mirror of
https://github.com/Garux/netradiant-custom.git
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319 lines
14 KiB
C++
319 lines
14 KiB
C++
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "colors.h"
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#include "ientity.h"
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#include "ieclass.h"
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#include "eclasslib.h"
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#include "xywindow.h"
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#include "camwindow.h"
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#include "texwindow.h"
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#include "mainframe.h"
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#include "brushmodule.h"
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#include "preferences.h"
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#include "commands.h"
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#include "gtkmisc.h"
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#include "theme.h"
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//! Make COLOR_BRUSHES override worldspawn eclass colour.
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void SetWorldspawnColour( const Vector3& colour ){
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EntityClass* worldspawn = GlobalEntityClassManager().findOrInsert( "worldspawn", true );
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eclass_release_state( worldspawn );
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worldspawn->color = colour;
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eclass_capture_state( worldspawn );
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}
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void ColorScheme_Original(){
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TextureBrowser_setBackgroundColour( Vector3( 0.25f, 0.25f, 0.25f ) );
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g_camwindow_globals.color_selbrushes3d = Vector3( 1.0f, 0.0f, 0.0f );
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g_camwindow_globals.color_cameraback = Vector3( 0.25f, 0.25f, 0.25f );
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CamWnd_reconstructStatic();
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CamWnd_Update( *g_pParentWnd->GetCamWnd() );
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g_xywindow_globals.color_gridback = Vector3( 1.0f, 1.0f, 1.0f );
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g_xywindow_globals.color_gridminor = Vector3( 0.75f, 0.75f, 0.75f );
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g_xywindow_globals.color_gridmajor = Vector3( 0.5f, 0.5f, 0.5f );
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g_xywindow_globals.color_gridblock = Vector3( 0.0f, 0.0f, 1.0f );
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g_xywindow_globals.color_gridtext = Vector3( 0.0f, 0.0f, 0.0f );
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g_xywindow_globals.color_selbrushes = Vector3( 1.0f, 0.0f, 0.0f );
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XYWnd::recaptureStates();
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g_xywindow_globals.color_clipper = Vector3( 0.0f, 0.0f, 1.0f );
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Brush_clipperColourChanged();
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g_xywindow_globals.color_brushes = Vector3( 0.0f, 0.0f, 0.0f );
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SetWorldspawnColour( g_xywindow_globals.color_brushes );
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g_xywindow_globals.color_viewname = Vector3( 0.5f, 0.0f, 0.75f );
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XY_UpdateAllWindows();
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}
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void ColorScheme_QER(){
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TextureBrowser_setBackgroundColour( Vector3( 0.25f, 0.25f, 0.25f ) );
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g_camwindow_globals.color_cameraback = Vector3( 0.25f, 0.25f, 0.25f );
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g_camwindow_globals.color_selbrushes3d = Vector3( 1.0f, 0.0f, 0.0f );
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CamWnd_reconstructStatic();
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CamWnd_Update( *g_pParentWnd->GetCamWnd() );
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g_xywindow_globals.color_gridback = Vector3( 1.0f, 1.0f, 1.0f );
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g_xywindow_globals.color_gridminor = Vector3( 1.0f, 1.0f, 1.0f );
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g_xywindow_globals.color_gridmajor = Vector3( 0.5f, 0.5f, 0.5f );
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g_xywindow_globals.color_gridblock = Vector3( 0.0f, 0.0f, 1.0f );
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g_xywindow_globals.color_gridtext = Vector3( 0.0f, 0.0f, 0.0f );
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g_xywindow_globals.color_selbrushes = Vector3( 1.0f, 0.0f, 0.0f );
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XYWnd::recaptureStates();
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g_xywindow_globals.color_clipper = Vector3( 0.0f, 0.0f, 1.0f );
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Brush_clipperColourChanged();
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g_xywindow_globals.color_brushes = Vector3( 0.0f, 0.0f, 0.0f );
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SetWorldspawnColour( g_xywindow_globals.color_brushes );
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g_xywindow_globals.color_viewname = Vector3( 0.5f, 0.0f, 0.75f );
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XY_UpdateAllWindows();
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}
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void ColorScheme_Black(){
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TextureBrowser_setBackgroundColour( Vector3( 0.25f, 0.25f, 0.25f ) );
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g_camwindow_globals.color_cameraback = Vector3( 0.25f, 0.25f, 0.25f );
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g_camwindow_globals.color_selbrushes3d = Vector3( 1.0f, 0.0f, 0.0f );
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CamWnd_reconstructStatic();
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CamWnd_Update( *g_pParentWnd->GetCamWnd() );
