Garux
6aaaa7dc65
draw big light radii for linear lights, has more use
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closes #249
2025-08-25 00:52:33 +05:00
Garux
05f3f66be7
snap angle, angles keys on transform to zero to avoid scientific notation in saved string
2025-05-03 16:30:26 +05:00
Garux
607d4c67ad
tweak formatting
2025-02-05 15:59:29 +05:00
Garux
4a368deef0
minor refactoring
2025-02-04 12:15:12 +05:00
Garux
256bbfd2fa
workaround poorly visible white lights on bright grid background (use eclass color)
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fixes #178
2025-01-31 08:29:11 +05:00
TimePath
b65f27b166
Callback: cleanup
2025-01-22 14:57:22 +05:00
TimePath
57c8189225
Callback: remove fixed-arity wrappers
2025-01-22 12:39:14 +05:00
TimePath
d71556d1de
Embrace lambdas
2025-01-21 18:54:52 +05:00
Garux
f387ed7718
* add alt + m1 selection style to transform manipulator for scaling in 3D
2025-01-13 09:59:49 +05:00
Garux
bf9feb943a
minor refactoring
2025-01-11 12:53:41 +05:00
Garux
721687afbe
manage snprintf uses
2024-12-04 08:32:40 +05:00
Garux
55dc6e677d
use std::set std::map contains()
2024-12-01 06:01:52 +05:00
Garux
8202b5a6ba
fix some warnings
2024-11-24 02:00:56 +05:00
Garux
f3ffdf9f28
support 16bit png loading in radiant
2024-03-30 09:22:58 +05:00
Garux
129d54e33f
deduplicate entity connecting code
2024-02-11 22:44:29 +06:00
Garux
0b43b1744f
fix return reference to local variable added in c6252fe3fc
2024-02-11 22:21:09 +06:00
Garux
df02774ff5
tweak StringOutputStream use
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auto str = StringOutputStream()(bla) use form was not doing copy elision or move, but copy
2024-01-29 16:54:08 +06:00
Garux
ecdad801b9
* light radiuses: don't render biggest radius, make them less occluding in 3D
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closes #63
2024-01-19 12:27:45 +06:00
Garux
9b9e1df066
* light entity radius: support negative intensity display and adjustment (keep sign while adjusting)
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closes #163
* fix: do not modify light intensity on transformations besides light radius transformation
fixes #156
2024-01-17 21:05:17 +06:00
Garux
3fb507e860
skip *.pk3dir in root in DirectoryArchive::forEachFile
2023-07-04 14:24:45 +06:00
Garux
88a03b07be
normalize rendered light color for display consistency (compiler normalizes it anyway)
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lower 3d light sphere brightness to reduce occlusion
#63
2022-12-17 02:15:38 +06:00
Garux
4010e94bec
redraw scene on light entity _color, _light, light, fade, scale, spawnflags keys change
2022-11-02 12:34:48 +03:00
Garux
9bbb84ea5a
fix some clang warnings & errors
2022-10-29 01:07:30 +03:00
Garux
9d3d204018
Qt
2022-10-27 09:10:31 +03:00
Garux
f61e0dcb67
* view->filter->sky: Q3 shader based skies (skyParms keyword)
2022-07-18 18:28:56 +03:00
Garux
d3e48d8c31
* render Q3 shader based skyboxes
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logic: load 6 skybox textures when shader gets used by scene, don't unload dynamically, just on 'flush'
texture browser only uses normal preview image and doesn't trigger potentially heavy box loading
also fix R_ResampleTexture for [2+x upscaling
2022-07-18 10:05:19 +03:00
Garux
ea21eee225
fix 1bd3e7ae18
2021-12-23 17:23:57 +03:00
Garux
f739e53eab
* add Inter-Quake Model (IQM) support (via assimp)
2021-12-18 17:21:45 +03:00
Garux
e1be2c5620
fix assimp build
2021-12-17 09:48:49 +03:00
Garux
1bd3e7ae18
* model shader paths guessings: use material names, starting with textures/ or models/ as is
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so materials named intentionally as ingame shaders shall work as expected
2021-12-16 03:06:30 +03:00
Garux
1f7d0250b0
* fix: don't rename target/names without numeric suffix on paste to non clashing namespace
2021-11-24 18:00:37 +03:00
Garux
6c129e546f
store winding points in double precision
2021-11-23 14:48:00 +03:00
Garux
86ba294cf4
replace enums use for compile time constants
2021-11-22 12:29:43 +03:00
Garux
522f6f907e
rename cmdlib and imagelib to fix name clashes
2021-10-31 14:13:02 +03:00
Garux
b0b997e493
manage stl includes
2021-10-31 12:38:53 +03:00
Garux
0c390241c8
fix formatting
2021-10-26 18:16:24 +03:00
Garux
d812cbd4d4
replace ArrayRange by tcb::span (reproduction of std::span)
2021-10-24 08:32:10 +03:00
Garux
bf6389fc26
use #pragma once
2021-10-22 02:19:50 +03:00
Garux
b6d60fb17c
add and use path_extension_is()
2021-10-03 17:13:12 +03:00
Garux
02a3b9c026
use ostream_write( CopiedString )
2021-09-18 15:30:11 +03:00
Garux
b58408344c
Q2 optional brush face flags in BP, 220 mapformats
2021-08-24 18:55:34 +03:00
Garux
4c49b81c3a
shorten g_archives syntax
2021-08-19 13:16:38 +03:00
Garux
aa4f3a1f72
reduce the use of GSlist
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Quake3FileSystem::forEachFile: avoid double extension check, support "*", as advertised
2021-08-19 12:28:56 +03:00
Garux
bb1931b745
* sort pk3s, so content of later (zzz) overrides earlier, like in radiant and engine
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* fix strong performance penalty with large amount of files in pk3s
store pak file path once per pk3, not per each file inside
2021-08-13 03:20:07 +03:00
Garux
4beae3d362
* support entries with .shader extension in shaderlist.txt
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vfsListShaderFiles (empty shaderlist = load all shaders, -pk3, -repack):
only list pk3 .shaders from scripts/ folder
support non scripts/ shaderPath (e.g. jka)
unlimit shader files count
case insensitive shaderlist entries, so duplicates aren't loaded twice
2021-08-12 11:23:59 +03:00
Garux
44907db895
Add KTX and ETC1 texture support by @Triang3l
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https://github.com/xonotic/netradiant/pull/1
https://gitlab.com/xonotic/netradiant/-/issues/5
This pull request adds support for Khronos Textures to NetRadiant and Q3Map2, with OpenGL ES 2.0 formats, Ericsson Texture Compression version 1, and BGR/BGRA.
The patent-free Ericsson Texture Compression format will be used in the next version of Warsow to significantly reduce VRAM usage on mobile GPUs and the integrated GPU of Intel Broadwell.
2021-07-18 16:18:49 +03:00
Garux
4471302857
add and use BasicVector3.vec2()
2021-06-23 16:51:03 +03:00
Garux
6c00419653
fix spelling
2021-05-24 20:23:09 +03:00
Garux
5c3b7d842c
* entity keys: prefer "angles" over "angle", "modelscale_vec" over "modelscale" if both are set
2021-05-16 21:50:09 +03:00
Garux
da98f5f9d9
add and use Entity::getClassName(), Entity::hasKeyValue()
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do not return default value from getKeyValue()
2021-05-16 10:13:42 +03:00