Remove lock file

This commit is contained in:
2024-10-05 13:22:44 +02:00
parent bfe6c5e828
commit 0a817c4379
3 changed files with 0 additions and 66 deletions
-62
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@@ -1,62 +0,0 @@
const particle_canvas = $("#particle-canvas");
const particle_ctx = particle_canvas.getContext("2d");
let last_time;
let particles = new Set;
update_particle_canvas_size();
window.requestAnimationFrame(particle_loop);
function update_particle_canvas_size() {
particle_canvas.width = document.body.clientWidth;
// Whatever's bigger, we use.
particle_canvas.height = Math.max(document.body.clientHeight, window.innerHeight);
}
function spawn_particle(x, y, vel_x, vel_y, rot, vel_rot, img, w, h) {
particles.add({
x: x,
y: y,
vel_x: vel_x,
vel_y: vel_y,
rot: rot,
vel_rot: vel_rot,
img: img,
w: w,
h: h
});
}
function update_particles(delta_time) {
particle_ctx.clearRect(0, 0, particle_canvas.width, particle_canvas.height);
for (particle of particles) {
// Delete off-screen particles, more or less. For now, it's
// designed so that particles go down with the force of
// gravity, so we just check if the particle goes below the
// screen.
if (particle.y > particle_canvas.height) {
particles.delete(particle);
continue;
}
// Update the position and rotation of the particle.
particle.x += particle.vel_x * delta_time;
particle.y += particle.vel_y * delta_time;
particle.rot += particle.vel_rot * delta_time;
// Update the velocity to take into account "gravity".
particle.vel_y += 0.001 * delta_time;
// Render particle.
particle_ctx.save();
particle_ctx.translate(particle.x + particle.w / 2, particle.y + particle.h / 2);
particle_ctx.rotate(particle.rot * Math.PI / 180);
particle_ctx.drawImage(particle.img, -particle.w / 2, -particle.h / 2, particle.w, particle.h)
particle_ctx.restore();
}
}
function particle_loop(timestamp) {
// Calculate the times needed for updating.
update_particles(timestamp - last_time);
last_time = timestamp;
window.requestAnimationFrame(particle_loop);
}
-1
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@@ -1 +0,0 @@
emssej@Komputer-Ze-Smieci.231058:1727615636
-3
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@@ -4,9 +4,6 @@ const particle_ctx = particle_canvas.getContext("2d");
let last_time;
let particles = new Set;
let dummy_image = new Image;
dummy_image.src = "res/gfx/unknown-1.png";
update_particle_canvas_size();
window.requestAnimationFrame(particle_loop);