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g_xywindow_globals.color_gridback = Vector3( 0.0f, 0.0f, 0.0f );
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g_xywindow_globals.color_gridminor = Vector3( 0.2f, 0.2f, 0.2f );
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g_xywindow_globals.color_gridmajor = Vector3( 0.3f, 0.5f, 0.5f );
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g_xywindow_globals.color_gridblock = Vector3( 0.0f, 0.0f, 1.0f );
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g_xywindow_globals.color_gridtext = Vector3( 1.0f, 1.0f, 1.0f );
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g_xywindow_globals.color_selbrushes = Vector3( 1.0f, 0.0f, 0.0f );
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XYWnd::recaptureStates();
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g_xywindow_globals.color_clipper = Vector3( 0.0f, 0.0f, 1.0f );
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Brush_clipperColourChanged();
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g_xywindow_globals.color_brushes = Vector3( 1.0f, 1.0f, 1.0f );
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SetWorldspawnColour( g_xywindow_globals.color_brushes );
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g_xywindow_globals.color_viewname = Vector3( 0.7f, 0.7f, 0.0f );
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XY_UpdateAllWindows();
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}
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/* ydnar: to emulate maya/max/lightwave color schemes */
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void ColorScheme_Ydnar(){
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TextureBrowser_setBackgroundColour( Vector3( 0.25f, 0.25f, 0.25f ) );
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g_camwindow_globals.color_cameraback = Vector3( 0.25f, 0.25f, 0.25f );
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g_camwindow_globals.color_selbrushes3d = Vector3( 1.0f, 0.0f, 0.0f );
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CamWnd_reconstructStatic();
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CamWnd_Update( *g_pParentWnd->GetCamWnd() );
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g_xywindow_globals.color_gridback = Vector3( 0.77f, 0.77f, 0.77f );
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g_xywindow_globals.color_gridminor = Vector3( 0.83f, 0.83f, 0.83f );
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g_xywindow_globals.color_gridmajor = Vector3( 0.89f, 0.89f, 0.89f );
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g_xywindow_globals.color_gridblock = Vector3( 1.0f, 1.0f, 1.0f );
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g_xywindow_globals.color_gridtext = Vector3( 0.0f, 0.0f, 0.0f );
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g_xywindow_globals.color_selbrushes = Vector3( 1.0f, 0.0f, 0.0f );
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XYWnd::recaptureStates();
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g_xywindow_globals.color_clipper = Vector3( 0.0f, 0.0f, 1.0f );
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Brush_clipperColourChanged();
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g_xywindow_globals.color_brushes = Vector3( 0.0f, 0.0f, 0.0f );
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SetWorldspawnColour( g_xywindow_globals.color_brushes );
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g_xywindow_globals.color_viewname = Vector3( 0.5f, 0.0f, 0.75f );
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XY_UpdateAllWindows();
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}
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void ColorScheme_Blender(){
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TextureBrowser_setBackgroundColour( Vector3( 0.25f, 0.25f, 0.25f ) );
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g_camwindow_globals.color_cameraback = Vector3( 0.25f, 0.25f, 0.25f );
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g_camwindow_globals.color_selbrushes3d = Vector3( 1.0f, 0.627451f, 0.0f );
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CamWnd_reconstructStatic();
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CamWnd_Update( *g_pParentWnd->GetCamWnd() );
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g_xywindow_globals.color_gridback = Vector3( .225803f, .225803f, .225803f );
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g_xywindow_globals.color_gridminor = Vector3( .254902f, .254902f, .254902f );
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g_xywindow_globals.color_gridmajor = Vector3( .301960f, .301960f, .301960f );
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g_xywindow_globals.color_gridblock = Vector3( 1.0f, 1.0f, 1.0f );
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g_xywindow_globals.color_gridtext = Vector3( .972549f, .972549f, .972549f );
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g_xywindow_globals.color_selbrushes = Vector3( 1.0f, 0.627451f, 0.0f );
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XYWnd::recaptureStates();
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g_xywindow_globals.color_clipper = Vector3( 0.0f, 0.0f, 1.0f );
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Brush_clipperColourChanged();
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g_xywindow_globals.color_brushes = Vector3( 0.0f, 0.0f, 0.0f );
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SetWorldspawnColour( g_xywindow_globals.color_brushes );
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g_xywindow_globals.color_viewname = Vector3( 0.516136f, 0.516136f, 0.516136f );
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XY_UpdateAllWindows();
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}
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/* color scheme to fit the GTK Adwaita Dark theme */
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void ColorScheme_AdwaitaDark()
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{
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TextureBrowser_setBackgroundColour( Vector3( 0.25f, 0.25f, 0.25f ) );
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g_camwindow_globals.color_cameraback = Vector3( 0.25f, 0.25f, 0.25f );
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g_camwindow_globals.color_selbrushes3d = Vector3( 1.0f, 0.0f, 0.0f );
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CamWnd_reconstructStatic();
