Commit Graph
80 Commits
Author SHA1 Message Date
Garux b14dcffd7d * hide group entity node when all its children get hidden 2025-03-03 21:40:14 +05:00
Garux 2abab5904c minor refactoring 2025-02-12 21:13:34 +05:00
Garux 607d4c67ad tweak formatting 2025-02-05 15:59:29 +05:00
TimePath b65f27b166 Callback: cleanup 2025-01-22 14:57:22 +05:00
TimePath 57c8189225 Callback: remove fixed-arity wrappers 2025-01-22 12:39:14 +05:00
Garux c7fd44d2c0 don't invalidate region bounds, while in region mode (by prefs application)
fixes known defect from 097a662814
2024-12-18 08:02:52 +05:00
Garux 6a89422c78 Load last map at startup by default 2024-11-07 04:55:24 +05:00
Garux df02774ff5 tweak StringOutputStream use
auto str = StringOutputStream()(bla) use form was not doing copy elision or move, but copy
2024-01-29 16:54:08 +06:00
Garux f8d622409f * fix automatic target/names resolving after doing map 'Save as' or unnamed map 'Save'
original graph was kept in the namespace and new graph had 0 namespace
2024-01-13 03:16:16 +06:00
Garux f7b9e7e482 fix nonmodal dialogs going behind main window in linux
notes:
was okay in windows
wnd position is not preserved on hiding via Close event now, requires extra handling, as in class RotateDialog or g_guiSettings (no much critical cases exist)
min max buttons aren't shown (when requested) in Ubuntu, shown in Windows; were shown for Qt::Window flag
2022-10-31 15:16:53 +03:00
Garux 6bfa626a38 fix ubuntu build, suppress spammy warning there 2022-10-27 10:30:27 +03:00
Garux 9d3d204018 Qt 2022-10-27 09:10:31 +03:00
Garux 58b440b6aa * fix: don't increment target/names on file.import 2021-12-08 13:40:28 +03:00
Garux 1f7d0250b0 * fix: don't rename target/names without numeric suffix on paste to non clashing namespace 2021-11-24 18:00:37 +03:00
Garux 4016d64859 use std::chrono::steady_clock timer 2021-11-03 19:43:44 +03:00
Garux 522f6f907e rename cmdlib and imagelib to fix name clashes 2021-10-31 14:13:02 +03:00
Garux da98e8fde3 various code cleanups 2021-10-30 16:04:31 +03:00
Garux 512d14736c * region build: widen temp box to handle small volumes, light entities at the edge and flat primitives
* region build: pull temporal respawn to the box instead of error
2021-10-21 04:48:54 +03:00
Garux b6d60fb17c add and use path_extension_is() 2021-10-03 17:13:12 +03:00
Garux 02a3b9c026 use ostream_write( CopiedString ) 2021-09-18 15:30:11 +03:00
Garux 6c00419653 fix spelling 2021-05-24 20:23:09 +03:00
Garux da98f5f9d9 add and use Entity::getClassName(), Entity::hasKeyValue()
do not return default value from getKeyValue()
2021-05-16 10:13:42 +03:00
Garux 5008fa278f simplify TYPE_CONSTANT code 2021-03-25 21:59:31 +03:00
Garux dc5dea6d21 delete copy constructors and assignment operators explicitly 2021-03-24 15:48:29 +03:00
Garux 2222100316 indent classes, align by spaces 2021-03-24 00:25:15 +03:00
Garux 8b204ac054 add and use class PathExtensionless 2021-01-21 15:15:07 +03:00
Garux 0140da6e72 only #include <gtk/gtk.h> 2020-05-21 16:27:17 +03:00
Garux 0831e0966d Replace GDK_<keyname> with GDK_KEY_<keyname> 2020-05-19 21:15:11 +03:00
Garux 7ae79b263d minor refactoring 2020-04-28 08:30:25 +03:00
Garux 06cd1e98ff * Model Browser: default bind '/'
m1 = assign model to selected entity nodes (shift + e to select nodes of group entities)
		m1x2 = insert "misc_model" with given model
		m1 drag = rotate model
