Switch to gboolean
This commit is contained in:
@@ -2,8 +2,6 @@
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#include <cglm/cglm.h>
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#include "util.h"
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void camera_get_direction (vec3 dest);
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void camera_get_right (vec3 dest);
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void camera_get_view (mat4 dest);
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@@ -7,7 +7,7 @@ int n_frame_chunks;
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static GHashTable *chunks;
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static GHashTable *chunk_meshes;
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static bool bound = false;
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static gboolean bound = false;
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guint
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chunkman_ivec2_hash (gconstpointer key)
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@@ -114,7 +114,7 @@ ChunkMesh_bind (ChunkMesh *mesh)
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}
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void
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ChunkMesh_render (ChunkMesh *mesh, bool wireframe)
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ChunkMesh_render (ChunkMesh *mesh, gboolean wireframe)
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{
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glBindBuffer (GL_ARRAY_BUFFER, mesh->hbo);
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@@ -21,4 +21,4 @@ typedef struct ChunkMesh
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ChunkMesh *ChunkMesh_build (Chunk *chunk, Chunk *nr, Chunk *nd, Chunk *nc);
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void ChunkMesh_bind (ChunkMesh *mesh);
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void ChunkMesh_render (ChunkMesh *mesh, bool wireframe);
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void ChunkMesh_render (ChunkMesh *mesh, gboolean wireframe);
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@@ -8,24 +8,22 @@
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#include <glib-2.0/glib.h>
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#include <cglm/cglm.h>
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#include <stdbool.h>
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typedef struct Entity
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{
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enum { MESH_QUAD1, MESH_QUAD2, MESH_QUAD_X } mesh_type;
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enum { ORIGIN_CENTER, ORIGIN_BOTTOM } origin;
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enum { RENDER_NORMAL, RENDER_BILLBOARD_Y, RENDER_BILLBOARD } render_type;
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bool visible;
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bool dont_cull;
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gboolean visible;
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gboolean dont_cull;
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/* 100 means as far as the terrain goes, less than 100, for example
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50, means half as far as the terrain goes. */
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unsigned int cull_distance;
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bool wavy;
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gboolean wavy;
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void *userdata;
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void (*on_tick) (struct Entity *self);
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bool tick_me_i_dont_care; /* Tick this entity regardless of the
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gboolean tick_me_i_dont_care; /* Tick this entity regardless of the
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distance and other
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predicates. Useful for NPCs. */
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+13
-13
@@ -4,21 +4,21 @@ extern vec3 camera_rotation;
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static GList *handlers = NULL;
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bool
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gboolean
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evt_pred_key (SDL_Event *event, void *data)
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{
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unsigned int expected_key = GPOINTER_TO_INT (data);
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return event->key.key == expected_key;
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}
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bool
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gboolean
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evt_pred_mouse (SDL_Event *event, void *data)
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{
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unsigned int expected_button = GPOINTER_TO_INT (data);
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return event->button.button == expected_button;
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}
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bool
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gboolean
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evt_pred_flag (SDL_Event *event, void *data)
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{
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UNUSED (event);
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@@ -26,14 +26,14 @@ evt_pred_flag (SDL_Event *event, void *data)
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return flags_get (flag);
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}
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bool
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gboolean
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evt_cpred_and (SDL_Event *event, void *data)
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{
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CompositePredicate *cp = data;
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return cp->a (event, cp->a_data) && cp->b (event, cp->b_data);
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}
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bool
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gboolean
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evt_cpred_or (SDL_Event *event, void *data)
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{
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CompositePredicate *cp = data;
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@@ -41,8 +41,8 @@ evt_cpred_or (SDL_Event *event, void *data)
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}
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CompositePredicate *
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evt_pred_compose (bool (*a) (SDL_Event *sdl_event, void *userdata), void *a_data,
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bool (*b) (SDL_Event *sdl_event, void *userdata), void *b_data)
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evt_pred_compose (gboolean (*a) (SDL_Event *sdl_event, void *userdata), void *a_data,
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gboolean (*b) (SDL_Event *sdl_event, void *userdata), void *b_data)
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{
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CompositePredicate *out = g_new (CompositePredicate, 1);
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out->a = a;
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@@ -52,7 +52,7 @@ evt_pred_compose (bool (*a) (SDL_Event *sdl_event, void *userdata), void *a_data
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return out;
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}
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bool
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gboolean
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evt_cb_rotate_camera (SDL_Event *event, void *userdata)
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{
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UNUSED (userdata);
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@@ -63,7 +63,7 @@ evt_cb_rotate_camera (SDL_Event *event, void *userdata)
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return true;
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}
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bool
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gboolean
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evt_cb_flag_off (SDL_Event *event, void *data)
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{
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UNUSED (event);
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@@ -72,7 +72,7 @@ evt_cb_flag_off (SDL_Event *event, void *data)
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return true;
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}
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bool
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gboolean
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evt_cb_flag_on (SDL_Event *event, void *data)
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{
