62 lines
2.3 KiB
Org Mode
62 lines
2.3 KiB
Org Mode
hhhh#+TITLE: Wschód TODO
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* UI system
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** DONE Switch from floats to ints in all UI stuff, from vec2's to ivec2's
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** TODO Centering widget in parent
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** TODO Inheriting width/height from parent
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** TODO Flowbox proper weighing
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** TODO UI system major refactoring and redesign
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** TODO Context menus
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** TODO Z-sorting UI children (or windows)
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** DONE Loading UI from a file or script
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** TODO Better GL scissoring, calculating the summed AABB crop box from ALL parents
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** DONE Move layout_width and layout_spacing into the widget out of the style
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** DONE Entry cursor
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** DONE Reset UI state (hovered, clicked, focused) on lose UI focus
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** DONE Entry UTF-8 support
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** DONE Think about the UI on_xxx_down/up handling (solved)
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** DONE Revamp UI event system
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** DONE Implement vtables (something else was done)
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** DONE Split the UI code into several files
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** DONE UI style system
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** DONE Layout weight + absolute size mixing possibility
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** DONE Scissoring of out-of-bounds UI elements
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** DONE On mouse enter, on mouse leave, and on mouse move callbacks
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** DONE Button widget
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** DONE Tooltip rendering
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** DONE Borders
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** DONE Padding/margin
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** DONE Aspect ratios
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** DONE Checkbox widget
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** DONE Spinner widget (ints)
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** DONE Scrollable widget
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** DONE Stacking glScissor() from parents
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** DONE Progress bar widget
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** DONE Scroll bar widget
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** DONE FlowLayout widget
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** DONE Multiline text widget
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** DONE Text entry widget
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** DONE Movable windows
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** DONE Resizable windows
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** DONE Move uicursor to uidummy
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** DONE Fix scrollable scrolling being a bit weird
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* Entity system
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** TODO Entity hit testing
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** TODO Sky/sun/clouds drawing seperate from other entities
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** TODO Entity on hover UI label, outline
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** TODO Optimize entity rendering and ticking; it's a huge bottleneck
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** TODO Ticking system revamp; ticking calculation when out of tick radius and coming back
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** TODO Meshing together N entities for less drawcalls
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* Chunk system
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** TODO Chunk queue/heap sorted by distance to player
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* Misc.
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** TODO Move cursor changing to graphics.c
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** TODO Better sky/cloud system, perhaps a hemisphere
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** TODO Sun system
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* Overall game structure
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** DONE Resource packs with shaders, textures, entity templates
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** TODO Map pack with heightmap data, materialmap data, entities and their placements
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** DONE Guile/Lua integration
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** TODO Proper memory freeing: UI Widgets, pakman, UIContext, stateman
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