Scratch that, less abstractions

This commit is contained in:
2025-09-09 08:04:29 +02:00
parent c1ecf8978e
commit 44a072b0b5
11 changed files with 59 additions and 324 deletions
+1
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@@ -0,0 +1 @@
#include "game_state.h"
+58
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@@ -0,0 +1,58 @@
#pragma once
/* This houses the state of an actual, running game; your player, the
other players, the world map, buildings. TODO: move some stuff to
separate files. */
#include <glib-2.0/glib.h>
#include <SDL3/SDL.h>
typedef struct Player
{
unsigned int id;
const char *name;
SDL_Color color; /* 4 bytes */
unsigned int power;
unsigned int population, max_population;
gboolean is_alive : 1, is_human : 1;
} Player;
typedef enum TerrainType
{
TERRAIN_WATER,
TERRAIN_FLAT,
TERRAIN_HILL,
TERRAIN_MOUNTAIN
} TerrainType;
typedef struct MapTile
{
unsigned int x, y;
unsigned int owner_id;
TerrainType terrain_type;
gboolean is_defended : 1, is_radiated : 1;
} MapTile;
typedef struct Building
{
MapTile *parent_tile;
unsigned int level;
} Building;
typedef struct World
{
GArray *tiles;
GArray *buildings;
unsigned int width, height;
} World;
typedef struct GameState
{
World world;
GList *players;
Player *me;
} GameState;
-10
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@@ -6,10 +6,8 @@
#include "util.h"
#include "gfx_context.h"
#include "stage/stage_manager.h"
static GfxContext *gfx_ctx;
static StageManager *stageman;
SDL_AppResult
SDL_AppInit (void **appstate, int argc, char **argv)
@@ -33,11 +31,8 @@ SDL_AppInit (void **appstate, int argc, char **argv)
g_error ("Couldn't initialize SDL: %s", SDL_GetError ());
}
stageman = StageManager_new ();
gfx_ctx = GfxContext_new ();
StageManager_switch (stageman, "main_menu");
return SDL_APP_CONTINUE;
}
@@ -51,8 +46,6 @@ SDL_AppEvent (void *appstate, SDL_Event *event)
return SDL_APP_SUCCESS;
}
StageManager_on_SDL_Event (stageman, event);
return SDL_APP_CONTINUE;
}
@@ -61,9 +54,7 @@ SDL_AppIterate (void *appstate)
{
UNUSED (appstate);
StageManager_update (stageman);
GfxContext_prerender (gfx_ctx);
StageManager_render (stageman, gfx_ctx);
GfxContext_postrender (gfx_ctx);
return SDL_APP_CONTINUE;
@@ -75,5 +66,4 @@ SDL_AppQuit (void *appstate, SDL_AppResult result)
UNUSED (appstate, result);
GfxContext_free (gfx_ctx);
StageManager_free (stageman);
}
-48
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@@ -1,48 +0,0 @@
#include "stage.h"
Stage *
Stage_new ()
{
Stage *g = g_new0 (Stage, 1);
return g;
}
void
Stage_add_event_handler (Stage *self, int priority, unsigned int on_event,
gboolean (*predicate) (SDL_Event *sdl_event, void *userdata), void *predicate_data,
gboolean (*callback) (SDL_Event *sdl_event, void *userdata), void *callback_data)
{
EventHandler *h = g_new (EventHandler, 1);
h->on_event = on_event;
h->priority = priority;
h->predicate_data = predicate_data;
h->callback_data = callback_data;
h->predicate = predicate;
h->callback = callback;
GList *iter = self->event_handlers;
while (iter && ((EventHandler *) iter->data)->priority >= priority)
{
iter = iter->next;
}
self->event_handlers = g_list_insert_before (self->event_handlers, iter, h);
}
void
Stage_handle_SDL_Event (Stage *self, SDL_Event *event)
{
for (GList *l = self->event_handlers; l != NULL; l = l->next)
{
EventHandler *h = (EventHandler *) l->data;
if ((h->on_event == 0 || h->on_event == event->type)
&& (!h->predicate || h->predicate (event, h->predicate_data)))
{
if (h->callback && h->callback (event, h->callback_data))
{
break;
}
}
}
}
-39
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@@ -1,39 +0,0 @@
#pragma once
#include <SDL3/SDL.h>
#include <glib-2.0/glib.h>
#include "../util.h"
#include "../gfx_context.h"
typedef struct {
unsigned int on_event;
int priority;
void *predicate_data, *callback_data;
gboolean (*predicate) (SDL_Event *sdl_event, void *userdata);
gboolean (*callback) (SDL_Event *sdl_event, void *userdata);
} EventHandler;
typedef struct Stage
{
/* There should be like an UI context here, the World, and so
on. Both could be NULL. */
GList *event_handlers;
void (*on_enter) (struct Stage *);
void (*on_exit) (struct Stage *);
void (*on_update) (struct Stage *);
void (*on_render) (struct Stage *, GfxContext *);
} Stage;
Stage *Stage_new ();
void Stage_add_event_handler (Stage *self, int priority, unsigned int on_event,
gboolean (*predicate) (SDL_Event *, void *), void *predicate_data,
gboolean (*callback) (SDL_Event *, void *), void *callback_data);
void Stage_handle_SDL_Event (Stage *self, SDL_Event *event);
gboolean predicate_key (SDL_Event *event, void *data);
