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netradiant-custom/radiant/selection_selector.h
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2026-01-03 20:27:45 +05:00

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/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#pragma once
#include "selection_.h"
typedef std::multimap<SelectionIntersection, Selectable*> SelectableSortedSet;
class SelectionPool : public Selector
{
SelectableSortedSet m_pool;
SelectionIntersection m_intersection;
Selectable* m_selectable;
public:
void pushSelectable( Selectable& selectable ) override {
m_intersection = SelectionIntersection();
m_selectable = &selectable;
}
void popSelectable() override {
addSelectable( m_intersection, m_selectable );
m_intersection = SelectionIntersection();
}
void addIntersection( const SelectionIntersection& intersection ) override {
assign_if_closer( m_intersection, intersection );
}
void addSelectable( const SelectionIntersection& intersection, Selectable* selectable ){
if ( intersection.valid() ) {
m_pool.insert( SelectableSortedSet::value_type( intersection, selectable ) );
}
}
typedef SelectableSortedSet::iterator iterator;
iterator begin(){
return m_pool.begin();
}
iterator end(){
return m_pool.end();
}
bool failed(){
return m_pool.empty();
}
};
class ManipulatorSelectionChangeable
{
const Selectable* m_selectable_prev_ptr = nullptr;
public:
void selectionChange( const Selectable *se ){
if( m_selectable_prev_ptr != se ){
m_selectable_prev_ptr = se;
SceneChangeNotify();
}
}
void selectionChange( SelectionPool& selector ){
Selectable *se = nullptr;
if ( !selector.failed() ) {
se = selector.begin()->second;
se->setSelected( true );
}
selectionChange( se );
}
};
class BooleanSelector : public Selector
{
SelectionIntersection m_bestIntersection;
Selectable* m_selectable;
public:
BooleanSelector() : m_bestIntersection( SelectionIntersection() ){
}
void pushSelectable( Selectable& selectable ) override {
m_selectable = &selectable;
}
void popSelectable() override {
}
void addIntersection( const SelectionIntersection& intersection ) override {
if ( m_selectable->isSelected() ) {
assign_if_closer( m_bestIntersection, intersection );
}
}
bool isSelected(){
return m_bestIntersection.valid();
}
const SelectionIntersection& bestIntersection() const {
return m_bestIntersection;
}
};
template<float DEPTH_EPSILON>
class BestSelector___ : public Selector
{
protected:
SelectionIntersection m_intersection;
Selectable* m_selectable;
SelectionIntersection m_bestIntersection;
std::list<Selectable*> m_bestSelectable;
public:
BestSelector___() : m_bestIntersection( SelectionIntersection() ), m_bestSelectable( 0 ){
}
void pushSelectable( Selectable& selectable ) override {
m_intersection = SelectionIntersection();
m_selectable = &selectable;
}
void popSelectable() override {
if ( m_intersection.equalEpsilon( m_bestIntersection, 0.25f, DEPTH_EPSILON ) ) {
m_bestSelectable.push_back( m_selectable );
m_bestIntersection = m_intersection;
}
else if ( m_intersection < m_bestIntersection ) {
m_bestSelectable.clear();
m_bestSelectable.push_back( m_selectable );
m_bestIntersection = m_intersection;
}
m_intersection = SelectionIntersection();
}
void addIntersection( const SelectionIntersection& intersection ) override {
assign_if_closer( m_intersection, intersection );
}
std::list<Selectable*>& best(){
return m_bestSelectable;
}
const SelectionIntersection& bestIntersection() const {
return m_bestIntersection;
}
};
using BestSelector = BestSelector___<2e-6f>;
using DeepBestSelector = BestSelector___<2.f>;
class BestPointSelector : public Selector
{
SelectionIntersection m_bestIntersection;
public:
BestPointSelector() : m_bestIntersection( SelectionIntersection() ){
}
void pushSelectable( Selectable& selectable ) override {
}
void popSelectable() override {
}
void addIntersection( const SelectionIntersection& intersection ) override {
assign_if_closer( m_bestIntersection, intersection );
}
bool isSelected(){
return m_bestIntersection.valid();
}
const SelectionIntersection& best() const {
return m_bestIntersection;
}
};
class ScenePointSelector : public Selector
{
SelectionIntersection m_bestIntersection;
class Face* m_face;
public:
ScenePointSelector() : m_bestIntersection( SelectionIntersection() ), m_face( 0 ) {
}
void pushSelectable( Selectable& selectable ) override {
}
void popSelectable() override {
}
void addIntersection( const SelectionIntersection& intersection ) override {
if( SelectionIntersection_closer( intersection, m_bestIntersection ) ) {
m_bestIntersection = intersection;
m_face = 0;
}
}
void addIntersection( const SelectionIntersection& intersection, Face* face ) {
if( SelectionIntersection_closer( intersection, m_bestIntersection ) ) {
m_bestIntersection = intersection;
m_face = face;
}
}
bool isSelected() {
return m_bestIntersection.valid();
}
const SelectionIntersection& best() {
return m_bestIntersection;
}
const Face* face() {
return m_face;
}
};