Commit Graph
21 Commits
Author SHA1 Message Date
Garux 0456d3d5bb better handling of ASSIMP_INTERNAL 4705d56a84 2025-12-04 04:20:08 +05:00
Garux 374c3fc239 indicate model loading failure by nomodel.png 2025-10-22 21:16:58 +05:00
Garux 00c352b697 remove odd newlines 2025-10-09 02:45:30 +05:00
Garux 66e15e9ba0 minor tweaks 2025-09-23 02:45:24 +05:00
Garux 8221dbf873 remove unneeded virtual destructors 2025-09-08 12:47:06 +05:00
Garux 648b944005 fix formatting 2025-09-07 18:24:30 +05:00
Garux d7f3e9bd3f minor tweaks 2025-09-04 16:01:47 +05:00
Garux 911a7cceeb minor tweaks 2025-09-03 00:29:13 +05:00
Garux 5426732f28 minor tweaks 2025-09-02 05:04:33 +05:00
Garux 1599d0a64b * layers system (stored in comments of .map file)
menus	* View->Layers Browser (L)
	* Edit->Expand Selection To Layers (ctrl + q)
	* shift + q: move-to LayersMenu
closes #133
2025-08-31 16:25:12 +05:00
Garux 607d4c67ad tweak formatting 2025-02-05 15:59:29 +05:00
TimePath 57c8189225 Callback: remove fixed-arity wrappers 2025-01-22 12:39:14 +05:00
Garux bf9feb943a minor refactoring 2025-01-11 12:53:41 +05:00
Garux 8202b5a6ba fix some warnings 2024-11-24 02:00:56 +05:00
Garux df02774ff5 tweak StringOutputStream use
auto str = StringOutputStream()(bla) use form was not doing copy elision or move, but copy
2024-01-29 16:54:08 +06:00
Garux 9d3d204018 Qt 2022-10-27 09:10:31 +03:00
Garux ea21eee225 fix 1bd3e7ae18 2021-12-23 17:23:57 +03:00
Garux 1bd3e7ae18 * model shader paths guessings: use material names, starting with textures/ or models/ as is
so materials named intentionally as ingame shaders shall work as expected
2021-12-16 03:06:30 +03:00
Garux b6d60fb17c add and use path_extension_is() 2021-10-03 17:13:12 +03:00
Garux 02a3b9c026 use ostream_write( CopiedString ) 2021-09-18 15:30:11 +03:00
Garux 75c7c09903 * replace model loaders by assimp library (40+ formats)
* auto split big model meshes to <= maxSurfaceVerts chunks (avoids excess meta process for vertexlit ones)
2021-05-07 14:47:39 +03:00