Garux
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2501b86856
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* refactor to work without -maxshaderinfo limit, improve shader search performance
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2025-09-18 21:07:03 +05:00 |
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Garux
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a78a2e492a
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optimize UnsortedSet memory consumption and use it for selection tracking
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2025-09-07 15:48:51 +05:00 |
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Garux
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d7f3e9bd3f
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minor tweaks
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2025-09-04 16:01:47 +05:00 |
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Garux
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607d4c67ad
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tweak formatting
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2025-02-05 15:59:29 +05:00 |
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Garux
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4a368deef0
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minor refactoring
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2025-02-04 12:15:12 +05:00 |
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Garux
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b849b0d4b0
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minor tweaks
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2024-12-01 08:10:52 +05:00 |
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Garux
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86ba294cf4
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replace enums use for compile time constants
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2021-11-22 12:29:43 +03:00 |
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Garux
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bf6389fc26
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use #pragma once
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2021-10-22 02:19:50 +03:00 |
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Garux
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dc5dea6d21
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delete copy constructors and assignment operators explicitly
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2021-03-24 15:48:29 +03:00 |
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Garux
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60652a335f
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remove empty .cpp of header libs
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2021-03-24 01:20:05 +03:00 |
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Garux
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2222100316
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indent classes, align by spaces
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2021-03-24 00:25:15 +03:00 |
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Garux
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9feec41e31
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minor tweaks
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2021-03-20 20:15:43 +03:00 |
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Garux
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812679236d
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* improve performance of big maps loading, undo/redo dramatically
determinant factor is amount of nodes in one container
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2021-03-20 02:29:11 +03:00 |
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Garux
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22dd3d1719
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fix warning
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2021-01-25 01:09:21 +03:00 |
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Garux
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07d3008b96
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calm down fall through warnings
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2019-02-22 23:50:10 +03:00 |
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Rudolf Polzer
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e4287c28bb
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my own uncrustify run
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2012-03-27 12:03:21 +02:00 |
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rpolzer
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107765f0e4
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initial
git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
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2008-09-13 18:28:57 +00:00 |
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