Replaced the placeholder submarine icon
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@@ -1,5 +1 @@
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="height:512px;width:512px">
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<rect x="8" y="8" width="496" height="496" rx="24" fill="#2b3550" stroke="#ffffff" stroke-width="12"/>
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<text x="256" y="266" fill="#ffffff" font-family="sans-serif" font-size="40" font-weight="700" text-anchor="middle">dummy icon</text>
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<text x="256" y="316" fill="#ffffff" font-family="sans-serif" font-size="40" font-weight="700" text-anchor="middle">submarine</text>
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</svg>
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<svg style="height: 512px; width: 512px;" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512"><g class="" style="" transform="translate(0,0)"><path d="M315 144v21.75L292 160l-16 80H164c-49.154 16.385-81.254 27.1-102.578 34.846L52 256l-16-16v44.918C20.047 292.31 20 296.316 20 304c0 7.712.05 11.717 16 19.162V368l16-16 9.352-18.703c21.094 7.734 52.752 18.418 101.072 34.703H372c160-16 160-128 0-128h-16v-64l-23-5.75V144h-18zM148 263h256v18H148v-18z" fill="#9b9b9b" fill-opacity="1" stroke="#4a4a4a" stroke-opacity="1" stroke-width="5"></path></g></svg>
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Before Width: | Height: | Size: 479 B After Width: | Height: | Size: 556 B |
@@ -1,6 +1,12 @@
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// Generated by scripts/generate-devlog.js from `git log`; do not edit.
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// The pre-commit hook refreshes it so the main menu shows the latest commits.
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export const DEVLOG = [
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{
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"hash": "da11e1d",
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"date": "2026-09-28",
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"subject": "Showed the culture a propaganda campaign drains",
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"body": "The simple economy pays for propaganda out of the nation's culture stock and lapses a campaign it can no longer fund, but the tab quoted money and never named the store. Give culture the clapperboard icon as a non-tradeable resource like research, read the stock and the campaigns' daily drain out on the Propaganda tab, and price every campaign figure in culture when the simple economy runs."
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},
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{
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"hash": "9fc94a8",
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"date": "2026-09-28",
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@@ -54,11 +60,5 @@ export const DEVLOG = [
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"date": "2026-09-25",
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"subject": "Gave the world a simple economy: one pool per nation and a global market",
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"body": "The simple economy is now the default and the old simulation is frozen as the hard model, selectable per game. A nation keeps one resource pool available in every region, fed by public production works rather than private per-region stores, and construction and training begin at once, paced by the region's spare power instead of gathering materials over days.\n\nMoney is euro only: a per-inhabitant daily tax funds a treasury spent in a global market, where buy and sell lots trade against the world stock and move its price. The hard economy keeps its per-nation currencies, central banks and exchange rates.\n\nSimple games skip the price-settling warmup and economic migration; the snapshot carries the economy model, the market and the pool figures the client draws. Added the matching test suites and the design briefs under docs/simple_economy."
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},
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{
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"hash": "49613f2",
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"date": "2026-09-24",
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"subject": "Made training gather materials, fixed the trade graph, and banked money gifts",
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"body": "Unit orders now gather steel and high-tech over the days before training, exactly as buildings do, and clicking a queued order reveals what it is gathering, its reserved budget and the soldiers it will draw.\n\nThe trade graph cached a producer-less node list under a stamp that already reflected the producers' stores, so every seeded mine stayed invisible to buyers and rare-good prices settled at a huge multiple of base; the storage nodes are now re-read after production.\n\nMoney gifts draw the giver's central-bank reserves in the denomination first, buy the rest from the issuing bank at the market rate, convert into the receiver's currency, and cannot buy from a bank their nation is at war with.\n\nPruned the finished design briefs (intelligence, stacks, air movement, politics performance, economy balance, training UI and FIXME) and refreshed the index and cross-references."
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}
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];
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