		Preferences.Model Browser: list of * separated folderToLoad/depth values, e.g. *models/mapobjects/99*maps/1*; */99* loads root
2020-04-26 07:28:23 +03:00
Thomas Debesse 66e6781c9b use Instance_isSelected() function 2020-03-03 02:00:15 +03:00
Garux 4b2f9d6080 * open/save dialogs: use current file path, name, focus it, if present
brushexport plugin: case insensitive extension check
2020-03-01 19:38:27 +03:00
Garux 097a662814 * preferences->Grid->Max grid coordinate: how much big grid to render (visual aid for games with small world)
known minor issues:
preference change to smaller value doesn't trigger 2d view origin, scale constraints evaluation (ok after doing manually)
preference change during region mode resets grid region size
2020-02-27 21:03:04 +03:00
Garux 1e0f7ba781 tweak VIEWTYPE related code 2019-08-29 00:41:40 +03:00
Garux 15cf9d0b55 * focus all 2D views on map load, selection by q3map2, NextLeakSpot, selection by brush/entity number 2019-08-24 01:12:01 +03:00
Garux 446e1148a5 * prevent runouts of 2D views from grid area 2019-08-23 23:38:29 +03:00
Garux 213b680a3c * region XY: only deselect excluded objects for convenience 2019-03-24 23:05:14 +03:00
Garux 12d010446b * Brush->AutoCaulk Selected (F4); camera must be there, where legit player respawn could be, i.e. close to selection and not inside of a brush 2019-03-23 19:10:41 +03:00
Garux 461410f1a9 * fix automatic connection names resolving of cloned entities
issue was:
	create entity 1, clone to 2,3; connect 1-2, 2-3 = 1-3 connected; 2-3, 1-2/3-2 2-1 = ok; create all ones via menu/clone-make-unique/ctrl+c +v = ok
	clone-make-unique is broken, when operating with cloned entities, connected 3-2, 2-1 (ctrl+c +v too)
2018-07-27 20:21:42 +03:00
Garux 645c2f479c comment out Scene_parentSelected() codes 2018-06-24 19:24:16 +03:00
Garux 6b8a1980af * add statusbar->patches count 2018-05-31 12:38:43 +03:00
Garux 66197713a5 simplify ParentSelectedBrushesToEntityWalker
add comments to EntitySetClassnameSelected
2018-05-24 21:37:39 +03:00
Garux cf580963c2 more globalWarningStream() globalErrorStream() use 2018-03-21 16:06:22 +03:00
Garux feedf4919e consider func_detail* in Map Info dialog 2018-02-18 20:56:18 +03:00
Garux 024e6bd667 fix possible typo in LoadMapFile primitives count report 2018-02-18 20:22:09 +03:00
Garux aeaeb2a3e6 * statusbar: del "R:" info (rotate increment from SI)
+current map format info (F:AP/BP/220)
		+explanatory tooltip, describing shown infos
2017-12-15 15:58:52 +03:00
Garux fd7429d45f * change default Map Info window position to centered 2017-12-15 13:47:01 +03:00
Garux b4d81fac21 * close Map Info dialog by ESC 2017-12-15 03:24:42 +03:00
Garux 3426be50bf * fix: reset hide button on Map_Free() 2017-11-11 11:52:08 +03:00
Garux 618d31bc96 * fix: don't exclude worldspawn node on region() functions, so newly created brushes are visible afterwards
* fix: region() functions work for entities, having model, which is instantiated multiple times in a scene
	* warn on Map_RegionBrush with none selected
	* fix: 'region set brush' is deleting ultimateselected only (is using one to get bounds)
	* deselect components on any region() function: could be texturized or edited implicitly
	* allow 'region set selection' in components mode
	* Map_RegionXY: deselect anything (could leave stuff selected + invisible)
2017-11-05 22:58:59 +03:00