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CamWnd_Update( *g_pParentWnd->GetCamWnd() );
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g_xywindow_globals.color_gridback = Vector3( 0.25f, 0.25f, 0.25f );
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g_xywindow_globals.color_gridminor = Vector3( 0.21f, 0.23f, 0.23f );
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g_xywindow_globals.color_gridmajor = Vector3( 0.14f, 0.15f, 0.15f );
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g_xywindow_globals.color_gridblock = Vector3( 1.0f, 1.0f, 1.0f );
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g_xywindow_globals.color_gridtext = Vector3( 0.0f, 0.0f, 0.0f );
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g_xywindow_globals.color_selbrushes = Vector3( 1.0f, 0.0f, 0.0f );
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XYWnd::recaptureStates();
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g_xywindow_globals.color_clipper = Vector3( 0.0f, 0.0f, 1.0f );
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Brush_clipperColourChanged();
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g_xywindow_globals.color_brushes = Vector3( 0.73f, 0.73f, 0.73f );
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SetWorldspawnColour( g_xywindow_globals.color_brushes );
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g_xywindow_globals.color_viewname = Vector3( 0.5f, 0.0f, 0.75f );
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XY_UpdateAllWindows();
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}
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typedef Callback<Vector3()> GetColourCallback;
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typedef Callback<void(const Vector3&)> SetColourCallback;
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class ChooseColour
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{
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GetColourCallback m_get;
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SetColourCallback m_set;
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QAction *m_action = nullptr;
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const char *m_menuName;
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public:
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const char *m_commandName;
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const char *m_saveName;
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ChooseColour( const GetColourCallback& get, const SetColourCallback& set, const char *mnemonic, const char* commandName, const char* saveName )
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: m_get ( get ),
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m_set ( set ),
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m_menuName ( mnemonic ),
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m_commandName ( commandName ),
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m_saveName ( saveName )
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{}
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void create_menu_item( QMenu *menu ){
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m_action = create_menu_item_with_mnemonic( menu, m_menuName, m_commandName );
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updateIcon();
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}
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void operator()() const {
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Vector3 colour = m_get();
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color_dialog( MainFrame_getWindow(), colour );
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m_set( colour );
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SceneChangeNotify();
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updateIcon( colour );
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}
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void updateIcon( const Vector3& colour ) const {
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QPixmap pixmap( QSize( 64, 64 ) ); // using larger pixmap, it gets downscaled
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pixmap.fill( QColor::fromRgbF( colour[0], colour[1], colour[2] ) );
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m_action->setIcon( QIcon( pixmap ) );
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}
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void updateIcon() const {
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updateIcon( m_get() );
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}
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};
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Vector3 Colour_get( const Vector3& colour ){
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return colour;
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}
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typedef ConstReferenceCaller<Vector3, Vector3(), Colour_get> ColourGetCaller;
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void Colour_set( Vector3& colour, const Vector3& other ){
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colour = other;
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}
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typedef ReferenceCaller<Vector3, void(const Vector3&), Colour_set> ColourSetCaller;
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void BrushColour_set( const Vector3& other ){
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SetWorldspawnColour( g_xywindow_globals.color_brushes = other );
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}
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void SelectedBrushColour_set( const Vector3& other ){
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g_xywindow_globals.color_selbrushes = other;
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XYWnd::recaptureStates();
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}
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void SelectedBrush3dColour_set( const Vector3& other ){
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g_camwindow_globals.color_selbrushes3d = other;
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CamWnd_reconstructStatic();
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}
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void ClipperColour_set( const Vector3& other ){
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g_xywindow_globals.color_clipper = other;
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Brush_clipperColourChanged();
