diff --git a/client/assets/icon_submarine.svg b/client/assets/icon_submarine.svg index 2ce5efe..24e977d 100644 --- a/client/assets/icon_submarine.svg +++ b/client/assets/icon_submarine.svg @@ -1,5 +1 @@ - - - dummy icon - submarine - + \ No newline at end of file diff --git a/client/js/devlog_data.js b/client/js/devlog_data.js index 88bfe65..d9ba078 100644 --- a/client/js/devlog_data.js +++ b/client/js/devlog_data.js @@ -1,6 +1,12 @@ // Generated by scripts/generate-devlog.js from `git log`; do not edit. // The pre-commit hook refreshes it so the main menu shows the latest commits. export const DEVLOG = [ + { + "hash": "da11e1d", + "date": "2026-09-28", + "subject": "Showed the culture a propaganda campaign drains", + "body": "The simple economy pays for propaganda out of the nation's culture stock and lapses a campaign it can no longer fund, but the tab quoted money and never named the store. Give culture the clapperboard icon as a non-tradeable resource like research, read the stock and the campaigns' daily drain out on the Propaganda tab, and price every campaign figure in culture when the simple economy runs." + }, { "hash": "9fc94a8", "date": "2026-09-28", @@ -54,11 +60,5 @@ export const DEVLOG = [ "date": "2026-09-25", "subject": "Gave the world a simple economy: one pool per nation and a global market", "body": "The simple economy is now the default and the old simulation is frozen as the hard model, selectable per game. A nation keeps one resource pool available in every region, fed by public production works rather than private per-region stores, and construction and training begin at once, paced by the region's spare power instead of gathering materials over days.\n\nMoney is euro only: a per-inhabitant daily tax funds a treasury spent in a global market, where buy and sell lots trade against the world stock and move its price. The hard economy keeps its per-nation currencies, central banks and exchange rates.\n\nSimple games skip the price-settling warmup and economic migration; the snapshot carries the economy model, the market and the pool figures the client draws. Added the matching test suites and the design briefs under docs/simple_economy." - }, - { - "hash": "49613f2", - "date": "2026-09-24", - "subject": "Made training gather materials, fixed the trade graph, and banked money gifts", - "body": "Unit orders now gather steel and high-tech over the days before training, exactly as buildings do, and clicking a queued order reveals what it is gathering, its reserved budget and the soldiers it will draw.\n\nThe trade graph cached a producer-less node list under a stamp that already reflected the producers' stores, so every seeded mine stayed invisible to buyers and rare-good prices settled at a huge multiple of base; the storage nodes are now re-read after production.\n\nMoney gifts draw the giver's central-bank reserves in the denomination first, buy the rest from the issuing bank at the market rate, convert into the receiver's currency, and cannot buy from a bank their nation is at war with.\n\nPruned the finished design briefs (intelligence, stacks, air movement, politics performance, economy balance, training UI and FIXME) and refreshed the index and cross-references." } ];