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netradiant-custom/tools/quake3/q3map2/patch.cpp
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2025-12-03 00:55:25 +05:00

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/* -------------------------------------------------------------------------------
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
----------------------------------------------------------------------------------
This code has been altered significantly from its original form, to support
several games based on the Quake III Arena engine, in the form of "Q3Map2."
------------------------------------------------------------------------------- */
/* dependencies */
#include "q3map2.h"
/*
ExpandLongestCurve() - ydnar
finds length of quadratic curve specified and determines if length is longer than the supplied max
*/
#define APPROX_SUBDIVISION 8
static void ExpandLongestCurve( float *longestCurve, const Vector3& a, const Vector3& b, const Vector3& c ){
int i;
float t, len;
Vector3 ab, bc, ac, pt, last, delta;
/* calc vectors */
ab = b - a;
if ( VectorNormalize( ab ) < 0.125f ) {
return;
}
bc = c - b;
if ( VectorNormalize( bc ) < 0.125f ) {
return;
}
ac = c - a;
if ( VectorNormalize( ac ) < 0.125f ) {
return;
}
/* if all 3 vectors are the same direction, then this edge is linear, so we ignore it */
if ( vector3_dot( ab, bc ) > 0.99f && vector3_dot( ab, ac ) > 0.99f ) {
return;
}
/* recalculate vectors */
ab = b - a;
bc = c - b;
/* determine length */
last = a;
for ( i = 0, len = 0, t = 0; i < APPROX_SUBDIVISION; ++i, t += ( 1.0f / APPROX_SUBDIVISION ) )
{
/* calculate delta */
delta = ab * ( 1.0f - t ) + bc * t;
/* add to first point and calculate pt-pt delta */
pt = a + delta;
delta = pt - last;
/* add it to length and store last point */
len += vector3_length( delta );
last = pt;
}
/* longer? */
value_maximize( *longestCurve, len );
}
/*
ExpandMaxIterations() - ydnar
determines how many iterations a quadratic curve needs to be subdivided with to fit the specified error
*/
static void ExpandMaxIterations( int *maxIterations, int maxError, const Vector3& a, const Vector3& b, const Vector3& c ){
int i, j;
Vector3 prev, next, mid;
int numPoints, iterations;
Vector3 points[ MAX_EXPANDED_AXIS ];
/* initial setup */
numPoints = 3;
points[ 0 ] = a;
points[ 1 ] = b;
points[ 2 ] = c;
/* subdivide */
for ( i = 0; i + 2 < numPoints; i += 2 )
{
/* check subdivision limit */
if ( numPoints + 2 >= MAX_EXPANDED_AXIS ) {
break;
}
/* calculate new curve deltas */
prev = points[ i + 1 ] - points[ i ];
next = points[ i + 2 ] - points[ i + 1 ];
mid = ( points[ i ] + points[ i + 1 ] * 2.0f + points[ i + 2 ] ) * 0.25f;
/* see if this midpoint is off far enough to subdivide */
if ( vector3_length( points[ i + 1 ] - mid ) < maxError ) {
continue;
}
/* subdivide */
numPoints += 2;
/* create new points */
prev = ( points[ i ] + points[ i + 1 ] ) * 0.5f;
next = ( points[ i + 1 ] + points[ i + 2 ] ) * 0.5f;
mid = ( prev + next ) * 0.5f;
/* push points out */
for ( j = numPoints - 1; j > i + 3; --j )
points[ j ] = points[ j - 2 ];
/* insert new points */
points[ i + 1 ] = prev;
points[ i + 2 ] = mid;
points[ i + 3 ] = next;
/* back up and recheck this set again, it may need more subdivision */
i -= 2;
}
/* put the line on the curve */
for ( i = 1; i < numPoints; i += 2 )
{
prev = ( points[ i ] + points[ i + 1 ] ) * 0.5f;
