Files
netradiant-custom/plugins/mapq3/write.cpp
T
Garux 1599d0a64b * layers system (stored in comments of .map file)
menus	* View->Layers Browser (L)
	* Edit->Expand Selection To Layers (ctrl + q)
	* shift + q: move-to LayersMenu
closes #133
2025-08-31 16:25:12 +05:00

151 lines
4.2 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "write.h"
#include "ientity.h"
#include "iscriplib.h"
#include "scenelib.h"
#include "layers.h"
void Layers_Write( Layers& layers, TokenWriter& writer ){
layers.forEach( [&]( Layer& layer ){
writer.writeToken( "//@$&" );
writer.writeToken( "layerdef" );
writer.writeString( layer.m_name.c_str() );
writer.writeInteger( layer.m_parent->m_ownIndex );
writer.writeInteger( layer.m_color[ 0 ] );
writer.writeInteger( layer.m_color[ 1 ] );
writer.writeInteger( layer.m_color[ 2 ] );
writer.nextLine();
} );
}
void Layer_Write( const Layer *layer, int& currentLayer, TokenWriter& writer ){
if( layer != nullptr && currentLayer != layer->m_ownIndex ){
currentLayer = layer->m_ownIndex;
writer.writeToken( "//@$&" );
writer.writeToken( "layer" );
writer.writeInteger( currentLayer );
writer.nextLine();
}
}
inline MapExporter* Node_getMapExporter( scene::Node& node ){
return NodeTypeCast<MapExporter>::cast( node );
}
static std::size_t g_count_entities;
static std::size_t g_count_brushes;
void Entity_ExportTokens( const Entity& entity, TokenWriter& writer ){
g_count_brushes = 0;
class WriteKeyValue : public Entity::Visitor
{
TokenWriter& m_writer;
public:
WriteKeyValue( TokenWriter& writer )
: m_writer( writer ){
}
void visit( const char* key, const char* value ){
m_writer.writeString( key );
m_writer.writeString( value );
m_writer.nextLine();
}
} visitor( writer );
entity.forEachKeyValue( visitor );
}
class WriteTokensWalker : public scene::Traversable::Walker
{
mutable Stack<bool> m_stack;
TokenWriter& m_writer;
bool m_ignorePatches;
mutable int m_currentLayer = LAYERIDX0;
public:
WriteTokensWalker( TokenWriter& writer, bool ignorePatches, Layers& layers )
: m_writer( writer ), m_ignorePatches( ignorePatches )
{
layers.update_ownIndices();
Layers_Write( layers, m_writer );
}
bool pre( scene::Node& node ) const {
m_stack.push( false );
Entity* entity = Node_getEntity( node );
if ( entity != 0 ) {
if( entity->isContainer() && Node_getTraversable( node )->empty() && !string_equal( entity->getClassName(), "worldspawn" )
&& !entity->hasKeyValue( "origin" ) ){
globalErrorStream() << "discarding empty group entity: # = " << g_count_entities << "; classname = " << entity->getClassName() << '\n';
return false;
}
m_writer.writeToken( "//" );
m_writer.writeToken( "entity" );
m_writer.writeUnsigned( g_count_entities++ );
m_writer.nextLine();
Layer_Write( node.m_layer, m_currentLayer, m_writer );
m_writer.writeToken( "{" );
m_writer.nextLine();
m_stack.top() = true;
Entity_ExportTokens( *entity, m_writer );
}
else
{
MapExporter* exporter = Node_getMapExporter( node );
if ( exporter != 0
&& !( m_ignorePatches && Node_isPatch( node ) ) ) {
m_writer.writeToken( "//" );
m_writer.writeToken( "brush" );
m_writer.writeUnsigned( g_count_brushes++ );
m_writer.nextLine();
Layer_Write( node.m_layer, m_currentLayer, m_writer );
exporter->exportTokens( m_writer );
}
}
return true;
}
void post( scene::Node& node ) const {
if ( m_stack.top() ) {
m_writer.writeToken( "}" );
m_writer.nextLine();
}
m_stack.pop();
}
};
void Map_Write( scene::Node& root, GraphTraversalFunc traverse, TokenWriter& writer, bool ignorePatches ){
g_count_entities = 0;
traverse( root, WriteTokensWalker( writer, ignorePatches, *Node_getLayers( root ) ) );
}