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UNUSED (event);
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@@ -81,7 +81,7 @@ evt_cb_flag_on (SDL_Event *event, void *data)
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return true;
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}
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bool
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gboolean
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evt_cb_flag_switch (SDL_Event *event, void *data)
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{
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UNUSED (event);
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@@ -127,9 +127,9 @@ evtman_init ()
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void
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evtman_add_handler (int priority, unsigned int filter,
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bool (*predicate) (SDL_Event *sdl_event, void *userdata),
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gboolean (*predicate) (SDL_Event *sdl_event, void *userdata),
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void *predicate_data,
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bool (*callback) (SDL_Event *sdl_event, void *userdata),
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gboolean (*callback) (SDL_Event *sdl_event, void *userdata),
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void *callback_data)
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{
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EventHandler *h = g_new (EventHandler, 1);
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@@ -11,17 +11,17 @@
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typedef struct CompositePredicate
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{
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bool (*a) (SDL_Event *sdl_event, void *userdata);
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gboolean (*a) (SDL_Event *sdl_event, void *userdata);
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void *a_data;
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bool (*b) (SDL_Event *sdl_event, void *userdata);
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gboolean (*b) (SDL_Event *sdl_event, void *userdata);
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void *b_data;
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} CompositePredicate;
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void evtman_init ();
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void evtman_add_handler (int priority, unsigned int filter,
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bool (*predicate) (SDL_Event *sdl_event, void *userdata),
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gboolean (*predicate) (SDL_Event *sdl_event, void *userdata),
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void *predicate_data,
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bool (*callback) (SDL_Event *sdl_event, void *userdata),
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gboolean (*callback) (SDL_Event *sdl_event, void *userdata),
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void *callback_data);
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void evtman_handle_SDL_Event (SDL_Event *event);
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@@ -1,13 +1,12 @@
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#pragma once
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#include <SDL3/SDL.h>
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#include <stdbool.h>
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#include <glib-2.0/glib.h>
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typedef struct {
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unsigned int filter;
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int priority;
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void *predicate_data, *callback_data;
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bool (*predicate) (SDL_Event *sdl_event, void *userdata);
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bool (*callback) (SDL_Event *sdl_event, void *userdata);
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gboolean (*predicate) (SDL_Event *sdl_event, void *userdata);
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gboolean (*callback) (SDL_Event *sdl_event, void *userdata);
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} EventHandler;
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+2
-2
@@ -15,12 +15,12 @@ flags_switch (char *flag)
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}
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void
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flags_set (char *flag, bool value)
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flags_set (char *flag, gboolean value)
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{
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g_hash_table_replace (flags, flag, GINT_TO_POINTER (value));
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}
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bool
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gboolean
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flags_get (char *flag)
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{
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return GPOINTER_TO_INT (g_hash_table_lookup (flags, flag));
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+7
-4
@@ -1,7 +1,5 @@
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#pragma once
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#include <stdbool.h>
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#include <glib-2.0/glib.h>
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/*
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@@ -15,11 +13,16 @@
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moving_left
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moving_right
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flight_enabled
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flying_up
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flying_down
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flying_fast
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ui_has_focus
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*/
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void flags_init ();
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void flags_switch (char *flag);
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void flags_set (char *flag, bool value);
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bool flags_get (char *flag);
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void flags_set (char *flag, gboolean value);
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gboolean flags_get (char *flag);
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+1
-1
@@ -23,7 +23,7 @@ SimpleMesh_bind (SimpleMesh *mesh)
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}
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void
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SimpleMesh_render (SimpleMesh *mesh, bool wireframe)
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SimpleMesh_render (SimpleMesh *mesh, gboolean wireframe)
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{
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glDrawElements (wireframe ? GL_LINES : GL_TRIANGLES, mesh->indices_len, GL_UNSIGNED_INT, 0);
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}
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+1
-1
@@ -14,7 +14,7 @@ typedef struct SimpleMesh
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} SimpleMesh;
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void SimpleMesh_bind (SimpleMesh *mesh);
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void SimpleMesh_render (SimpleMesh *mesh, bool wireframe);
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void SimpleMesh_render (SimpleMesh *mesh, gboolean wireframe);
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SimpleMesh SimpleMesh_make_quad1 ();
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SimpleMesh SimpleMesh_make_quad2 ();
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@@ -1,8 +1,6 @@
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#define SDL_MAIN_USE_CALLBACKS 1
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#include <SDL3/SDL_main.h>
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#include <stdio.h>
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#include "event/evtman.h"
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#include "chunk/chunkman.h"
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#include "entity/templates.h"
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@@ -32,7 +32,7 @@ UIElement_root_new ()
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}
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UIElement *
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UIElement_container_new (bool horizontal)
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UIElement_container_new (gboolean horizontal)
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{
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UIElement *e = ui_el_new_internal (UI_KIND_CONTAINER);
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e->container.horizontal = horizontal;