next = ( points[ i ] + points[ i - 1 ] ) * 0.5f;
points[ i ] = ( prev + next ) * 0.5f;
}
/* eliminate linear sections */
for ( i = 0; i + 2 < numPoints; ++i )
{
/* create vectors */
Vector3 delta = points[ i + 1 ] - points[ i ];
const float len = VectorNormalize( delta );
Vector3 delta2 = points[ i + 2 ] - points[ i + 1 ];
const float len2 = VectorNormalize( delta2 );
/* if either edge is degenerate, then eliminate it */
if ( len < 0.0625f || len2 < 0.0625f || vector3_dot( delta, delta2 ) >= 1 ) {
for ( j = i + 1; j + 1 < numPoints; ++j )
points[ j ] = points[ j + 1 ];
numPoints--;
continue;
}
}
/* the number of iterations is 2^(points - 1) - 1 */
numPoints >>= 1;
iterations = 0;
while ( numPoints > 1 )
{
numPoints >>= 1;
iterations++;
}
/* more? */
value_maximize( *maxIterations, iterations );
}
/*
ParsePatch()
creates a mapDrawSurface_t from the patch text
*/
void ParsePatch( bool onlyLights, entity_t& mapEnt, int mapPrimitiveNum ){
float info[ 5 ];
bool degenerate;
float longestCurve;
int maxIterations;
MatchToken( "{" );
/* get shader name */
GetToken( true );
const String64 shader( "textures/", token );
Parse1DMatrix( 5, info );
mesh_t m( info[0], info[1] );
const int numVerts = m.numVerts();
if ( m.width < 0 || m.width > MAX_PATCH_SIZE || m.height < 0 || m.height > MAX_PATCH_SIZE ) {
Error( "ParsePatch: bad size" );
}
MatchToken( "(" );
for ( int j = 0; j < m.width; ++j )
{
MatchToken( "(" );
for ( int i = 0; i < m.height; ++i )
{
Parse1DMatrix( 5, m[ i ][ j ].xyz.data() );
/* ydnar: fix colors */
m[ i ][ j ].color.fill( Color4b( 255 ) );
}
MatchToken( ")" );
}
MatchToken( ")" );
// if brush primitives format, we may have some epairs to ignore here
GetToken( true );
if ( !strEqual( token, "}" ) && ( g_brushType == EBrushType::Bp || g_brushType == EBrushType::Undefined ) ) {
std::list<epair_t> dummy;
ParseEPair( dummy );
}
else{
UnGetToken();
}
MatchToken( "}" );
MatchToken( "}" );
/* short circuit */
if ( noCurveBrushes || onlyLights ) {
return;
}
/* ydnar: delete and warn about degenerate patches */
Vector4 delta( 0 );
degenerate = true;
/* find first valid vector */
for ( int i = 1; i < numVerts && delta[ 3 ] == 0; ++i )
{
delta.vec3() = m.verts()[ 0 ].xyz - m.verts()[ i ].xyz;
delta[ 3 ] = VectorNormalize( delta.vec3() );
}
/* secondary degenerate test */
if ( delta[ 3 ] == 0 ) {
degenerate = true;
}
else
{
/* if all vectors match this or are zero, then this is a degenerate patch */
for ( int i = 1; i < numVerts && degenerate; ++i )
{
Vector4 delta2( m.verts()[ 0 ].xyz - m.verts()[ i ].xyz, 0 );
delta2[ 3 ] = VectorNormalize( delta2.vec3() );
if ( delta2[ 3 ] != 0 ) {
/* create inverse vector */
Vector4 delta3( delta2 );
vector3_negate( delta3.vec3() );
/* compare */
if ( !VectorCompare( delta.vec3(), delta2.vec3() ) && !VectorCompare( delta.vec3(), delta3.vec3() ) ) {
degenerate = false;
}
}
}
}
/* warn and select degenerate patch */
if ( degenerate ) {
xml_Select( "degenerate patch", mapEnt.mapEntityNum, mapPrimitiveNum, false );
return;
}
/* find longest curve on the mesh */
longestCurve = 0;
maxIterations = 0;
for ( int j = 0; j + 2 < m.width; j += 2 )
{
for ( int i = 0; i + 2 < m.height; i += 2 )
{
ExpandLongestCurve( &longestCurve, m[ i ][ j ].xyz, m[ i ][ j + 1 ].xyz, m[ i ][ j + 2 ].xyz ); /* row */
ExpandLongestCurve( &longestCurve, m[ i ][ j ].xyz, m[ i + 1 ][ j ].xyz, m[ i + 2 ][ j ].xyz ); /* col */
