Files
netradiant-custom/contrib/bobtoolz/DTrainDrawer.cpp

330 lines
8.2 KiB
C++

/*
BobToolz plugin for GtkRadiant
Copyright (C) 2001 Gordon Biggans
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "DTrainDrawer.h"
#include <list>
#include <ranges>
#include "DPoint.h"
#include "DPlane.h"
#include "DBrush.h"
#include "DEPair.h"
#include "DPatch.h"
#include "DEntity.h"
#include "misc.h"
#include "funchandlers.h"
#include "iglrender.h"
#include "ientity.h"
#include "math/matrix.h"
#include "dialogs/dialogs-gtk.h"
DTrainDrawer::DTrainDrawer() {
m_bDisplay = false;
BuildPaths();
constructShaders();
GlobalShaderCache().attachRenderable( *this );
}
DTrainDrawer::~DTrainDrawer() {
GlobalShaderCache().detachRenderable( *this );
destroyShaders();
ClearPoints();
ClearSplines();
}
void DTrainDrawer::ClearSplines() {
for ( auto *deadSpline : m_splineList ) {
deadSpline->m_pointList.clear();
deadSpline->m_vertexList.clear();
delete deadSpline;
}
m_splineList.clear();
}
void DTrainDrawer::ClearPoints() {
for ( auto *deadPoint : m_pointList ) {
delete deadPoint;
}
m_pointList.clear();
}
void CalculateSpline_r( vec3_t* v, int count, vec3_t out, float tension ) {
vec3_t dist;
if ( count < 2 ) {
return;
}
if ( count == 2 ) {
VectorSubtract( v[1], v[0], dist );
VectorMA( v[0], tension, dist, out );
return;
}
vec3_t* v2 = new vec3_t[count - 1];
for ( int i = 0; i < count - 1; ++i ) {
VectorSubtract( v[i + 1], v[i], dist );
VectorMA( v[i], tension, dist, v2[i] );
}
CalculateSpline_r( v2, count - 1, out, tension );
delete[] v2;
}
void DTrainDrawer::render( RenderStateFlags state ) const {
for ( const auto *sp : m_splineList ) {
gl().glBegin( GL_LINE_STRIP );
for ( const auto& v : sp->m_vertexList ) {
gl().glVertex3fv( v._pnt );
}
gl().glEnd();
}
}
const char* DTrainDrawer_state_wireframe = "$bobtoolz/traindrawer/wireframe";
const char* DTrainDrawer_state_solid = "$bobtoolz/traindrawer/solid";
void DTrainDrawer::constructShaders(){
OpenGLState state;
GlobalOpenGLStateLibrary().getDefaultState( state );
state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_BLEND;
state.m_sort = OpenGLState::eSortOverlayFirst;
state.m_linewidth = 1;
state.m_colour[0] = 1;
state.m_colour[1] = 0;
state.m_colour[2] = 0;
state.m_colour[3] = 1;
state.m_linewidth = 1;
GlobalOpenGLStateLibrary().insert( DTrainDrawer_state_wireframe, state );
state.m_colour[0] = 1;
state.m_colour[1] = 1;
state.m_colour[2] = 1;
state.m_colour[3] = 1;
state.m_linewidth = 2;
GlobalOpenGLStateLibrary().insert( DTrainDrawer_state_solid, state );
m_shader_wireframe = GlobalShaderCache().capture( DTrainDrawer_state_wireframe );
m_shader_solid = GlobalShaderCache().capture( DTrainDrawer_state_solid );
}
void DTrainDrawer::destroyShaders(){
GlobalOpenGLStateLibrary().erase( DTrainDrawer_state_wireframe );
GlobalOpenGLStateLibrary().erase( DTrainDrawer_state_solid );
GlobalShaderCache().release( DTrainDrawer_state_wireframe );
GlobalShaderCache().release( DTrainDrawer_state_solid );
}
void DTrainDrawer::renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
if ( !m_bDisplay ) {
return;
}
renderer.SetState( m_shader_wireframe, Renderer::eWireframeOnly );
renderer.SetState( m_shader_solid, Renderer::eFullMaterials );
renderer.addRenderable( *this, g_matrix4_identity );
}
void DTrainDrawer::renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
renderSolid( renderer, volume );
}
void AddSplineControl( const char* control, splinePoint_t* pSP ) {
controlPoint_t cp;
strncpy( cp.strName, control, std::size( cp.strName ) - 1 );
cp.strName[ std::size( cp.strName ) - 1 ] = '\0';
pSP->m_pointList.push_front( cp );
}
class EntityBuildPaths
{