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@@ -212,7 +212,7 @@ UIElement_render_with_model (UIElement *element, mat3 parent_model)
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}
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}
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static bool
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static gboolean
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UIElement_hit_test (UIElement *element, mat3 parent_model, vec2 point)
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{
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mat3 model;
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@@ -1,9 +1,5 @@
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#pragma once
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/* TODO: Seperate userdata for each callback. */
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#include <stdbool.h>
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#include <glib-2.0/glib.h>
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#include <cglm/cglm.h>
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@@ -22,7 +18,7 @@ typedef enum UIKind
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typedef struct UIContainer
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{
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bool horizontal;
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gboolean horizontal;
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} UIContainer;
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typedef struct UILabel
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@@ -42,8 +38,8 @@ typedef struct UIElement
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vec2 scale;
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vec4 background_color, hover_background_color;
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unsigned int texture;
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bool visible;
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bool hovered;
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gboolean visible;
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gboolean hovered;
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void (*on_left_click) (struct UIElement *, void *);
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void *left_click_data;
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@@ -61,7 +57,7 @@ typedef struct UIElement
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void ui_element_mesh_init ();
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UIElement *UIElement_root_new ();
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UIElement *UIElement_container_new (bool horizontal);
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UIElement *UIElement_container_new (gboolean horizontal);
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UIElement *UIElement_label_new (const char *text);
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void UIElement_add_child (UIElement *parent, UIElement *child);
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+8
-8
@@ -88,7 +88,7 @@ screen_to_ui_coords (int mouse_x, int mouse_y, int screen_w, int screen_h, vec2
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out_coords[1] = 1.0 - (float) mouse_y / (float) screen_h * 2.0;
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}
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bool
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gboolean
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uiman_cb_switch_focus (SDL_Event *event, void *data)
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{
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UNUSED (event, data);
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@@ -97,21 +97,21 @@ uiman_cb_switch_focus (SDL_Event *event, void *data)
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return true;
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}
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bool
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gboolean
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uiman_cb_key_down (SDL_Event *event, void *data)
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{
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UNUSED (event, data);
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return false;
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}
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bool
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gboolean
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uiman_cb_key_up (SDL_Event *event, void *data)
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{
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UNUSED (event, data);
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return false;
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}
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bool
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gboolean
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uiman_cb_mouse_motion (SDL_Event *event, void *data)
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{
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/* What even is in data at this point? No fucking idea. */
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@@ -144,7 +144,7 @@ uiman_cb_mouse_motion (SDL_Event *event, void *data)
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return true;
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}
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bool
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gboolean
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uiman_cb_button_down (SDL_Event *event, void *data)
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{
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UNUSED (data);
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@@ -175,21 +175,21 @@ uiman_cb_button_down (SDL_Event *event, void *data)
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return false;
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}
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bool
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gboolean
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uiman_cb_button_up (SDL_Event *event, void *data)
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{
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UNUSED (event, data);
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return false;
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}
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bool
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gboolean
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uiman_cb_mouse_wheel (SDL_Event *event, void *data)
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{
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UNUSED (event, data);
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return false;
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}
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bool
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gboolean
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uiman_cb_text_input (SDL_Event *event, void *data)
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{
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UNUSED (event, data);
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+8
-8
@@ -9,12 +9,12 @@ void uiman_init ();
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void uiman_tick ();
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void uiman_render ();
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bool uiman_cb_switch_focus (SDL_Event *event, void *data);
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gboolean uiman_cb_switch_focus (SDL_Event *event, void *data);
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bool uiman_cb_key_down (SDL_Event *event, void *data);
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bool uiman_cb_key_up (SDL_Event *event, void *data);
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bool uiman_cb_mouse_motion (SDL_Event *event, void *data);
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bool uiman_cb_button_down (SDL_Event *event, void *data);
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bool uiman_cb_button_up (SDL_Event *event, void *data);
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bool uiman_cb_mouse_wheel (SDL_Event *event, void *data);
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bool uiman_cb_text_input (SDL_Event *event, void *data);
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gboolean uiman_cb_key_down (SDL_Event *event, void *data);
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gboolean uiman_cb_key_up (SDL_Event *event, void *data);
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gboolean uiman_cb_mouse_motion (SDL_Event *event, void *data);
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gboolean uiman_cb_button_down (SDL_Event *event, void *data);
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gboolean uiman_cb_button_up (SDL_Event *event, void *data);
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gboolean uiman_cb_mouse_wheel (SDL_Event *event, void *data);
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gboolean uiman_cb_text_input (SDL_Event *event, void *data);
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Reference in New Issue
Block a user