ExpandMaxIterations( &maxIterations, patchSubdivisions, m[ i ][ j ].xyz, m[ i ][ j + 1 ].xyz, m[ i ][ j + 2 ].xyz ); /* row */
ExpandMaxIterations( &maxIterations, patchSubdivisions, m[ i ][ j ].xyz, m[ i + 1 ][ j ].xyz, m[ i + 2 ][ j ].xyz ); /* col */
}
}
/* allocate patch mesh */
parseMesh_t& pm = mapEnt.patches.emplace_front(); // zero initialize
/* ydnar: add entity/brush numbering */
pm.entityNum = mapEnt.mapEntityNum;
pm.brushNum = mapPrimitiveNum;
/* set shader */
pm.shaderInfo = &ShaderInfoForShader( shader );
/* set mesh */
pm.mesh = std::move( m );
/* set longest curve */
pm.longestCurve = longestCurve;
pm.maxIterations = maxIterations;
}
struct groupMesh_t
{
parseMesh_t& mesh;
bool *bordering;
bool grouped;
bool group;
};
/*
GrowGroup_r()
recursively adds patches to a lod group
*/
static void GrowGroup_r( groupMesh_t& mesh, groupMesh_t& other, std::vector<groupMesh_t>& meshes ){
/* early out check */
if ( other.group ) {
return;
}
/* set it */
other.group = true;
/* check maximums */
value_maximize( mesh.mesh.longestCurve, other.mesh.longestCurve );
value_maximize( mesh.mesh.maxIterations, other.mesh.maxIterations );
/* walk other patches */
for ( size_t i = 0; i < meshes.size(); ++i )
{
if ( other.bordering[i] ) {
GrowGroup_r( mesh, meshes[i], meshes );
}
}
}
/*
PatchMapDrawSurfs()
any patches that share an edge need to choose their
level of detail as a unit, otherwise the edges would
pull apart.
*/
void PatchMapDrawSurfs( entity_t& e ){
/* note it */
Sys_FPrintf( SYS_VRB, "--- PatchMapDrawSurfs ---\n" );
std::vector<groupMesh_t> meshes;
for ( parseMesh_t& pm : e.patches ){
meshes.push_back( { .mesh = pm, .grouped = false } );
}
if ( meshes.empty() ) {
return;
}
std::unique_ptr<bool[]> bordering( new bool[meshes.size() * meshes.size()] ); // mesh<->mesh bordering matrix
for( size_t i = 0; i < meshes.size(); ++i ){
meshes[i].bordering = &bordering[meshes.size() * i]; // reference matrix portion relevant to this mesh; this->bool[meshes.size()]
}
// build the bordering matrix
for ( size_t m1 = 0; m1 < meshes.size(); ++m1 ) {
meshes[m1].bordering[m1] = true; // mark mesh as bordered with self
for ( size_t m2 = m1 + 1; m2 < meshes.size(); ++m2 ) {
const mesh_t& mesh1 = meshes[m1].mesh.mesh;
const mesh_t& mesh2 = meshes[m2].mesh.mesh;
meshes[m1].bordering[m2] =
meshes[m2].bordering[m1] =
std::ranges::any_of( mesh1, [mesh2]( const bspDrawVert_t& v1 ){
return std::ranges::any_of( mesh2, [v1]( const bspDrawVert_t& v2 ){
return vector3_equal_epsilon( v1.xyz, v2.xyz, 1.f );
} );
} );
}
}
/* build groups */
int groupCount = 0;
for ( auto& mesh : meshes )
{
/* start a new group */
if ( !mesh.grouped ) {
groupCount++;
}
/* recursively find all patches that belong in the same group */
for( auto& m : meshes )
m.group = false;
GrowGroup_r( mesh, mesh, meshes );
/* bound them */
MinMax bounds;
for ( auto& m : meshes )
{
if ( m.group ) {
m.grouped = true;
for( const bspDrawVert_t& v : m.mesh.mesh )
bounds.extend( v.xyz );
}
}
/* debug code */
//% Sys_Printf( "Longest curve: %f Iterations: %d\n", mesh.mesh.longestCurve, mesh.mesh.maxIterations );
/* create drawsurf */
mapDrawSurface_t& ds = DrawSurfaceForMesh( e, mesh.mesh ); /* ydnar */
ds.bounds = bounds;
}
/* emit some statistics */
Sys_FPrintf( SYS_VRB, "%9zu patches\n", meshes.size() );
Sys_FPrintf( SYS_VRB, "%9d patch LOD groups\n", groupCount );
}