mutable DEntity e;
DTrainDrawer& drawer;
public:
EntityBuildPaths( DTrainDrawer& drawer ) : drawer( drawer ){
}
void operator()( scene::Instance& instance ) const {
e.ClearEPairs();
e.LoadEPairList( Node_getEntity( instance.path().top() ) );
const char* classname = e.m_Classname.c_str();
const char* target;
const char* control;
const char* targetname;
vec3_t vOrigin;
e.SpawnString( "targetname", nullptr, &targetname );
e.SpawnVector( "origin", "0 0 0", vOrigin );
if ( !strcmp( classname, "info_train_spline_main" ) ) {
if ( !targetname ) {
globalWarningStream() << "info_train_spline_main with no targetname";
return;
}
e.SpawnString( "target", nullptr, &target );
if ( !target ) {
drawer.AddControlPoint( targetname, vOrigin );
}
else {
splinePoint_t* pSP = drawer.AddSplinePoint( targetname, target, vOrigin );
e.SpawnString( "control", nullptr, &control );
if ( control ) {
AddSplineControl( control, pSP );
for ( int j = 2;; ++j ) {
char buffer[32];
sprintf( buffer, "control%i", j );
e.SpawnString( buffer, nullptr, &control );
if ( !control ) {
break;
}
AddSplineControl( control, pSP );
}
}
}
}
else if ( !strcmp( classname, "info_train_spline_control" ) ) {
if ( !targetname ) {
globalWarningStream() << "info_train_spline_control with no targetname";
return;
}
drawer.AddControlPoint( targetname, vOrigin );
}
}
};
void DTrainDrawer::BuildPaths() {
Scene_forEachEntity( EntityBuildPaths( *this ) );
std::list<splinePoint_t* >::const_iterator sp;
for ( auto *sp : m_splineList ) {
controlPoint_t* pTarget = FindControlPoint( sp->strTarget );
if ( !pTarget ) {
globalWarningStream() << "couldn't find target " << sp->strTarget;
return;
// continue;
}
sp->pTarget = pTarget;
for ( auto& cp : sp->m_pointList ) {
controlPoint_t* pControl = FindControlPoint( cp.strName );
if ( !pControl ) {
globalWarningStream() << "couldn't find control " << cp.strName;
return;
}
VectorCopy( pControl->vOrigin, cp.vOrigin );
}
}
m_bDisplay = true;
for ( auto *sp : m_splineList ) {
DPoint out;
if ( !sp->pTarget ) {
continue;
}
std::size_t count = sp->m_pointList.size() + 2;
auto *v = new vec3_t[count];
VectorCopy( sp->point.vOrigin, v[0] );
int i = 1;
for ( const auto& cp : std::ranges::reverse_view( sp->m_pointList ) ) {
VectorCopy( cp.vOrigin, v[i] );
i++;
}
VectorCopy( sp->pTarget->vOrigin, v[i] );
for ( float tension = 0; tension <= 1; tension += 0.01f ) {
CalculateSpline_r( v, static_cast<int>( count ), out._pnt, tension );
sp->m_vertexList.push_front( out );
}
delete[] v;
VectorCopy( sp->pTarget->vOrigin, out._pnt );
sp->m_vertexList.push_front( out );
}
SceneChangeNotify();
}
void DTrainDrawer::AddControlPoint( const char* name, vec_t* origin ){
auto *pCP = new controlPoint_t;
strncpy( pCP->strName, name, std::size( pCP->strName ) - 1 );
pCP->strName[ std::size( pCP->strName ) - 1 ] = '\0';
VectorCopy( origin, pCP->vOrigin );
m_pointList.push_back( pCP );
}
splinePoint_t* DTrainDrawer::AddSplinePoint( const char* name, const char* target, vec_t* origin ){
auto *pSP = new splinePoint_t;
strncpy( pSP->point.strName, name, std::size( pSP->point.strName ) - 1 );
pSP->point.strName[ std::size( pSP->point.strName ) - 1 ] = '\0';
strncpy( pSP->strTarget, target, std::size( pSP->strTarget ) - 1 );
pSP->strTarget[ std::size( pSP->strTarget ) - 1 ] = '\0';
VectorCopy( origin, pSP->point.vOrigin );
m_splineList.push_back( pSP );
return pSP;
}
controlPoint_t* DTrainDrawer::FindControlPoint( const char* name ){
for ( auto *cp : m_pointList ) {
if ( string_equal( name, cp->strName ) ) {
return cp;
}
}
for ( auto *sp : m_splineList ) {
if ( string_equal( name, sp->point.strName ) ) {
return &sp->point;
}
}
return nullptr;
}