Loading maps using libpng instead of SDL_image
This commit is contained in:
@@ -22,7 +22,7 @@ RM := rm -f
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DEBUG ?= 1
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COMMON_CFLAGS := -std=$(STD) -Werror -Wextra -Wall -MMD -MP -I$(SRC_DIR) `pkg-config --cflags glib-2.0 gio-2.0`
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COMMON_LDFLAGS := -std=$(STD) -lm `pkg-config --libs glib-2.0 gio-2.0 sdl3 sdl3-image`
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COMMON_LDFLAGS := -std=$(STD) -lm `pkg-config --libs glib-2.0 gio-2.0`
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ifeq ($(DEBUG),1)
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COMMON_CFLAGS += -g -DDEBUG
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@@ -31,12 +31,12 @@ else
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COMMON_CFLAGS += -O2 -DNDEBUG
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endif
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# libpng should be gone from the client after the server is working
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CLIENT_CFLAGS := $(COMMON_CFLAGS) `pkg-config --cflags sdl3 libpng`
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CLIENT_LDFLAGS := $(COMMON_LDFLAGS) `pkg-config --libs sdl3 libpng`
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CLIENT_CFLAGS := $(COMMON_CFLAGS) # `pkg-config --cflags sdl3`
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CLIENT_LDFLAGS := $(COMMON_LDFLAGS) # `pkg-config --libs sdl3`
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SERVER_CFLAGS := $(COMMON_CFLAGS)
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SERVER_LDFLAGS := $(COMMON_LDFLAGS)
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SERVER_CFLAGS := $(COMMON_CFLAGS) `pkg-config --cflags libpng`
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SERVER_LDFLAGS := $(COMMON_LDFLAGS) `pkg-config --libs libpng`
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CLIENT := librefront
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SERVER := librefront-headless
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@@ -5,7 +5,7 @@ in
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pkgs.mkShellNoCC {
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packages = with pkgs; [
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sdl3
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sdl3-image
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libpng
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glib
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gcc
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+1
-1
@@ -36,7 +36,7 @@ static World *test_world;
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World *
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_make_test_World ()
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{
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World *self = World_load_from_file ("res/test_map_2.png");
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World *self = World_load_from_path ("res/test_map_2.png");
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/* TODO: add players and so on. That will be in GameState,
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though. Or GameData. */
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@@ -55,7 +55,7 @@ GfxContext_render (GfxContext *self)
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{
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SDL_RenderTexture (self->renderer, self->world_texture, NULL, NULL);
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}
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SDL_RenderPresent (self->renderer);
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}
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@@ -41,8 +41,8 @@ typedef struct GfxContext
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} GfxContext;
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GfxContext *GfxContext_new ();
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void GfxContext_render (GfxContext *self);
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void GfxContext_render (GfxContext * self);
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void GfxContext_free (GfxContext * self);
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void GfxContext_cache_World (GfxContext * self, World * world);
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void GfxContext_update_Players (GfxContext *self, World * world);
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void GfxContext_update_Players (GfxContext * self, World * world);
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+92
-46
@@ -1,69 +1,113 @@
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#include <common/world.h>
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static inline Uint32
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_surf_pixel (SDL_Surface *surface, int x, int y)
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typedef struct
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{
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int bpp = SDL_BYTESPERPIXEL (surface->format);
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Uint8 *p = (Uint8 *) surface->pixels + y * surface->pitch + x * bpp;
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const guchar *data;
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gsize size;
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gsize offset;
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} PngBuffer;
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switch (bpp)
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{
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case 1:
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return *p;
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case 2:
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return *(Uint16 *) p;
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case 3:
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if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
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{
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return p[0] << 16 | p[1] << 8 | p[2];
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}
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else
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{
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return p[0] | p[1] << 8 | p[2] << 16;
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}
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case 4:
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return *(Uint32 *) p;
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default:
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return 0; // shouldn't happen
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}
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static void
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glib_png_read (png_structp png_ptr, png_bytep out_bytes, png_size_t len)
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{
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PngBuffer *buf = (PngBuffer *) png_get_io_ptr (png_ptr);
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if (buf->offset + len > buf->size)
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png_error (png_ptr, "Read beyond buffer");
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memcpy (out_bytes, buf->data + buf->offset, len);
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buf->offset += len;
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}
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World *
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World_load_from_file (const char *path)
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World_load_from_path (const char *path)
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{
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UNUSED (path);
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World *self = g_new0 (World, 1);
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self->buildings = g_array_new (FALSE, FALSE, sizeof (Building *));
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SDL_Surface *surf = IMG_Load (path);
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char *png_content = NULL;
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size_t len = 0;
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GError *err = NULL;
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if (!surf)
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if (!g_file_get_contents (path, &png_content, &len, &err))
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{
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g_warning ("Failed to load map from path %s (returning NULL): %s", path,
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SDL_GetError ());
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g_critical ("Failed to load map file %s: %s", path, err->message);
