notes:
was okay in windows
wnd position is not preserved on hiding via Close event now, requires extra handling, as in class RotateDialog or g_guiSettings (no much critical cases exist)
min max buttons aren't shown (when requested) in Ubuntu, shown in Windows; were shown for Qt::Window flag
binds...
* shift + m3: apply texture name and alignment to selected primitives and faces (m3 was inconsistent + often required quite deep planning)
* ctrl + shift + m3: also project tex from face to selection
misc...
* lazy cursor updates in clipper mode
* update cursor immediately on clipper mode toggles
* fixes and optimizations of entity names rendering; for instance: don't prerender textures for unneeded names
FBO overlay fixes
binds...
* ctrl + shift + m3/drag: project tex from face in tex clipboard to brushes(BP format) and curves
misc...
* fixed and improved normal finding in patch texture autocap algorithm
* removed axis cycling in patch cap texture; using autocap
* patch cap texture: project, using brush texture projection math of current mapformat to make it seamless with brushes by default
* Surface inspector->Project functions work for curves (in AP map format too)
misc...
* changed surface inspector behavior from 'set whole texture projection' to 'set modified value' (makes sense for multiple surfaces selected)
* BP: surface inspector and Tex* binds scale texture by its axes, not world axes
* BP: fix rotation of tex projection with scale S != scale T
* BP: fix ruining nonregular tex projections by surface inspector (for example after fit/seamless/arbitrary projection)
* jump over tex projection scale = 0 case, while modifying one (AP and BP)
misc...
* fix scaling for doom3 brush format
* Pointfile function: try to also load .pts leak line file (q1), if .lin isn't found
* snap transform origin for flip commands
* change light intensity save format from %f to %g to prevent .99999 on transforms
* support 'stupid quake bug' (invert pitch in angles)(generic and miscmodel ents)(cfg: entities="quake" in .game)
* clipper: place 1st and 2nd points far, 3rd near to ease 3 points clipping
binds...
* m2 drag in cam = sideways+updownways strafemode; do not enter/quit freelook, if long button press (>300ms)
* m1 drag in freelook = sideways+updownways strafemode (mainly for visual editing)
* ctrl + m3/drag = seamless brush face to face texture paste; works for any faces in BP mode, only axial ones in AP
* ctrl + shift + a: select all visible brush faces and curves, textured by selected shader
(more obvious way, than existing ones: components mode::faces->shift+a and find/replace to empty)
* shift during creating brush = quadratic brush
* drag clipper point + shift = constrain to axis with biggest move amount
misc...
* -gamedetect command line option to enable game detection
* don't disable aero by default; -aero command line option disables one
* "Don't show" (during session) checkbox in Light Intensity dialog
* fix: show-grid toggle hides grid, when snap-to-grid is off too
* region mode: draw out of region part of grid in subtle style
texbro tags button png icon
binds...
* ctrl + shift + v: MoveToCamera (translate selection to camera origin)
* m2 in entities creation menu: change classname
misc...
* do not delete selected on entities creation, just deselect
* ExpandSelectionToEntities: do not select invisible nodes
* fix: keep stuff on grid after paste/move to camera commands, if stuff's size is (2*N + 1)*gridSize
* MapName build system variable (can use to make build menu entry to run map in a game)
* build->customize: list available build variables
* texture browser: gtk search in directories and tags trees
* fix: build menu->customize Cancel button cancels (was reloading menu from disk)
* build menu->customize Reset button (= reload menu from disk = editor start state)
binds...
* Tab in freelook: smooth turn around selected, while focusing on one
misc...
* activate key_press_handler before special_key_press_handler to allow CameraFree* commands, bound to special (gtk: !accelerator_is_valid) keys
* update workzone on partial deselecting too (was updating only on adding to selection)
disable fastnormalize for light: was increasing dirt from arealights, lighting with acute angle
Radiant:
binds...
* QE tool: alt + m1 drag in primitives mode:
click face = clicked faces shear
* m3 in texbro: select texture w/o applying to selection
* `: XYFocusOnSelected
* ctrl + shift + e: Select Connected Entities
misc...
