Garux
98e6ded079
tweak indexMap_t use
2025-11-03 19:07:31 +05:00
Garux
6ed1c05b20
tweak sideRef_t
2025-11-03 16:56:05 +05:00
Garux
2d88073f73
std::forward_list<surfaceModel_t> std::forward_list<foliage_t>
2025-11-03 00:47:41 +05:00
Garux
a72648849b
std::forward_list<colorMod_t>
2025-11-03 00:36:02 +05:00
Garux
7bb1c1ba06
remove odd casts
2025-11-02 02:37:40 +05:00
Garux
5b380fd6fe
remove explicit float literal specifiers
2025-11-02 01:27:42 +05:00
Garux
17d6588d1a
use std::fabs to avoid conversion to double
2025-11-01 19:08:32 +05:00
Garux
43e2c423de
fix script error line reporting on the 1st script line
2025-11-01 10:06:19 +05:00
Garux
198a915665
make q3map_skyLight work w/o surfaceparm sky or q3map_sun
2025-11-01 08:38:33 +05:00
Garux
9bee25ef81
fix global _ambient not being used on entities w/o _ambient specified
2025-11-01 00:27:11 +05:00
Garux
4e9c91e86d
add ModelGetTransform()
2025-10-31 16:00:12 +05:00
Garux
6e5067828a
fix PopulateWithBSPModel() oddly using modelscale and angles
2025-10-31 15:10:49 +05:00
Garux
a2404a5743
limit erroneous script files location reporting to script files
...
(was reporting image files during .map parsing)
2025-10-31 02:30:55 +05:00
Garux
b76a5e22ae
fix FloodAreas() stack overflow in extreme cases
2025-10-30 17:10:34 +05:00
Garux
7111e78f24
undo = default; constructors, they allow zero initialization, unlike constructors with empty body
2025-10-30 00:19:03 +05:00
Garux
c25a3e3635
add entity_t::setKeyValue overloads
2025-10-29 00:58:25 +05:00
Garux
3d36693f55
use std::forward_list<parseMesh_t> for entity_t::patches
2025-10-28 23:03:35 +05:00
Garux
337f10d7a1
clarify _skybox surfaces processing
2025-10-28 17:07:52 +05:00
Garux
1afbbf36fe
print deduced Fog visible side uniformly to also feedback -1 side
2025-10-27 03:22:48 +05:00
Garux
4bbb043eff
minor tweaks
2025-10-27 02:41:26 +05:00
Garux
968d36d656
fix _skybox geometry being not scaled when _skybox area had other entities
...
entities after _skybox were overwriting node->skybox flag
2025-10-26 17:24:09 +05:00
Garux
553dd81247
minor tweaks
2025-10-26 00:35:05 +05:00
Garux
abadf52398
* support separated _ambient, _color per group, misc_model entities
2025-10-25 22:10:56 +05:00
Garux
ae3b75b31f
add ColorFromSRGB()
2025-10-25 18:23:20 +05:00
Garux
739bad8e24
* -format map_220: bsp to map of Valve220 format conversion
2025-10-21 23:49:45 +05:00
Garux
bf9d5c3e5b
fix texture alignment deduction during bsp to map decompilation on bmodels with origin
...
avoid different bmodels matching surfs mixture in GetBestSurfaceTriangleMatchForBrushside
2025-10-21 15:09:15 +05:00
Garux
1285e9c9e5
* fix AP texture alignment deduction during bsp to map decompilation
2025-10-21 05:17:16 +05:00
Aciz
2e02a8dd75
fix decltype declarations for GCC in MergeBspMain
...
'decltype(foo) foo = std::move(::foo)' is ambiguous on GCC and fails to compile, because it cannot determine whether you're trying to bind to the just created variable in the local scope, or the one that exists in global scope.
2025-10-20 20:55:36 +03:00
Garux
e919276f52
* -wtf: During bsp to map conversion use common/WTF on faces with failed texture alignment deduction
2025-10-20 15:33:04 +05:00
Garux
ee3ac80a62
* -modelclip: Decompile model autoclip brushes during bsp to map conversion (they are skipped by default)
...
explicit setting instead of reusing -force
2025-10-20 15:17:27 +05:00
Garux
5dbb0af073
minor tweaks
2025-10-20 14:52:24 +05:00
Garux
e3611620f5
clarify -nobouncestore description (doesn't store after normal light pass too)
2025-10-19 09:10:00 +05:00
Garux
00c352b697
remove odd newlines
2025-10-09 02:45:30 +05:00
Garux
c5ced679f4
more Quoted use
2025-10-06 23:31:01 +05:00
Garux
eab59834bc
* support distinct lighting from different sky shaders in one map (by Tom Arrow)
...
* -onesky: fallback to old behavior: any sky emits total of all suns/skylights in the map
2025-10-06 05:09:10 +05:00
Tom
fef5c4648b
-multiSun commandline flag: Draw sun/skylights only if they come from the sky whose shader they were defined in.
...
Every shader that emits sun or skyligghts gets an environment emitter index. All the suns/lights generated from that shader get the same index.
trace_t now has a bitmask of all the environment emitter indices encountered when hitting sky surfaces and checking their shader.
Lighting code checks whether the current sunlight has a defined environment emitter index and if it does, it checks whether it is set in the bitmask. Only then will the light be considered to hit.
2025-09-29 23:59:51 +02:00
Garux
76c423fa63
minor tweaks
2025-09-28 03:56:48 +05:00
Garux
a8b0ac4eb7
define CLUSTER_OPAQUE CLUSTER_NORMAL constants
2025-09-23 17:25:51 +05:00
Garux
01e6ad9e1d
define FOG_INVALID constant
2025-09-23 05:47:20 +05:00
Garux
6e2d0d139b
define explicit AREA_INVALID constant
2025-09-23 04:46:33 +05:00
Garux
2580a1ee17
minor tweaks
2025-09-23 03:59:53 +05:00
Garux
66e15e9ba0
minor tweaks
2025-09-23 02:45:24 +05:00
Garux
e8f74da3d2
minor tweaks
2025-09-22 22:36:41 +05:00
Garux
10cfb24b77
* fix and simplify FloodAreas
...
was bugged since original q3map
bug behavior was made consistent in c379aae1d4 (was determined by 1st brush face being areaportal before)
2025-09-22 16:32:16 +05:00
Garux
16a04110b3
fix MAX_PATCH_SIZE, it's 31
2025-09-18 23:40:31 +05:00
Garux
fb3698b820
minor tweaks
2025-09-18 23:36:30 +05:00
Garux
2501b86856
* refactor to work without -maxshaderinfo limit, improve shader search performance
2025-09-18 21:07:03 +05:00
Garux
7ddab0634b
minor tweaks
2025-09-17 14:49:19 +05:00
Garux
6e8079cc93
minor tweaks
2025-09-14 03:55:34 +05:00
Garux
1cce74baac
fix typo
2025-09-14 03:48:17 +05:00