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g_error_free (err);
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return NULL;
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}
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self->width = surf->w;
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self->height = surf->h;
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self->tiles =
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g_array_sized_new (FALSE, FALSE, sizeof (MapTile *), surf->w * surf->h);
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png_structp png_ptr =
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png_create_read_struct (PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
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png_infop info_ptr = png_create_info_struct (png_ptr);
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SDL_LockSurface (surf);
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const SDL_PixelFormatDetails *details =
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SDL_GetPixelFormatDetails (surf->format);
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for (int y = 0; y < surf->h; ++y)
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if (!png_ptr || !info_ptr)
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{
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for (int x = 0; x < surf->w; ++x)
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g_critical ("%s is not a valid PNG file.", path);
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g_free (png_content);
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return NULL;
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}
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if (setjmp (png_jmpbuf (png_ptr)))
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{
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g_critical ("Something got fucked up while loading PNG.");
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png_destroy_read_struct (&png_ptr, &info_ptr, NULL);
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g_free (png_content);
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return NULL;
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}
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PngBuffer buf = { (unsigned char *) png_content, len, 0 };
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png_set_read_fn (png_ptr, &buf, glib_png_read);
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png_read_info (png_ptr, info_ptr);
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self->width = png_get_image_width (png_ptr, info_ptr);
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self->height = png_get_image_height (png_ptr, info_ptr);
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self->tiles = g_array_sized_new (FALSE, FALSE, sizeof (MapTile *),
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self->width * self->height);
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png_byte color_type = png_get_color_type (png_ptr, info_ptr);
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png_byte bit_depth = png_get_bit_depth (png_ptr, info_ptr);
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if (bit_depth == 16)
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png_set_strip_16 (png_ptr);
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if (color_type == PNG_COLOR_TYPE_PALETTE)
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png_set_palette_to_rgb (png_ptr);
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if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8)
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png_set_expand_gray_1_2_4_to_8 (png_ptr);
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if (png_get_valid (png_ptr, info_ptr, PNG_INFO_tRNS))
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png_set_tRNS_to_alpha (png_ptr);
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if (color_type == PNG_COLOR_TYPE_RGB ||
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color_type == PNG_COLOR_TYPE_GRAY ||
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color_type == PNG_COLOR_TYPE_PALETTE)
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png_set_filler (png_ptr, 0xFF, PNG_FILLER_AFTER);
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if (color_type == PNG_COLOR_TYPE_GRAY ||
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color_type == PNG_COLOR_TYPE_GRAY_ALPHA)
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png_set_gray_to_rgb (png_ptr);
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png_read_update_info (png_ptr, info_ptr);
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int rowbytes = png_get_rowbytes (png_ptr, info_ptr);
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unsigned char *image_data = g_malloc (rowbytes * self->height);
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png_bytep *row_pointers = g_new (png_bytep, self->height);
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for (unsigned int y = 0; y < self->height; y++)
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row_pointers[y] = image_data + y * rowbytes;
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png_read_image (png_ptr, row_pointers);
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for (unsigned int y = 0; y < self->height; ++y)
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{
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for (unsigned int x = 0; x < self->width; ++x)
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{
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MapTile *mt = g_new0 (MapTile, 1);
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mt->x = x;
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mt->y = y;
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Uint32 pixel = _surf_pixel (surf, x, y);
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Uint8 r, g, b, a;
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/* NULL is a palette, only used in indexed images. */
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SDL_GetRGBA (pixel, details, NULL, &r, &g, &b, &a);
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unsigned char *px = &row_pointers[y][x * 4];
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unsigned char r = px[0];
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unsigned char g = px[1];
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unsigned char b = px[2];
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/* Improved color ranges (handles light blue water better) */
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if (b > 120 && (b > g || b > r))
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@@ -82,13 +126,15 @@ World_load_from_file (const char *path)
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mt->terrain_type = TERRAIN_HILL;
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}
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/* Thanks, ChatGPT! */
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g_array_append_val (self->tiles, mt);
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}
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}
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SDL_UnlockSurface (surf);
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SDL_DestroySurface (surf);
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png_destroy_read_struct (&png_ptr, &info_ptr, NULL);
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g_free (row_pointers);
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g_free (image_data);
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g_free (png_content);
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return self;
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}
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+4
-4
@@ -1,9 +1,9 @@
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#pragma once
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#include <SDL3/SDL.h>
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#include <SDL3_image/SDL_image.h>
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#include <glib-2.0/glib.h>
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#include <png.h>
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#include <common/util.h>
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typedef enum TerrainType
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{
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@@ -37,5 +37,5 @@ typedef struct Building
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unsigned int (*at_what_cost) (struct Building * self, World * world);
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} Building;
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World *World_load_from_file (const char *path);
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World *World_load_from_path (const char *path);
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void World_tick (World * self);
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