraft); rebasing
  is bounded by fuel rather than the 10-tile combat radius
- artillery and warships open a sustained hourly bombardment on a standing
  target, drawn as a red dashed line and ring while either endpoint is selected
- a game launched from localhost can enable a testing mode whose train and build
  rows offer free, instant orders; the server only honours them for a loopback
  admin in a testing game
- an open city panel now unlocks aircraft as soon as an airport finishes
2026-09-18 21:55:30 +02:00
adrien b08074a2f3 Visual improvements 2026-09-17 00:56:59 +02:00
adrien 0b8c5bee68 Switched to HTML5 2026-09-16 19:59:18 +02:00