* search in shortcuts list
* edit shortcuts on m1 dbl click
* edit shortcuts fix: could highlight a few rows for editing
* texbro: toggle off hideUnused on loading a tag
* fix of: undo something, select tex in texbro, no redo available
* epsilon in resize brush selector to prevent perpendicular faces pickup
* clone group entity primitives to separate entity on cloneSelectedMakeUnique
* Focus on Selected option in Entity List (focus cam and center xy)
* entity inspector: connected entities walker (select target / targeting / both)(focus)
misc...
* regular gtk search in entity inspector -> entity class list
* fix: entities, converted to ( targeted + having model + not loaded b4 ) ones weren't selectable normally + rendered only while 0 0 0 was visible
* ExpandSelectionToEntities works, if only parent node is selected, too (via entity list)
* Select & normalize color commands work for group ents, if contained primitive is selected
* remove boolean key, if set via entity inspector checkbox to 0 (ex: light - sun checkbox: was _sun 0, if off)
* -backsplash (float)scale (float)distance: scale area lights backsplash fraction + set distance globally
(distance < -900 to omit distance setting); def = 1 23; real area lights have no backsplash (scale = 0)
q3map_backsplash shader keyword overrides this setting
Radiant:
binds...
* alt + m1 click/drag in component modes: select objects
misc...
* fix: selected entity and brush numbers display in 'Find brush' dialog
* prefer to display texture width and height in status bar over name (PANGO_ELLIPSIZE_START)
* allow search shortcut (ctr+f in win) in entity inspector -> entity class list
* fix: don't save empty group entities (but worldspawn)
binds...
* m1 + shift drag: snapped modes of manipulators:
freedrag: constrain to axis with biggest move amount
rotate axis: snap to angles, multiple of 15'
scale axis: scale all axes synchronously
scale free: scale axes with non zero drag synchronously (i.e. two visible ones in projection views)
misc...
* fix: CameraFreeMoveUp, CameraFreeMoveDown shortcuts are editable
* prism, cone prefabs: increased precision
* fix: out of pivot rotating is active from start, no additional magic is needed for that
* fix: could lock (but not set) transform origin in non-pivoted mode
* arbitrary rotation dialog allows decimals
* fix: grid rendering with ToggleGridSnap off
* fix of: scale tool scale, locked to 1 for things w/o bbox with bigger grid (e.g. single misc_model)
(snapped drag start was = 0, scale func depends on initial click point: closer to center = more extreme scaling)
* fix: make detail / structural are undoable
* default autosave period: 5 -> 15 minutes
* texBro option: hide nonShaders in common folder; def = yes; are shown, if are in use
binds...
* Tab: focus camera on selected
menus...
* Modify->Nudge:+ Nudge +Z, Nudge -Z
misc...
* improvement of: Scale tool: now scales bbox by gridsize increment
* snap transform origin for rotate 90' commands, if one is not custom (is good to stay on grid)
* 2d camera icon in ZY, ZX views represents yaw aswell
* M3 camera direction control: disabled snapping
* M3 camera direction control: affect yaw instead of doing pitch > 90' in ZY, ZX views
* fix of: ctrl+m3 in 2d, release ctrl, then m3: m3 drag works like with ctrl pressed
* removed 2 buttons mouse option: was only affecting m3 camera control binds
* fix of: press any modifier (ctrl/shift/alt) + any mouse, release modifier, then mouse = chase mouse broken
* removed 'Right Button Activates Context Menu' preference
* brushExport plugin, prtview plugin, bobToolz::Polygon Builder, about, textures reset, messagebox windows live on top of main window
* removed 'Update views on camera move' option: camera icon updating is enough quick
* fix: bobToolz::split patch rows+columns - works if rows = 3 ( clos and rows were mixed up in general )
* entitySetColour, entityNormalizeColour are undoable
* bobToolz::splitPatch commands place result into parent entity (worldspawn or group one)
* bobToolz::mergePatches places result into last selected patch's parent entity
* bobToolz::mergePatches: remove left empty group entities
* SelectAllOfType works for group entities, whose brush(es) are selected (no parent node selection needed).
Algorithm is: get [ent inspector's keyName field(if visible) or classname]'s keyValues of selected ents ('no key' counts, as property, too);
Then select ents with according keyName+keyValues; Worldspawn is omitted;
Otherwise (nothing or worldspawn selected) select primitives, holding selected texture;
in 'Faces' component mode = select specifically faces, holding selected texture;
* SelectAllOfType selects child primitives of group entities
* ExpandSelectionToEntities works for worldspawn entity too