gboolean callback_switch_stage (SDL_Event *event, void *data);
-25
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@@ -1,25 +0,0 @@
#include "stage_main_menu.h"
static void
_on_enter (Stage *self)
{
UNUSED (self);
}
static void
_on_render (Stage *self, GfxContext *gfx_ctx)
{
UNUSED (self);
SDL_SetRenderDrawColor (gfx_ctx->renderer, 255, 0, 0, 255);
}
Stage *
Stage_main_menu_new ()
{
Stage *self = Stage_new ();
self->on_enter = _on_enter;
self->on_render = _on_render;
return self;
}
-5
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@@ -1,5 +0,0 @@
#pragma once
#include "stage.h"
Stage *Stage_main_menu_new ();
-70
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@@ -1,70 +0,0 @@
#include "stage_manager.h"
StageManager *
StageManager_new ()
{
StageManager *self = g_new0 (StageManager, 1);
self->stages = g_hash_table_new (g_str_hash, g_str_equal);
StageManager_add (self, "main_menu", Stage_main_menu_new ());
return self;
}
void
StageManager_add (StageManager *self, const char *name, Stage *stage)
{
g_hash_table_replace (self->stages, g_strdup (name), stage);
}
void
StageManager_switch (StageManager *self, const char *name)
{
Stage *next_stage = g_hash_table_lookup (self->stages, name);
if (self->current && self->current->on_exit)
{
self->current->on_exit (self->current);
}
if (next_stage && next_stage->on_enter)
{
next_stage->on_enter (next_stage);
self->current = next_stage;
}
}
void
StageManager_free (StageManager *self)
{
g_free (self->stages);
g_free (self);
}
void
StageManager_update (StageManager *self)
{
if (self->current && self->current->on_update)
{
self->current->on_update (self->current);
}
}
void
StageManager_on_SDL_Event (StageManager *self, SDL_Event *event)
{
if (self->current && self->current->event_handlers)
{
Stage_handle_SDL_Event (self->current, event);
}
}
void
StageManager_render (StageManager *self, GfxContext *ctx)
{
if (self->current && self->current->on_render)
{
self->current->on_render (self->current, ctx);
}
}
-21
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@@ -1,21 +0,0 @@
#pragma once
#include <SDL3/SDL.h>
#include <glib-2.0/glib.h>
#include "stage_main_menu.h"
typedef struct StageManager
{
GHashTable *stages;
Stage *current, *global;
} StageManager;
StageManager *StageManager_new ();
void StageManager_add (StageManager *self, const char *name, Stage *stage);
void StageManager_switch (StageManager *self, const char *name);
void StageManager_free (StageManager *self);
void StageManager_update (StageManager *self);
void StageManager_on_SDL_Event (StageManager *self, SDL_Event *event);
void StageManager_render (StageManager *self, GfxContext *ctx);
-65
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@@ -1,65 +0,0 @@
#include "world.h"
World *
World_random (unsigned int width, unsigned int height)
{
World *w = g_new0 (World, 1);
w->width = width;
w->height = height;
w->tiles = g_array_sized_new (FALSE, TRUE, sizeof (MapTile), width * height);
for (unsigned int i = 0; i < w->tiles->len; ++i)
{
/* This should actually be allocated on the heap and be a
pointer, because it's gonna be modified a lot. Just change
all the MapTile things in g_array_* functions to MapTile*,
and allocate with g_new0/g_new here. */
MapTile mt;
mt.terrain_type = rand () > 0.5 ? TERRAIN_FLAT : TERRAIN_HILL;
g_array_append_val (w->tiles, mt);
}
return w;
}
void
World_update (World *w)
{
UNUSED (w);
}
void
World_render (World *w, SDL_Renderer *renderer)
{
UNUSED (w);
for (unsigned int y = 0; y < w->height; ++y)
{
for (unsigned int x = 0; x < w->width; ++x)
{
unsigned int i = y * w->width + x;
MapTile mt = g_array_index (w->tiles, MapTile, i);
switch (mt.terrain_type)
{
case TERRAIN_HILL:
SDL_SetRenderDrawColor (renderer, 255, 0, 0, 255);
break;
default:
SDL_SetRenderDrawColor (renderer, 0, 255, 0, 255);
break;
}
/* Very unoptimized --- for now. */
SDL_FRect pixel = {
.x = x,
.y = y,
.w = 1,
.h = 1
};
SDL_RenderFillRect (renderer, &pixel);
}
}
}
-41
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@@ -1,41 +0,0 @@
#pragma once
#include <SDL3/SDL.h>
#include <glib-2.0/glib.h>
#include "util.h"
typedef enum TerrainType
{
TERRAIN_FLAT,
TERRAIN_HILL,
TERRAIN_MOUNTAIN
} TerrainType;
typedef enum BuildingType
{
BUILDING_NONE,
BUILDING_PORT,
BUILDING_CITY,
BUILDING_FORT
} BuildingType;
typedef struct MapTile
{
int player_id;
TerrainType terrain_type;
BuildingType building_type;
gboolean is_radiated;
gboolean is_defended;
} MapTile;
typedef struct World
{
unsigned int width, height;
GArray *tiles;
} World;
World *World_random (unsigned int width, unsigned int height);
void World_update (World *w);
void World_render (World *w, SDL_Renderer *renderer);