Game stage system

This commit is contained in:
2025-09-09 07:20:38 +02:00
parent a8e4e36996
commit 548c0c747d
10 changed files with 292 additions and 30 deletions
+43
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@@ -0,0 +1,43 @@
#include "gfx_context.h"
GfxContext *
GfxContext_new ()
{
GfxContext *self = g_new0 (GfxContext, 1);
self->window = SDL_CreateWindow (GAME_NAME, 800, 600, SDL_WINDOW_RESIZABLE);
if (!self->window)
{
g_critical ("Couldn't create window for context %p: %s", self, SDL_GetError ());
}
self->renderer = SDL_CreateRenderer (self->window, NULL);
if (!self->window)
{
g_critical ("Couldn't create renderer for context %p: %s", self, SDL_GetError ());
}
return self;
}
void
GfxContext_prerender (GfxContext *self)
{
SDL_RenderClear (self->renderer);
}
void
GfxContext_postrender (GfxContext *self)
{
SDL_RenderPresent (self->renderer);
}
void
GfxContext_free (GfxContext *self)
{
SDL_DestroyRenderer (self->renderer);
SDL_DestroyWindow (self->window);
g_free (self);
}
+17
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@@ -0,0 +1,17 @@
#pragma once
#include <SDL3/SDL.h>
#include <glib-2.0/glib.h>
#include "util.h"
typedef struct GfxContext
{
SDL_Window *window;
SDL_Renderer *renderer;
} GfxContext;
GfxContext *GfxContext_new ();
void GfxContext_prerender (GfxContext *self);
void GfxContext_postrender (GfxContext *self);
void GfxContext_free (GfxContext *self);
+20 -30
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@@ -5,51 +5,39 @@
#include <glib-2.0/glib.h>
#include "util.h"
#include "gfx_context.h"
#include "stage/stage_manager.h"
#include "world.h"
static SDL_Window *sdl_window;
static SDL_Renderer *sdl_renderer;
/* static World *world; */
static GfxContext *gfx_ctx;
static StageManager *stageman;
SDL_AppResult
SDL_AppInit (void **appstate, int argc, char **argv)
{
UNUSED (appstate, argc, argv);
/* Makes GLib use less dumb useless shit. */
setenv ("GIO_USE_VFS", "local", 1);
setenv ("GSETTINGS_BACKEND", "memory", 1);
/* This is set in the Makefile. By default it's 1, so we get all the
debug messages printed. */
#ifdef DEBUG
setenv ("G_MESSAGES_DEBUG", "all", 1);
#endif
SDL_SetAppMetadata ("LibreFront", "0.1",
"https://git.cfpi-fpsi.eu:8443/chopin-interactive/librefront");
g_info ("Welcome to LibreFront");
SDL_SetAppMetadata (GAME_NAME, GAME_VERSION, GAME_URL);
if (!SDL_Init (SDL_INIT_VIDEO))
{
g_error ("Couldn't initialize SDL: %s", SDL_GetError ());
}
sdl_window = SDL_CreateWindow ("LibreFront", 800, 600, SDL_WINDOW_RESIZABLE);
stageman = StageManager_new ();
gfx_ctx = GfxContext_new ();
if (!sdl_window)
{
g_error ("Couldn't create window: %s", SDL_GetError ());
}
StageManager_switch (stageman, "main_menu");
sdl_renderer = SDL_CreateRenderer (sdl_window, NULL);
if (!sdl_renderer)
{
g_error ("Couldn't create renderer: %s", SDL_GetError ());
}
/* world = World_random (128, 128); */
return SDL_APP_CONTINUE;
}
@@ -63,6 +51,8 @@ SDL_AppEvent (void *appstate, SDL_Event *event)
return SDL_APP_SUCCESS;
}
StageManager_on_SDL_Event (stageman, event);
return SDL_APP_CONTINUE;
}
@@ -71,10 +61,10 @@ SDL_AppIterate (void *appstate)
{
UNUSED (appstate);
/* World_update (world); */
SDL_RenderClear (sdl_renderer);
/* World_render (world, sdl_renderer); */
SDL_RenderPresent (sdl_renderer);
StageManager_update (stageman);
GfxContext_prerender (gfx_ctx);
StageManager_render (stageman, gfx_ctx);
GfxContext_postrender (gfx_ctx);
return SDL_APP_CONTINUE;
}
@@ -84,6 +74,6 @@ SDL_AppQuit (void *appstate, SDL_AppResult result)
{
UNUSED (appstate, result);
SDL_DestroyRenderer (sdl_renderer);
SDL_DestroyWindow (sdl_window);
GfxContext_free (gfx_ctx);
StageManager_free (stageman);
}
+48
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@@ -0,0 +1,48 @@
#include "stage.h"
Stage *
Stage_new ()
{
Stage *g = g_new0 (Stage, 1);
return g;
}
void
Stage_add_event_handler (Stage *self, int priority, unsigned int on_event,
gboolean (*predicate) (SDL_Event *sdl_event, void *userdata), void *predicate_data,
gboolean (*callback) (SDL_Event *sdl_event, void *userdata), void *callback_data)
{
EventHandler *h = g_new (EventHandler, 1);
h->on_event = on_event;
h->priority = priority;
h->predicate_data = predicate_data;
h->callback_data = callback_data;
h->predicate = predicate;
h->callback = callback;
GList *iter = self->event_handlers;
while (iter && ((EventHandler *) iter->data)->priority >= priority)
{
iter = iter->next;
}
self->event_handlers = g_list_insert_before (self->event_handlers, iter, h);