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}
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Vector3 TextureBrowserColour_get(){
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return TextureBrowser_getBackgroundColour();
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}
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std::array g_ColoursMenu{
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ChooseColour( makeCallbackF ( TextureBrowserColour_get ) , makeCallbackF( TextureBrowser_setBackgroundColour ) , "&Texture Background..." , "ChooseTextureBackgroundColor" , "SI_Colors0" ),
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ChooseColour( ColourGetCaller( g_camwindow_globals.color_cameraback ) , ColourSetCaller( g_camwindow_globals.color_cameraback ), "Camera Background..." , "ChooseCameraBackgroundColor" , "SI_Colors4" ),
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ChooseColour( ColourGetCaller( g_xywindow_globals.color_gridback ) , ColourSetCaller( g_xywindow_globals.color_gridback ) , "Grid Background..." , "ChooseGridBackgroundColor" , "SI_Colors1" ),
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ChooseColour( ColourGetCaller( g_xywindow_globals.color_gridmajor ) , ColourSetCaller( g_xywindow_globals.color_gridmajor ) , "Grid Major..." , "ChooseGridMajorColor" , "SI_Colors3" ),
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ChooseColour( ColourGetCaller( g_xywindow_globals.color_gridminor ) , ColourSetCaller( g_xywindow_globals.color_gridminor ) , "Grid Minor..." , "ChooseGridMinorColor" , "SI_Colors2" ),
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ChooseColour( ColourGetCaller( g_xywindow_globals.color_gridtext ) , ColourSetCaller( g_xywindow_globals.color_gridtext ) , "Grid Text..." , "ChooseGridTextColor" , "SI_Colors7" ),
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ChooseColour( ColourGetCaller( g_xywindow_globals.color_gridblock ) , ColourSetCaller( g_xywindow_globals.color_gridblock ) , "Grid Block..." , "ChooseGridBlockColor" , "SI_Colors6" ),
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ChooseColour( ColourGetCaller( g_xywindow_globals.color_brushes ) , makeCallbackF( BrushColour_set ) , "Default Brush (2D)..." , "ChooseBrushColor" , "SI_Colors8" ),
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ChooseColour( ColourGetCaller( g_xywindow_globals.color_selbrushes ) , makeCallbackF( SelectedBrushColour_set ) , "Selected Brush and Sizing (2D)...", "ChooseSelectedBrushColor" , "SI_Colors11" ),
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ChooseColour( ColourGetCaller( g_camwindow_globals.color_selbrushes3d ), makeCallbackF( SelectedBrush3dColour_set ) , "Selected Brush (Camera)..." , "ChooseCameraSelectedBrushColor", "SI_Colors12" ),
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ChooseColour( ColourGetCaller( g_xywindow_globals.color_clipper ) , makeCallbackF( ClipperColour_set ) , "Clipper..." , "ChooseClipperColor" , "SI_Colors10" ),
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ChooseColour( ColourGetCaller( g_xywindow_globals.color_viewname ) , ColourSetCaller( g_xywindow_globals.color_viewname ) , "Active View Name and Outline..." , "ChooseOrthoViewNameColor" , "SI_Colors9" ),
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};
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void create_colours_menu( QMenu *menu ){
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menu = menu->addMenu( "Colors" );
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menu->setTearOffEnabled( g_Layout_enableDetachableMenus.m_value );
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{
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QMenu* submenu = menu->addMenu( "Viewports Theme" );
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submenu->setTearOffEnabled( g_Layout_enableDetachableMenus.m_value );
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create_menu_item_with_mnemonic( submenu, "QE4 Original", "ColorSchemeOriginal" );
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create_menu_item_with_mnemonic( submenu, "Q3Radiant Original", "ColorSchemeQER" );
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create_menu_item_with_mnemonic( submenu, "Black and Green", "ColorSchemeBlackAndGreen" );
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create_menu_item_with_mnemonic( submenu, "Maya/Max/Lightwave Emulation", "ColorSchemeYdnar" );
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create_menu_item_with_mnemonic( submenu, "Blender/Dark", "ColorSchemeBlender" );
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create_menu_item_with_mnemonic( submenu, "Adwaita Dark", "ColorSchemeAdwaitaDark" );
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}
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theme_contruct_menu( menu );
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create_menu_item_with_mnemonic( menu, "OpenGL Font...", "OpenGLFont" );
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menu->addSeparator();
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for( auto& color : g_ColoursMenu )
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color.create_menu_item( menu );
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}
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void Colors_registerCommands(){
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GlobalCommands_insert( "ColorSchemeOriginal", FreeCaller<void(), ColorScheme_Original>() );
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GlobalCommands_insert( "ColorSchemeQER", FreeCaller<void(), ColorScheme_QER>() );
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GlobalCommands_insert( "ColorSchemeBlackAndGreen", FreeCaller<void(), ColorScheme_Black>() );
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GlobalCommands_insert( "ColorSchemeYdnar", FreeCaller<void(), ColorScheme_Ydnar>() );
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GlobalCommands_insert( "ColorSchemeBlender", FreeCaller<void(), ColorScheme_Blender>() );
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GlobalCommands_insert( "ColorSchemeAdwaitaDark", FreeCaller<void(), ColorScheme_AdwaitaDark>() );
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for( const auto& color : g_ColoursMenu )
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GlobalCommands_insert( color.m_commandName, ConstMemberCaller<ChooseColour, void(), &ChooseColour::operator()>( color ) );
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} |