Garux
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0cbdfc24b1
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non monitored 'run engine after compile': set CWD to make some engines happy
closes #274
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2025-12-20 19:34:47 +05:00 |
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Garux
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a7545a9917
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* .webp image format support
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2025-12-06 16:05:51 +05:00 |
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Garux
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88e52d51b9
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refactor InitDirectory()
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2025-12-06 01:11:05 +05:00 |
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Garux
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b947396afe
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* .dpk .dpkdir game archives support
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2025-12-05 03:08:12 +05:00 |
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Garux
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3fe03e50ad
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* .crn image format support
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2025-12-04 17:54:09 +05:00 |
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Garux
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0456d3d5bb
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better handling of ASSIMP_INTERNAL 4705d56a84
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2025-12-04 04:20:08 +05:00 |
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Garux
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5b380fd6fe
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remove explicit float literal specifiers
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2025-11-02 01:27:42 +05:00 |
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Garux
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2f17128f06
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remove some odd static_cast<>
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2025-11-01 20:49:05 +05:00 |
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Garux
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17d6588d1a
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use std::fabs to avoid conversion to double
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2025-11-01 19:08:32 +05:00 |
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Garux
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3ce9767554
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make modeltypes="*" usable
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2025-10-22 21:19:09 +05:00 |
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Garux
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374c3fc239
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indicate model loading failure by nomodel.png
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2025-10-22 21:16:58 +05:00 |
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Garux
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00c352b697
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remove odd newlines
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2025-10-09 02:45:30 +05:00 |
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Garux
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7ea9546cdf
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add class SingleQuoted
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2025-10-07 00:16:53 +05:00 |
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Garux
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c5ced679f4
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more Quoted use
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2025-10-06 23:31:01 +05:00 |
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Garux
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37c7ff934c
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remove makeQuoted, use Quoted directly
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2025-10-06 22:52:30 +05:00 |
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Garux
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b19fd006c7
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make GUI theme global preference, load it ASAP
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2025-09-29 00:12:13 +05:00 |
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Garux
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2580a1ee17
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minor tweaks
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2025-09-23 03:59:53 +05:00 |
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Garux
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66e15e9ba0
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minor tweaks
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2025-09-23 02:45:24 +05:00 |
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Garux
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7ddab0634b
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minor tweaks
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2025-09-17 14:49:19 +05:00 |
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Garux
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6e8079cc93
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minor tweaks
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2025-09-14 03:55:34 +05:00 |
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Garux
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9ea0873388
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minor tweaks
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2025-09-08 14:22:10 +05:00 |
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Garux
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8221dbf873
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remove unneeded virtual destructors
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2025-09-08 12:47:06 +05:00 |
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Garux
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648b944005
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fix formatting
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2025-09-07 18:24:30 +05:00 |
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Garux
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d7f3e9bd3f
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minor tweaks
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2025-09-04 16:01:47 +05:00 |
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Garux
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911a7cceeb
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minor tweaks
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2025-09-03 00:29:13 +05:00 |
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Garux
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5426732f28
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minor tweaks
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2025-09-02 05:04:33 +05:00 |
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Garux
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1599d0a64b
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* layers system (stored in comments of .map file)
menus * View->Layers Browser (L)
* Edit->Expand Selection To Layers (ctrl + q)
* shift + q: move-to LayersMenu
closes #133
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2025-08-31 16:25:12 +05:00 |
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Garux
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6aaaa7dc65
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draw big light radii for linear lights, has more use
closes #249
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2025-08-25 00:52:33 +05:00 |
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Garux
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05f3f66be7
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snap angle, angles keys on transform to zero to avoid scientific notation in saved string
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2025-05-03 16:30:26 +05:00 |
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Garux
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607d4c67ad
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tweak formatting
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2025-02-05 15:59:29 +05:00 |
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Garux
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4a368deef0
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minor refactoring
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2025-02-04 12:15:12 +05:00 |
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Garux
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256bbfd2fa
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workaround poorly visible white lights on bright grid background (use eclass color)
fixes #178
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2025-01-31 08:29:11 +05:00 |
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TimePath
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b65f27b166
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Callback: cleanup
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2025-01-22 14:57:22 +05:00 |
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TimePath
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57c8189225
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Callback: remove fixed-arity wrappers
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2025-01-22 12:39:14 +05:00 |
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TimePath
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d71556d1de
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Embrace lambdas
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2025-01-21 18:54:52 +05:00 |
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Garux
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f387ed7718
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* add alt + m1 selection style to transform manipulator for scaling in 3D
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2025-01-13 09:59:49 +05:00 |
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Garux
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bf9feb943a
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minor refactoring
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2025-01-11 12:53:41 +05:00 |
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Garux
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721687afbe
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manage snprintf uses
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2024-12-04 08:32:40 +05:00 |
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Garux
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55dc6e677d
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use std::set std::map contains()
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2024-12-01 06:01:52 +05:00 |
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Garux
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8202b5a6ba
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fix some warnings
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2024-11-24 02:00:56 +05:00 |
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Garux
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f3ffdf9f28
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support 16bit png loading in radiant
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2024-03-30 09:22:58 +05:00 |
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Garux
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129d54e33f
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deduplicate entity connecting code
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2024-02-11 22:44:29 +06:00 |
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Garux
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0b43b1744f
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fix return reference to local variable added in c6252fe3fc
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2024-02-11 22:21:09 +06:00 |
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Garux
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df02774ff5
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tweak StringOutputStream use
auto str = StringOutputStream()(bla) use form was not doing copy elision or move, but copy
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2024-01-29 16:54:08 +06:00 |
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Garux
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ecdad801b9
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* light radiuses: don't render biggest radius, make them less occluding in 3D
closes #63
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2024-01-19 12:27:45 +06:00 |
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Garux
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9b9e1df066
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* light entity radius: support negative intensity display and adjustment (keep sign while adjusting)
closes #163
* fix: do not modify light intensity on transformations besides light radius transformation
fixes #156
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2024-01-17 21:05:17 +06:00 |
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Garux
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3fb507e860
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skip *.pk3dir in root in DirectoryArchive::forEachFile
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2023-07-04 14:24:45 +06:00 |
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Garux
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88a03b07be
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normalize rendered light color for display consistency (compiler normalizes it anyway)
lower 3d light sphere brightness to reduce occlusion
#63
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2022-12-17 02:15:38 +06:00 |
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Garux
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4010e94bec
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redraw scene on light entity _color, _light, light, fade, scale, spawnflags keys change
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2022-11-02 12:34:48 +03:00 |
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Garux
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9bbb84ea5a
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fix some clang warnings & errors
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2022-10-29 01:07:30 +03:00 |
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