}
void
Stage_handle_SDL_Event (Stage *self, SDL_Event *event)
{
for (GList *l = self->event_handlers; l != NULL; l = l->next)
{
EventHandler *h = (EventHandler *) l->data;
if ((h->on_event == 0 || h->on_event == event->type)
&& (!h->predicate || h->predicate (event, h->predicate_data)))
{
if (h->callback && h->callback (event, h->callback_data))
{
break;
}
}
}
}
+39
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@@ -0,0 +1,39 @@
#pragma once
#include <SDL3/SDL.h>
#include <glib-2.0/glib.h>
#include "../util.h"
#include "../gfx_context.h"
typedef struct {
unsigned int on_event;
int priority;
void *predicate_data, *callback_data;
gboolean (*predicate) (SDL_Event *sdl_event, void *userdata);
gboolean (*callback) (SDL_Event *sdl_event, void *userdata);
} EventHandler;
typedef struct Stage
{
/* There should be like an UI context here, the World, and so
on. Both could be NULL. */
GList *event_handlers;
void (*on_enter) (struct Stage *);
void (*on_exit) (struct Stage *);
void (*on_update) (struct Stage *);
void (*on_render) (struct Stage *, GfxContext *);
} Stage;
Stage *Stage_new ();
void Stage_add_event_handler (Stage *self, int priority, unsigned int on_event,
gboolean (*predicate) (SDL_Event *, void *), void *predicate_data,
gboolean (*callback) (SDL_Event *, void *), void *callback_data);
void Stage_handle_SDL_Event (Stage *self, SDL_Event *event);
gboolean predicate_key (SDL_Event *event, void *data);
gboolean callback_switch_stage (SDL_Event *event, void *data);
+25
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@@ -0,0 +1,25 @@
#include "stage_main_menu.h"
static void
_on_enter (Stage *self)
{
UNUSED (self);
}
static void
_on_render (Stage *self, GfxContext *gfx_ctx)
{
UNUSED (self);
SDL_SetRenderDrawColor (gfx_ctx->renderer, 255, 0, 0, 255);
}
Stage *
Stage_main_menu_new ()
{
Stage *self = Stage_new ();
self->on_enter = _on_enter;
self->on_render = _on_render;
return self;
}
+5
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@@ -0,0 +1,5 @@
#pragma once
#include "stage.h"
Stage *Stage_main_menu_new ();
+70
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@@ -0,0 +1,70 @@
#include "stage_manager.h"
StageManager *
StageManager_new ()
{
StageManager *self = g_new0 (StageManager, 1);
self->stages = g_hash_table_new (g_str_hash, g_str_equal);
StageManager_add (self, "main_menu", Stage_main_menu_new ());
return self;
}
void
StageManager_add (StageManager *self, const char *name, Stage *stage)
{
g_hash_table_replace (self->stages, g_strdup (name), stage);
}
void
StageManager_switch (StageManager *self, const char *name)
{
Stage *next_stage = g_hash_table_lookup (self->stages, name);
if (self->current && self->current->on_exit)
{
self->current->on_exit (self->current);
}
if (next_stage && next_stage->on_enter)
{
next_stage->on_enter (next_stage);
self->current = next_stage;
}
}
void
StageManager_free (StageManager *self)
{
g_free (self->stages);
g_free (self);
}
void
StageManager_update (StageManager *self)
{
if (self->current && self->current->on_update)
{
self->current->on_update (self->current);
}
}
void
StageManager_on_SDL_Event (StageManager *self, SDL_Event *event)
{
if (self->current && self->current->event_handlers)
{
Stage_handle_SDL_Event (self->current, event);
}
}
void
StageManager_render (StageManager *self, GfxContext *ctx)
{
if (self->current && self->current->on_render)
{
self->current->on_render (self->current, ctx);
}
}
+21
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@@ -0,0 +1,21 @@
#pragma once
#include <SDL3/SDL.h>
#include <glib-2.0/glib.h>
#include "stage_main_menu.h"
typedef struct StageManager
{
GHashTable *stages;
Stage *current, *global;
} StageManager;
StageManager *StageManager_new ();
void StageManager_add (StageManager *self, const char *name, Stage *stage);
void StageManager_switch (StageManager *self, const char *name);
void StageManager_free (StageManager *self);
void StageManager_update (StageManager *self);
void StageManager_on_SDL_Event (StageManager *self, SDL_Event *event);
void StageManager_render (StageManager *self, GfxContext *ctx);
+4
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@@ -1,5 +1,9 @@
#pragma once
#define GAME_NAME "LibreFront"
#define GAME_VERSION "0.1"
#define GAME_URL "https://git.cfpi-fpsi.eu:8443/chopin-interactive/librefront"
#define UNUSED(...) (UNUSED_1 (__VA_ARGS__, 0))
#define UNUSED_1(arg, ...) (void) arg, UNUSED_2 (__VA_ARGS__, 0)
#define UNUSED_2(arg, ...) (void) arg, UNUSED_3 (__VA_ARGS__, 0)