Files
netradiant-custom/radiant/selection_debug.h
T
2026-01-03 20:27:45 +05:00

93 lines
2.6 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#pragma once
#include "render.h"
#include "math/matrix.h"
#if defined( _DEBUG ) && !defined( _DEBUG_QUICKER )
#define DEBUG_SELECTION
#endif
#if defined( DEBUG_SELECTION )
class RenderableClippedPrimitive : public OpenGLRenderable
{
struct primitive_t
{
PointVertex m_points[9];
std::size_t m_count;
};
Matrix4 m_inverse;
std::vector<primitive_t> m_primitives;
public:
Matrix4 m_world;
void render( RenderStateFlags state ) const override {
for ( std::size_t i = 0; i < m_primitives.size(); ++i )
{
gl().glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_primitives[i].m_points[0].colour );
gl().glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_primitives[i].m_points[0].vertex );
switch ( m_primitives[i].m_count )
{
case 1: break;
case 2: gl().glDrawArrays( GL_LINES, 0, GLsizei( m_primitives[i].m_count ) ); break;
default: gl().glDrawArrays( GL_POLYGON, 0, GLsizei( m_primitives[i].m_count ) ); break;
}
}
}
void construct( const Matrix4& world2device ){
m_inverse = matrix4_full_inverse( world2device );
m_world = g_matrix4_identity;
}
void insert( const Vector4 clipped[9], std::size_t count ){
add_one();
m_primitives.back().m_count = count;
for ( std::size_t i = 0; i < count; ++i )
{
Vector3 world_point( vector4_projected( matrix4_transformed_vector4( m_inverse, clipped[i] ) ) );
m_primitives.back().m_points[i].vertex = vertex3f_for_vector3( world_point );
}
}
void destroy(){
m_primitives.clear();
}
private:
void add_one(){
m_primitives.push_back( primitive_t() );
const Colour4b colour_clipped( 255, 127, 0, 255 );
for ( std::size_t i = 0; i < 9; ++i )
m_primitives.back().m_points[i].colour = colour_clipped;
}
};
inline Shader* g_state_clipped;
inline RenderableClippedPrimitive g_render_clipped;
#endif