Commit Graph
235 Commits
Author SHA1 Message Date
Garux d7f3e9bd3f minor tweaks 2025-09-04 16:01:47 +05:00
Garux 911a7cceeb minor tweaks 2025-09-03 00:29:13 +05:00
Garux 5426732f28 minor tweaks 2025-09-02 05:04:33 +05:00
Garux 1599d0a64b * layers system (stored in comments of .map file)
menus	* View->Layers Browser (L)
	* Edit->Expand Selection To Layers (ctrl + q)
	* shift + q: move-to LayersMenu
closes #133
2025-08-31 16:25:12 +05:00
Garux 6aaaa7dc65 draw big light radii for linear lights, has more use
closes #249
2025-08-25 00:52:33 +05:00
Garux 05f3f66be7 snap angle, angles keys on transform to zero to avoid scientific notation in saved string 2025-05-03 16:30:26 +05:00
Garux 607d4c67ad tweak formatting 2025-02-05 15:59:29 +05:00
Garux 4a368deef0 minor refactoring 2025-02-04 12:15:12 +05:00
Garux 256bbfd2fa workaround poorly visible white lights on bright grid background (use eclass color)
fixes #178
2025-01-31 08:29:11 +05:00
TimePath b65f27b166 Callback: cleanup 2025-01-22 14:57:22 +05:00
TimePath 57c8189225 Callback: remove fixed-arity wrappers 2025-01-22 12:39:14 +05:00
TimePath d71556d1de Embrace lambdas 2025-01-21 18:54:52 +05:00
Garux f387ed7718 * add alt + m1 selection style to transform manipulator for scaling in 3D 2025-01-13 09:59:49 +05:00
Garux bf9feb943a minor refactoring 2025-01-11 12:53:41 +05:00
Garux 721687afbe manage snprintf uses 2024-12-04 08:32:40 +05:00
Garux 55dc6e677d use std::set std::map contains() 2024-12-01 06:01:52 +05:00
Garux 8202b5a6ba fix some warnings 2024-11-24 02:00:56 +05:00
Garux f3ffdf9f28 support 16bit png loading in radiant 2024-03-30 09:22:58 +05:00
Garux 129d54e33f deduplicate entity connecting code 2024-02-11 22:44:29 +06:00
Garux 0b43b1744f fix return reference to local variable added in c6252fe3fc 2024-02-11 22:21:09 +06:00
Garux df02774ff5 tweak StringOutputStream use
auto str = StringOutputStream()(bla) use form was not doing copy elision or move, but copy
2024-01-29 16:54:08 +06:00
Garux ecdad801b9 * light radiuses: don't render biggest radius, make them less occluding in 3D
closes #63
2024-01-19 12:27:45 +06:00
Garux 9b9e1df066 * light entity radius: support negative intensity display and adjustment (keep sign while adjusting)
closes #163
	* fix: do not modify light intensity on transformations besides light radius transformation
fixes #156
2024-01-17 21:05:17 +06:00
Garux 3fb507e860 skip *.pk3dir in root in DirectoryArchive::forEachFile 2023-07-04 14:24:45 +06:00
Garux 88a03b07be normalize rendered light color for display consistency (compiler normalizes it anyway)
lower 3d light sphere brightness to reduce occlusion
#63
2022-12-17 02:15:38 +06:00
Garux 4010e94bec redraw scene on light entity _color, _light, light, fade, scale, spawnflags keys change 2022-11-02 12:34:48 +03:00
Garux 9bbb84ea5a fix some clang warnings & errors 2022-10-29 01:07:30 +03:00
Garux 9d3d204018 Qt 2022-10-27 09:10:31 +03:00
Garux f61e0dcb67 * view->filter->sky: Q3 shader based skies (skyParms keyword) 2022-07-18 18:28:56 +03:00
Garux d3e48d8c31 * render Q3 shader based skyboxes
logic: load 6 skybox textures when shader gets used by scene, don't unload dynamically, just on 'flush'
texture browser only uses normal preview image and doesn't trigger potentially heavy box loading
also fix R_ResampleTexture for [2+x upscaling
2022-07-18 10:05:19 +03:00
Garux ea21eee225 fix 1bd3e7ae18 2021-12-23 17:23:57 +03:00
Garux f739e53eab * add Inter-Quake Model (IQM) support (via assimp) 2021-12-18 17:21:45 +03:00
Garux e1be2c5620 fix assimp build 2021-12-17 09:48:49 +03:00
Garux 1bd3e7ae18 * model shader paths guessings: use material names, starting with textures/ or models/ as is
so materials named intentionally as ingame shaders shall work as expected
2021-12-16 03:06:30 +03:00
Garux 1f7d0250b0 * fix: don't rename target/names without numeric suffix on paste to non clashing namespace 2021-11-24 18:00:37 +03:00
Garux 6c129e546f store winding points in double precision 2021-11-23 14:48:00 +03:00
Garux 86ba294cf4 replace enums use for compile time constants 2021-11-22 12:29:43 +03:00
Garux 522f6f907e rename cmdlib and imagelib to fix name clashes 2021-10-31 14:13:02 +03:00
Garux b0b997e493 manage stl includes 2021-10-31 12:38:53 +03:00
Garux 0c390241c8 fix formatting 2021-10-26 18:16:24 +03:00
Garux d812cbd4d4 replace ArrayRange by tcb::span (reproduction of std::span) 2021-10-24 08:32:10 +03:00
Garux bf6389fc26 use #pragma once 2021-10-22 02:19:50 +03:00
Garux b6d60fb17c add and use path_extension_is() 2021-10-03 17:13:12 +03:00
Garux 02a3b9c026 use ostream_write( CopiedString ) 2021-09-18 15:30:11 +03:00
Garux b58408344c Q2 optional brush face flags in BP, 220 mapformats 2021-08-24 18:55:34 +03:00
Garux 4c49b81c3a shorten g_archives syntax 2021-08-19 13:16:38 +03:00
Garux aa4f3a1f72 reduce the use of GSlist
Quake3FileSystem::forEachFile: avoid double extension check, support "*", as advertised
2021-08-19 12:28:56 +03:00
Garux bb1931b745 * sort pk3s, so content of later (zzz) overrides earlier, like in radiant and engine
* fix strong performance penalty with large amount of files in pk3s
store pak file path once per pk3, not per each file inside
2021-08-13 03:20:07 +03:00
Garux 4beae3d362 * support entries with .shader extension in shaderlist.txt
vfsListShaderFiles (empty shaderlist = load all shaders, -pk3, -repack):
	only list pk3 .shaders from scripts/ folder
	support non scripts/ shaderPath (e.g. jka)
unlimit shader files count
case insensitive shaderlist entries, so duplicates aren't loaded twice
2021-08-12 11:23:59 +03:00
Garux 44907db895 Add KTX and ETC1 texture support by @Triang3l
https://github.com/xonotic/netradiant/pull/1
https://gitlab.com/xonotic/netradiant/-/issues/5

This pull request adds support for Khronos Textures to NetRadiant and Q3Map2, with OpenGL ES 2.0 formats, Ericsson Texture Compression version 1, and BGR/BGRA.

The patent-free Ericsson Texture Compression format will be used in the next version of Warsow to significantly reduce VRAM usage on mobile GPUs and the integrated GPU of Intel Broadwell.
2021-07-18 16:18:49 +03:00